The Nightmare from Beyond is a cosmic-horror third person platformer inspired by the works of H. P. Lovecraft. You take on the role of Sanja, a young woman from the D'nyg race, as she explores a mysterious land in search for her sister, Dajana.
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Release Date:
Sep 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We opted for an Early Access release because we think horror and 3d platforming can be a tricky combination, and we would like to get feedback to test the different elements and improve the entire gameplay experience, because we don't want the platforming and horror to feel like two separate sides of the same game, but rather two elements that blend together.

Since the game is inspired by Lovecraft stories, we are going after a specific kind of horror, very different from the usual jump-scare/splatterhouse/shock kind of horror, so the Early Access phase will also help us test our ideas as well, though that doesn't mean we will spoil the story.”

Approximately how long will this game be in Early Access?

“We aim for the full game to release in Q3 2018, and we will guarantee the game is under continuous development by releasing "big" updates every two or three months ("big" updates meaning updates that add new gameplay elements or features), along with frequent bug fixes and patch releases that address bugs and issues you (or ourselves) may find.”

How is the full version planned to differ from the Early Access version?

“The finished game will offer full campaign playable from start to finish, and will include areas never seen during the Early Access phase. It will also will feature these elements:
  • An interconnected world, like a "platformer metroidvania" where you will be able to use items you collect, or open shortcuts, to navigate the world.
  • Recorded voices (in English) and localized subtitles (full list of supported languages not available yet)
  • More and better audio effects, and improved audio leveling.
  • Better textures and animations.
  • Controller support (regular XInput controllers and, ideally, Steam Controllers).
  • Different endings.
  • Trading cards, achievements.

What is the current state of the Early Access version?

“The main character has all her abilities available, and she can perform most of her moves. A part of the game world is already playable, and some of the items already working. We also have two enemies with basic working AI. Audio and animations still need work, but some of them will change or be scrapped as we change gameplay mechanics.”

Will the game be priced differently during and after Early Access?

“The price will not change when the game leaves early access.”

How are you planning on involving the Community in your development process?

“The different updates we release will be aimed at getting feedback from gamers, so we can use their input to refine or re-design gameplay elements.”
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Recent updates View all (25)

March 13

The Dreamlands: Aisling's Quest

Hello all!

As you know, for the last 8 months or so I've been working part time on this small point and click game while I continue working on The Nightmare from Beyond, and it's finally coming next month. Please follow it and wish-list it so you know when it's released.


More updates and fixes on The Nightmare from Beyond soon!
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March 2

[DEVLOG] "Gameplay-style switching" and re-working the monster (again)

Hello all.

I have two more small updates for you this time, and I really hope I can show them to you soon. The first of them is about the "gameplay style" change, as seen in the game's page. There are not as many updates as I'd like, but you know I am finishing "Aisling's Quest", my small point-and-click game.

More info about that one here.

You know that a feature in the game reads "Experience varied gameplay: At its core, The Nightmare from Beyond is a 3d platformer..." If you've played the game, you know it starts as a "close-camera third person" game before turning into a platformer, and there's a part where it switches to an "old Resident Evil" kind of view.

Well, there's another one you have not seen yet, and it's the "sidescroller" style, as seen in the image below:

Another thing I have been working on is the monster AI. A while ago I said I was reworking the AI... and now I am reworking it again. However, not only I am reworking the AI, but also the look of the monster. Now it has a longer "neck" and there's a little tentacle inside it:

And I also made some changes to the stomach area:

Those are a lot of tentacles...

Also, for the AI, I decided that, for the monsters, I will focus on smaller, more claustrophobic, areas, so I can keep a simpler AI that can detect the player using different methods (for example, remember that Sanja is basically a walking light bulb, so there's that...

Rather than "beating Sanja to death", as it does in the current build, it grabs her, so it's now a "one hit kill". For this reason, I am also making an actual game-over sequence for it, and it's going to be pretty interesting to see. I'm still in the middle of making it, since Sanja's side of the sequence is not animated yet, but I'm almost there.

These updates and more are coming in the next release. If you like what you see, please buy the game to support the development, but if you want to wait for the impending "early access" price change, that's also OK. You can read about that specific subject here.

As always, if you like what you see, please buy the game on my website, and join the mailing list to get updates and special promotions.
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About This Game

The Nightmare from Beyond is a cosmic-horror third person platformer inspired by the works of H. P. Lovecraft. You take on the role of Sanja, a young woman from the D'nyg race, as she explores a mysterious land in search for her sister, Dajana.

There, Sanja will decipher what that place is, what is happening there, and why her sister was taken. She will also be in constant danger, for unspeakable horrors are watching her every move.

  • Face The Nightmare: Uncover an oppressive and gripping tale about corruption and immorality, inspired by different works of the Lovecraft mythos. Make your way through a dangerous land, with unspeakable dreads that are worse than death itself.
  • Explore diverse environments: Immerse yourself in haunting labyrinthine areas, from mysterious temples to quaint alien locations, that blend together to deliver an intriguing story.
  • Experience varied gameplay: At its core, The Nightmare from Beyond is a 3d platformer. However, the game sometimes changes into a sidescroller perspective, a first person perspective, or a CCTV-fixed-camera game.
  • Confront environmental challenges: Traverse the environments as you leap over pits, cling onto ledges, climb structures and solve puzzles to advance in your quest. Find different gadgets and combine them with your skills to reach new areas and learn more about the mysterious location you are in.
  • Capture memories with "Photo Mode": Move the camera anywhere you want and share memorable screenshots with the community. Photo Mode does not pause the game, so you can also use your screen capture app to record video for animated gifs, video montages or animations.

System Requirements

    • OS: Windows 7
    • Processor: Core i3 2.4Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce GTX 770 2GB VRAM
    • DirectX: Version 10
    • Storage: 2200 MB available space
    • Sound Card: DirectSound-compatible sound device
    • OS: Windows 7
    • Processor: Core i5 2.4Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 980 4GB VRAM
    • DirectX: Version 11
    • Storage: 2200 MB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: This title is compatible with 4K.
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