This is another one of those games that isn't particularly bad as far as gameplay goes. It's got solid controls for the ships, and decent controls for planes. Nothing spectacular. What really makes the game less-than-stellar for me is the main campaign. You learn about all these tactical maneuvers in the especially-long tutorial, and I was getting geared up for a lot of fun, even fights. Were they fun? Arguably. Were they even? Hardly. There are plenty of missions where I only control so many ships that can produce so many planes, and yet the Japanese have far more ships and planes than I do, and just launch them off like they're nothing more than paper planes, which really throws me off and had me frustratingly banging my head against my laptop screen as my ship would fail because I only had fifteen planes, and the Japanese had about thirty. Of course, I died! Only a ♥♥♥♥♥ could kill twice as many planes as their own with THESE flight mechanics! But what about the story that connected all these assorted battles over small, generic Phillipine islands over massive bodies of water? It was alright. It wasn't Oscar-winning material. It got the job done. Although, I will say that while the graphics look a step ahead of the rest of the game in the cutscenes, the animation is very stiff and robotic. I laughed during a scene where the protagonist nearly drinks some whiskey with his commanding officer, and they both raise their glasses like two preprogrammed machines. And, also the game tries to show the Japanes and Americans as equals, while at the same time completely undermining their message. I find a photograph that a Japanese pilot kept of his family (incredibly convenient, I might add), while the Japanese are shown in the cutscenes to be in the shadows, and being given a menacing look. Almost like they're inhuman demons that deserve to be shot down. I mean, this isn't Full Metal Jackets! This is a video game! We have to have SOME motivation for the player to actually kill these guys, right? ... We do, don't we?