Project Xandata is a skill-based competitive, first-person shooter by veteran Filipino developers, Secret 6. Engage in your chosen play style with an expansive customization system in a world that blends sci-fi, fantasy, and Philippine mythology.
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Release Date:
Q3 2018
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Available: Q3 2018

 

Recent updates View all (2)

December 21, 2017

PATCH NOTES FOR 12/22/2017 - v0.4.11.1

Greetings Xandats,
After careful consideration of everyone's feedback, we are unveiling the following changes to Project Xandata thru our second Closed Beta Test session.

In order to deliver the best competitive gaming experience, we've added a new map, a better queue system, bugfixes, and a lot of quality of life changes to the game. 

See you in-game, Xandats!

--

Patch Notes:
v0.4.11.1

General
  • New Map - Tango (1v1, 2v2)
  • Team Intro - added team intro before match start
Maps
  • Training Map
    • Fixed lighting issues
  • Aruum Station (Control Mode)
    • Fixed an issue where point A can be captured below intended surface
    • Fixed an issue where point B can be capture above intended surface
Matchmaking
  • Matchmaking now only shows on the main menu
  • Matchmaking now shows elapsed time
  • 1v1 and 2v2 matches are now played in the new map, Tango
Gameplay
  • Players can now strafe while sprinting
  • Players can now buffer firing and aiming by holding down left or right mouse buttons
  • Control Mode
    • Improved clear spawn points
  • Late Join
    • fixed a bug where players enter the game as spectator when joining after a game has already started
  • Announcements
    • Suicide kills are now broadcasted
    • Obtaining heavy Ordnance is now broadcasted
    • Scores made after game timer ends no longer counts towards total scores
Skills
  • Death From Above
    • Fixed bounce issue skills
  • Dark Warp Beacon
    • Removed damage coming from original warp position
  • Shoulder Cannon
    • Missiles now released individually
  • Smoke Grenade
    • Health bars no longer appear under smoke effect
  • Target Painter
    • Fixed a bug where it can only lock on a single player instead of two upon detonation.
  • Scorching Missile
    • Missile now slows down when enemies are in close range
  • Malandoq Spear
    • Now highlights visible enemies
  •  Ultimates
    • Added crosshair on specific ultimates
    • Duration now shown in the crosshair for better UI feedback on certain ultimates
Weapons
  • All Weapons
    • Improved weapon firing mechanics.
    • Switching weapons and casting skills will no longer suspend weapon firing.
  • Shotgun
    • Improved accuracy while aiming down sights
    • Improved projectile spread
  • Bow
    • Improved projectile reliability
    • Right-click to cancel bow draw
    • Bow draw sound should now be cancelled on death
    • Removed aim down sights
    • Now fires when doing another action(grenade, melee, etc.) during charge instead of cancelling the charge
  • Buster
    • Faster projectile velocity
    • Ammo should be deducted upon charge
    • Improved damage
    • Charge effect now shows on muzzle
    • Charge sound now stops on death
    • Now fires when doing another action(grenade, melee, etc.) during charge instead of cancelling the charge
  • Burst Rifle
    • Improved weapon handling
Ammo
  • Changing your secondary weapon should now only deduct 15% ammo ratio instead reducing to 0 ammo
  • Fixed an issue where secondary ammo was lost upon changing weapons during in-game intro
  • Disabled switching to same weapon to avoid erroneous ammo recount
  • Fixed ammo box not dropping shared ammo to allies
  • Fixed ammo box countdown not showing on late joiners
Settings
  • Added several Graphic settings presets
  • Added anti-aliasing options
  • Added resolution options
  • FPS show/hide
  • Ping show/hide
  • Motion blur - on/off
  • Toggle crouch/slide option
  • Added Mouse wheel to key bindings
  • Added apply button for graphic settings (shows only when changes are made). All other settings are still applied automatically upon changing.
  • Added confirmation pop-up when trying to leave options when changes made were not applied
Sounds
  • Voicelines
    • Improved voiceline system to avoid overlaps
    • Now only plays "enemy has taken the lead" later on in the game
    • Added Aruum Station ambient sounds
    • Removed button sound suddenly playing loud when changing screens
    • Fixed bug where Malandoq Spear cast sounds are not synced
    • Changed several weapon fire sound effects
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November 27, 2017

PATCH NOTES FOR 11/28/2017 - v0.3.14.0

Greetings, Xandats!
Continuing on our path to provide a great Closed Beta experience, we're making some tweaks to when the game starts so you can get in on the action sooner, and some weapon tweaks and balances.
These changes should be live on Steam by November 28, so update we'll and see you in-game, Xandats!

--

Patch Notes:
v0.3.14.0
    Matchmaking
  • Player lobby now shows start match timer
  • Players entering lobby will automatically be added to the team will the lesser player count
  • When timer ends, match will start if the following conditions are met:
    • Player total is at least 4 players
    • Both teams have equal count OR one of the teams have one more player than the other (eg: 2v3, 3v4, 4v5)
  • Players will be returned back to main menu if above conditions are not met after timer ends

    Weapon Changes
  • Fixed an issue where critical damage does not count when shot outside a weapon’s optimal range
  • Assault Rifles
    • Improved damage to match Submachineguns
  • Submachineguns
    • Reduced damage on Ostinato and Stubborn Tune to bring them in line with the intended time-to-kill for Submachineguns
  • Busters and Bows
    • Fixed delayed first uncharged shot when player fires while weapon swap animation is still running
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About This Game

Project Xandata is a skill-based competitive, first-person shooter by veteran Filipino developers, Secret 6. Engage in your chosen play style with an expansive customization system in a world that blends sci-fi, fantasy, and Philippine mythology.

The game has an expansive ability customization system that marries gunplay discipline with skill-based gameplay.

Features

CUSTOMIZATION - With 3 classes, each with 2 elemental affinities to choose from, with their own unique sets of skills. The game features play style customization, with extensive options to modify classes, armor, and weapons, as well as abilities and elemental affinity. Team strategies evolve based on the preferred play style of individual players.

4 GAME MODES
  • Skirmish - Xandat teams fight in a time-limited skirmish. Each enemy kill will earn points for the team. The first team to reach the appointed Score Value wins. More elaborate take-downs get bonus points. In case of the match reaching the time-limit, the team with the most points win.
  • Control - Xandat teams fight to capture and hold zones within the time limit. Xandats must capture Control points for their team to gain bonus points per enemy kill. They must also neutralize enemy-controlled points to deny their opponents any bonus points. The team with the most points by the time limit shall win the match.
  • Annihilation - Xandat teams face off against each other as they try to wipe the enemy team out in pure weaponized combat. Each team is granted a set number of revives to use in a round. The winner of each round is determined by the last Xandat standing. The overall winner is determined by a race to win 5 rounds during the match.
  • Corruption - Xandat teams score points by collecting shards dropped by fallen opponents. Enemy points can be denied by collecting dropped shards by team members. Every now and then, an Obelisk will spawn around the map, that when destroyed, will drop multiple shards to collect. The team to reach the goal score or the team with most points by time limit shall win the match.

MAP
  • Aruum Station
    Malandoq's Lightning Archipelago rests in high orbit, with many inter-connected Stations that span all across the XanDaigdig.
    Aruum Station is one of the many key facilities used for speedy transportation of personnel and supplies anywhere in the known world. It is currently under attack by unidentified forces and they have taken control of key locations. The Haligue Brigade is dispatched to regain control of these locations before repelling the intruders.

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel® Core™ i5 or AMD Phenom™ II X3 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7950
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel® Core™ i5 or AMD Phenom™ II X3 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 970 or AMD Radeon™ R9 290
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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