The USSR era is coming to its end – it is 1988. The radio amateur catches a strange signal that emits incomprehensible noises. It is broadcast around the clock and only sometimes a human voice makes its way through the air. You will have to uncover terrifying secrets about this enigmatic signal.
All Reviews:
Mixed (23) - 60% of the 23 user reviews for this game are positive.
Release Date:
Aug 4, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

““Noise” is not a typical game in the genre of horror. We tried to implement a lot of gameplay features and now we’d like to get feedback from the players to see which ideas are successful, and which ones have to be revised.
A quick response to the changes that will be added to the game is very important for us. This way we will be able to make the game interesting for the majority of gamers.”

Approximately how long will this game be in Early Access?

“The game will be in early access for half a year. This time should be enough to finalize the chapters that have not yet been released and to improve already existing levels.”

How is the full version planned to differ from the Early Access version?

“Now the game contains two chapters and consists of about 2 hours of gameplay (if you look for all the hidden places, then it can take even more time). This is half of the game.
In the full version, there will be 4 chapters.”

What is the current state of the Early Access version?

“The first two levels are completely ready but we are still planning to finalize them, based on the feedback we get.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price a little bit after a full release of the game.”

How are you planning on involving the Community in your development process?

“We will listen to the ideas suggested by the players in the game community. We will try to implement the most interesting of them.
We will gladly accept your offers on translating the game into other languages and help with voice-over.
In addition, the game supports helmets of virtual reality. Based on the feedback, we would like to make the control of the game more comfortable.”
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Buy Noise

Buy KishMish Games Bundle BUNDLE (?)

Includes 7 items: Red Lake, Sixtieth Kilometer, Rise of the Ancients, VCB: Why City, The Agony, Eightieth kilometer, Noise

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Recent updates View all (4)

November 6

Update 3 - Optimization, Gamepad Support, Oculus Rift

We have released another major addition. Let us talk over the modifications we've made.
First of all, we have added VR support. Oculus Rift and HTC Vive are supported.
Secondly, we have significantly optimized the game, especially the first level.
Thirdly, we have added support for the Xbox One gamepad. Perhaps, other gamepads will also work correctly during the game, but problems with some of the buttons are possible. Right now we continue working on control and we will soon release an update containing the option of reassigning keys.
If you come across any problems in the game, please, write to us – we will try to fix them when the next update is released.
At the same time, we are still working on chapters 3 and 4. The dialogues have already been written and voiced.
4 comments Read more

September 5

Update 2

We study the feedback we get from the players carefully and continue implementing the most desired changes into the game.
We have reworked the training at the beginning of the game for the better understanding of how the radio works.
Many players were confused at large locations, not knowing what to do next. For such cases, we created an unusual navigation system – if you need to find out where to go further you can use the radio and find the so-called “navigation signal.” We are waiting for your feedback on this system!
We have also corrected a lot of mistakes and made some minor changes: From the opportunity to miss a long dialogue at the beginning of the second level to reducing the difficulty of movement during hallucinations and keeping the lights on in different spaces.
We continue working on the game actively. In the next updates we will add full support for gamepads and VR and we’ll also work on the optimization. Stay tuned!
7 comments Read more
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About This Game

The USSR era is coming to its end – it is 1988.


The radio amateur catches a strange signal that emits incomprehensible noises. It is broadcast around the clock and only sometimes a human voice makes its way through the air. However, it is impossible to make out what the person is saying. The most mysterious thing, though, is related to the fact that according to the maps the place the signal is coming from does not exist. As a main character, you will have to uncover terrifying secrets about this enigmatic signal.
There is no weapon in the game. The protagonist does not know how to handle it.

The most useful thing you have is a radio.

With its help you can understand what is happening in this place. You choose the radio wave on your own in order to catch the desired signal, contact people, or simply listen to the radio of the USSR. There are a lot of moments in the game related to the use of the radio.

The story in Noise is not a typical faceless horror.

We'd like to tell you an interesting yet sinister story in Stephen King's manner. The story will be rendered through conversations and thoughts of the protagonist as well as through the study of locations. Some details of the story can remain unnoticed if you don't study the locations carefully. The story is set in the USSR which gives it a peculiar flair.
The main antagonist of the story is the creature which is constantly wandering around, exploring the location the same way you do. It hunts you and reacts to your actions. If you turn on the light or use a flashlight, the creature will go and check what is happening. You need to try hard to hide from it because you cannot kill it. The creature sees nothing in the dark, so sometimes it will be enough to simply turn off the light and wait for a while.
The creature emits radio waves, so you can track it with your radio. We tried to implement the artificial intelligence system in the game, being inspired by the monster from the Alien film and game.
The creature is important to the story. It is no less important than the protagonist.

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions only)
    • Processor: 1.9ghz Intel i5-equivalent processor or higher
    • Memory: 6 GB RAM
    • Graphics: Onboard or dedicated graphics accelerator with 1GB+ of video RAM
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: DirectX® Compatible
    Recommended:
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions only)
    • Processor: Intel Core i5 3470 @ 3.2 GHz, AMD FX 8120 @ 3.9 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 780 or AMD R9 390
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: DirectX® Compatible
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