I really want to recommend this game, but there are more negatives than positive. Almost everything has a problem with it.
Just Cause is the first game in the Just Cause series, made by Eidos Studios. After a few years, Square Enix took the developing rights of JC and made Just Cause 2, a HUGE improvement to the first one.
Let's start off with the graphics. They O.K for 2006, but it could've definetely been improved. Rico Rodriguez, the game's main protagionist, has the most bland outfit ever. (All black. Is he Goth or something?) The cutscenes look WAY better than the actual game, but seeing what exactly the cutscenes look, I'd stick with the normal graphics. Another thing that threw me off is that they have 1280 x 600 and 1600 x 1200, but no 1366 x 768. Why not? Surely there would've been 1336 x 768 back then. Not a big problem, but a little annoying.
Next, the story. Basic. You are Rico Rodriguez, Agency agent. You must fight the evil forces of the president of San Esperito, Salvador Mendoza by blowing up stuff, helping a guerilla army fight the corrupt police and helping Yellow drug cartel fight Purple drug cartel. That's kinda it. Or that's all I know, for now. I haven't finished the game yet, nor do I have any intention of. This is more simple than your regular oh-no-guy-killed-family-must-kill-all-living-things movie. Like I said, I haven't finished the game yet, but I wished the story had more depth. More complexity.
The combat. Oh sweet Jesus. Where to start? If you hit a car, member, or other vehicle of the police or Purple drug cartel, THEY WILL BE UP YOUR ♥♥♥! They will send loads of cars and trucks and helicopters after you. It's fun, until you get out of your flaming car and either get killed by the explosion or the flurry of bullets. If you DO happen to survive, you can shoot 'em. But, you might be outnumbered. There are a lot of weapons, and utilizing them is your #1 priority. The problem is, when you die, you lose ALL your weapons, except for your (crappy) grappling hook and your dual pistols, which conviently have infinite ammo. And your safehouses, the places you spawn at, have certain weapons. For example, one safe house has a bazooka and shotgun, but another one has a machine gun and a pistol. So if you want a big arsenal, you're gonna cross the whole map building it up, only to die to that stray missile from that Apache.
And now, the enemies. There are the police, who fight the guerillas occasionaly and mostly lose. Sometimes, if you're lucky, you might see a guerilla helicopter shoot at a police car or van and explode in a unimpressive explosion. There are also liberations, which involves storming a town with other guerilla soldiers while fighting police and SWAT and a po-po heli. There are also roadblocks, depending on the size of the town. Little ones, roadblocks. Big ones, a swarm of army soldiers. Also fighting with you is the Yellow drug cartel, who is fighting Purple drug cartel. There are also liberations here, but you're fighting Purple drug cartel instead of police. The missions are as hard as hell sometimes, like one where you have to destroy coca fields. When I completed that objective and went to a bar to complete it, I was running away on some baggage carrier modified to spray chemicals while Purple drug cartel and police are shooting me from every direction. About 400 meters from my destination, I had to leg it, chased by numerous Purple drug cartel and police bikes and vans and a helicopter. I reached the bar just in time, when I only had a little line of health.
CONCLUSION: This game definetly has its good features, like adrenaline-pumped moments and blowing up stuff, but it is light, compared to the bad features. This game felt like it was an idea, not completed or polished. I definitely recommend the second JC, which is an actual game instead of an experiment like this game.
FINAL SCORE: 4/10