After the unification war of the Kingdom, rebels appeared in the Capital. Although the rebellion was quickly suppressed, there were still a number of remnants at large. Two years later, the main character of the game, Asyula, received an order to pursue the leader of remnant rebellious forces, Awillou.
Recent Reviews:
Very Positive (11) - 100% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (122) - 94% of the 122 user reviews for this game are positive.
Release Date:
Aug 9, 2017
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Recent updates View all (5)

August 16

V1.13的后续更新

※2017-09-10追加更新
※2017-09-03追加更新
※2017-08-22追加更新
根据大家的反馈意见,最后两章的BOSS难度非常不亲切,
对此我们稍微调整了他们的行动内容,以此来降低他们的难度。
  • 削弱了BOSS阿维罗的行动强度,大招及恢复行动不会频繁出现了。
  • 最终BOSS第一形态挑战成功之后,队伍会使用【补给烟雾】,之后以最佳状态挑战第二形态。
  • 削弱了最终BOSS第二形态的行动强度,控制技能及恢复行动的几率降低了。
  • 修改了简易地图中T-HEXA的图标,让它更显眼。
  • 补全了更多简易地图的图示位置。
  • 修正【奥丁城堡】大门一处奇怪的通行。
  • 修正了在执行【寻找幽魂草】任务期间,
    可卖出或制作料理消耗完毕仍可提交任务的BUG,
    现在,在执行任务期间,【幽魂草】至少会保留3个。
    (任务执行中且已经在提交之前消耗了【幽魂草】的玩家的任务提交不受影响。)
  • 增加食材【席勒果】的功能,解除【麻痹】状态。
  • 修改食材【圣罗勒】的功能,去除解除【剧毒】状态,改为解除【眩晕】状态。
  • 修正了一处不显眼的错别字(………………
  • 事件中出现的剧情QTE改为随机方向键,不再出现字母键。
  • 修正了战斗中通过【特技】发动终结攻击类特技伤害低的问题。
  • 增加了魔法【群体治愈】、【极限治愈】的效果,概率解除【流血】状态。
  • 微调了阿维罗的特技效果,让它们更有意义。
  • 修正了几处装备说明的错误。
  • 修正一处简易地图宝箱信息错误。
  • 修正了援助队友时的语音错误。
  • 修正了阿维罗特技【瞬杀】对BOSS造成巨大伤害的漏洞,以及调整了其他某些特技的效果说明。
至于第二章剧情乘坐矿车的QTE会报错弹出的问题,
我一直在尝试让这个错误出现,但是无论如何它都不出现,
希望遇到这个错误的玩家能把弹出的内容在BUG讨论中提交一下?
20 comments Read more

August 15

V1.13 简易地图系统来啦~~

我们发现了不少关于简易地图系统的需求,于是我们就开始制作了。然后,在制作过程中不断收到大家提交的BUG,本想修复后跟简易地图一起更新的,但有些问题实在太影响体验了,所以稍早前更新了一次。现在,V1.13来了,除了简易地图外,我们还做了其他不少的修复和调整。
  • 新增了简易地图系统,地图上按下L(功能键位)键展开(希望这还不太迟)。
    我花了很多时间在修整简略地图的图像上,也许它很简陋并不美观,
    也不能完美地表示实际地图信息,但它应该能有效帮助大家辨认地图路线了吧。
  • 在第一章开始时新增了简易地图的引导页,
    除非开始新游戏,不然老玩家不会收到这个引导。
  • 目前简易地图会标出以下标志:
    主要的剧情发生点(不是所有)、机关点、T-HEXA、宝箱(需要装备【夜枭之眼】)、
    恢复方尖碑、脆弱的石柱、龙族石板、矿区小车。
    如果我有遗漏了哪些地点,或者哪些地点的位置信息存在错误,欢迎随时反馈。
  • 增加了共鸣装备【夜枭之眼】的功能,装备后可以在简易地图中显示宝箱位置。
  • 增加了共鸣装备【风神斗篷】的功能,装备后不易被怪物发现。
  • 调整了共鸣装备【光之护符】的功能,稍微降低了被怪物发现的范围。
    调整了照明的算法,不至于使扩大照明范围功能因为某种原因失效。
  • 修改了【混乱】状态在地图上的负面效果,
    现在,当角色处于【混乱】状态时,在地图上行走的方向是相反的而不再是随机方向。
  • HP50%以及MP50%这两个战场Bonus对战场影响太大,恢复量下降为25%。
  • 下调了从【奥丁城堡】往后的敌人行动速度。
  • 调整了先制战斗的优先回合算法,现在,先制方不再会有非常明显的行动回合优势了。
  • 稍微调整了各阶级魔法的伤害数值,使其更符合各自的等级。
  • 【圣灵药】复活后的HP恢复恢复量从25%提升为50%,使角色复活后不至于很快再被击杀。
  • 修正了平时在菜单更换星石时,状态窗口的数值不刷新的问题。
  • 增加了开始游戏时故事背景介绍可跳过选项。
  • 以能预判断到的可能性尝试修复了一下矿洞剧情推车的QTE弹错问题,希望能生效。
  • 稍微延长了一些剧情QTE的时间。
  • 简化了装备【剑圣腕轮】后【辉曜】的发动QTE键位。
  • 战斗QTE中出现的随机键更改为随机方向键,不再出现字母键。
希望大家玩得开心,同时,我很担心新系统的稳定性,如果发现了什么问题,欢迎在讨论区置顶的BUG提交讨论中提交一下,非常感谢。
16 comments Read more

About This Game

Story

After the unification war of the Kingdom, rebels appeared in the Capital.
Although the rebellion was quickly suppressed, there were still a number of remnants at large.
Two years later, the main character of the game, Asyula, received an order to pursue the leader of remnant rebellious forces, Awillou.

Game Features

  • Team is composed of 2 characters with a total of 3 operational roles.
  • Exploration of field maps, interaction with NPCs and receiving tasks, transactions in stores, battles in the field when encountering enemy.
  • Turn-based combat RPG, characters can choose various operations in a battle in their turns respectively, without time limit.
  • SkillLink command: you can edit the SkillLink skills for each characters, the proper use of the SkillLink may reverse the situation.
  • Weapon proficiency: all weapons have proficiencies. Before a new weapon brings into play normally, it must be used for a period of time, or it may be no more than a skilled low-level weapon.
  • Supporter: Triggering special NPCs' events increases favorable impression to obtain their trusts and get their supports in the battle.
  • StarStone magic: you can buy or collect all kinds of [StarStone] from stores or in the fields. Equipting different StarStones will enable you use different magics.
  • The battle randomly triggers a variety of bonus. Carefully change the action orders can help you get the advantage of Bonus.
  • Environmental effects & Traps in the field: there are different environmental effects and traps in the wild which are needed to deal with carefully!
  • 32 achievements are available in the game.

System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    Recommended:
    • OS: Microsoft® Windows® XP / 7 / 10 (32-bit/64-bit)
    • Processor: Intel® Pentium® 4
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti (2048MB)
    • DirectX: Version 10
    • Storage: 600 MB available space
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