Build hardware. Solve puzzles. From the creator of Manufactoria, a new open-ended puzzle game set in Silicon Valley's first startup.
All Reviews:
Very Positive (62) - 95% of the 62 user reviews for this game are positive.
Release Date:
Sep 18, 2017

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Includes 2 items: Silicon Zeroes, Silicon Zeroes - Original Soundtrack


Recent updates View all (7)

October 16

Silicon Zeroes 1.1.3!

This week is a smaller update; mostly catching up on bugfixes and smaller tweaks, as promised.

  • Tweaked a few puzzles’ ideals and tick limits, the latter upward.
  • Colored disconnected modules red on the minimap, to help finding isolated ones.
  • Clarified ‘Cows’… so to speak.
  • OS X uses shift-(cmd-)-z for redo, instead of (cmd-)y.
  • SFX for opening/hiding the puzzle description & minimap.
  • The steam leaderboards’ x-axes should be much clearer.
  • Non-US keyboards should have working/reasonable hotkeys.
  • The ‘Faux-Reg’ achievements will now trigger immediately after beating the puzzle, instead of one puzzle later.
  • ‘Maze’ displays its tick limit in the description.
  • ‘Finale’’s ideal is beatable, again.
  • Secrets no longer missing a perfect sparkle.

It’s coming up on a month since release, and most of the low-hanging fruit for fixes and improvements are cleared up. The remaining projects are larger, so to give myself time and space to work on them, I’m shifting to one release every two weeks. See you on the next one, and have fun!
0 comments Read more

October 9

Silicon Zeroes 1.1.2 released!

This was supposed to be a small release revising areas where people were getting stuck. Instead, I ended up gutting and reworking most of a board. Oops!

  • Board 3 (’High Speed’) revised and reworked. Four new puzzles (’Clock’, ’Maze’, ‘Back’, and ‘Splitcount’) added; some uninteresting (’Delay Write’, ‘Stages’) removed; various other fixes and reorderings. If you were stuck here, now’s a good chance to give the board another shot!
  • New ‘Hard’ puzzle: ‘Cows’, on board 1. Those who want to get going fast can skip the entire rest of the board, just by beating this puzzle. Everyone likes a challenge, right?
  • 'Ideal’ renamed to ‘Goal’, to reduce confusion when getting better solutions than the ‘ideal’.
  • Mousing the bottom-left of modules works as soon as Delay is introduced, rather than only being enabled once the auto-clock is unlocked.
  • Added a guide to resizing the game when windowed, in Options.
  • Various tests’ time limits changed to be in line with puzzle descriptions.
  • Equals modules behave consistently when ‘?’ is passed to an input after the first two.
  • Re-added missing UI to Corrupted Memory display.
  • Placing a control point under a module no longer causes crashes.
  • Added a log file: <GAMEDIR>/log.txt on Windows and Linux, ~/Documents/SZ_Log.txt on OSX.

Next update should be focused on bugs and tweaks, since there’s a bit of a backlog on those. If there are any small issues that particularly irk you, I’m listening!
6 comments Read more

About This Game

The makers of Manufactoria return with a new open-ended puzzle game.

  • Build complex electronics from a variety of simple components, like Adders, Latches and Multiplexers.
  • Travel back to the 60s to Silicon Valley's very first startup, and do your best to keep the whole thing from imploding.
  • Solve more than seventy puzzles, from straightforward introductions to building fully functional CPUs.
  • Original soundtrack by Craig Barnes, composer for Streets of Rogue and Enyo.

"The best game about CPU design that I can imagine​" -- Zach Barth (SpaceChem, TIS-100).

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista / 7 / 8 / 10
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • OS: 10.9+
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
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