Battlebit - Low-Poly tactical Shooter with hardcore elements. Gameplay focused fully on team play, your actions with your teammates will change the tides of war.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want BattleBit to be shaped by our players as well as us. Our players' voice matters during the development phase and we want to work with them. Early Access also helps us gain the funds that is required as we develop the game. Unfortunately, we haven't stocked enough coffee due to the funds. Early access will assist us in doing that.”

Approximately how long will this game be in Early Access?

“We expect to stay in Early Access until 2019 at minimum.”

How is the full version planned to differ from the Early Access version?

“As of Early Access, the aim of the game is to introduce and expose players who are familiar with more fast-paced and casual shooters to more realistic and hardcore elements by combining the best features of both sides of the spectrum together.

By the time Full Release happens, aside from added weapons, cosmetics, and changes to sound design, the game is expected to lean slowly towards hardcore gameplay as the community matures.”

What is the current state of the Early Access version?

“As of Build 100.80, the game is running smoothly on most computers. However, due to the relatively small community we currently possess, the game is only active when there are organised games on our Discord.

In the technical aspects, we have added in a minimal yet wide range of weaponry in-game, with persistent level system to unlock most of them. Vehicles are also available, but their availability depends on the map being played on.”

Will the game be priced differently during and after Early Access?

“We plan to keep the price constant during and after Early Access.”

How are you planning on involving the Community in your development process?

“We have set up a Discord server ( as our current main hub of information, with development snapshots shown and occasionally polls to get the community involved.

Members can send in feedbacks and inquiries if needed. Any staff members online should be able to assist you in any game-related matter!”
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Available: 2018


Recent updates View all (4)

November 18, 2017


Hey lads! Firm Mathers here.

After two weeks worth of waiting, the new build is finally here!

Build - BuildID 2296888


'Apply' button is now functional.
BitLog Mail Bug is fixed.
BitLog adding same friend bug fixed.
Loading bar when you load into the server is synced to what's going on behind the scene.
'Connecting' screen is synced to what's actually happening.
A bug where you can spawn at the enemy's bases is gone, hopefully.
Double spawn fixed.
Double Same Player At Scoreboard fixed.
English.lang has been revised, thanks to our handsome Moderator ErikzWaffle!
Spawning at the end of the map at spawn fixed (probably fixed?)
RPG-7 no longer fires when you're in menus.
Binoculars UI being persistant after switching equipments is no more.
Latency when syncing messages on server side when you die is eliminated.
Rally points (RP) no longer make you fly.
Friendly icon now shows everytime.
Friendly icon now fades.
Terrain impact particles now display properly.
Optics materials re-done.
Scopes now work properly with DeepSky Haze.


VoIP added! Took Oki 10 tries though. 'B' to chat in squad via radio, 'Caps Lock' to chat locally, meaning you can be heard in certain distance radius by anyone.
VoIP indicator included.
New map: Sandy Sunset, 4km² lush hills.
UTF-8 is now supported. This means more characters (and thus languages) support!
You will now see your cursor right after you die.
1 weapon point to start everyone off with at the start of the round (experimental)


Master Server database has been remastered.
New main menu!
New intro screen!
Optics now work the same way as the iron sights (hold 'Shift' to zoom).
Bearing compass HUD is now bigger. Lads with lower resolution screens can read properly, finally.
Only one Recon class per squad allowed, from two.
Class points req. are decreased. (Details to be updated)
You can no longer use the Squad Menu when you're swimming or incapcacitated.
TCP timeout is now 60 seconds, so you won't get that pesky 'Connection Lost' screen as much anymore.
Wakistan and Basra have been updated.
New friendly icons on map.
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November 7, 2017

BattleBit is now in Open Alpha

I am happy to announce that BattleBit is now in Open Alpha state, you can join our Discord and ask a moderator to get your Alpha key to play the game on Steam for FREE.

Remember that this will be Alpha version and servers might not be up 24/7.
75 comments Read more
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About This Game

BattleBit is the first semi-hardcore low-poly tactical shooter to hit the Steam Marketplace.

Massive Multiplayer Action

Compete in raging skirmishes against players all around the globe in up to 128-player battles for total domination and bragging rights, on maps as big as 64km².


Wide variety of weaponry, ranging from the M9 that can shoot and tear holes through players, to the L85A2 for that ‘more dakka’ action, to the M320 and RPG for demolishing buildings.

Ground Vehicles

From mobile and high-capacity Humvees, to ferocious Tanks, leaving your base without one can either supply you with an advantage or disadvantage, or combinations thereof, depending on the situation you are placed in.

Air Vehicles

Transport your lads into the massive battlefield quickly with helicopters!


The available roles in which you will be able to choose depends on the Squad Leader.

Medic - Equipped with all of the essential first-aid supplies, you can either save your team, or completely destroys it.

Assault - The backbone of the team, you charge in head-first into the danger.

Support - The main dakka releaser and supplier of those delicious, delicious ammunition, you keep your team firing with the supply boxes and keep your enemies' heads down with your light machine gun.

Scout - The big brother of the battlefield, sniping from across the map. With your bolt-action rifle, you can either save your comrades from oncoming fire, or watch them get mowed down horribly should your marksmanship not be up to par.

Engineer - Armed with all sorts of explosives and a wrench to patch up your team's vehicles, you are responsible for levelling all concrete and metal ahead of you.


Use either the tried-and-true text chat, or go up a notch and utilise our voice chat system. Talk locally, with proximity ranging for added immersion, or chatter on with your comrades in the squad. Nothing's stopping you from exchanging words and taunting your enemies from the building across!

BitLog - Accessible by pressing the 'HOME' button. More informations below! Note that the system is still work-in-progress.

Player Profiles - Display information of players you have recently played with or know from Steam, all of their BattleBit information is posted here.

Clans - Define the different types of squads that can be created in BattleBit Remastered. Create or join one to simply hang out with your comrades, or go full milsim with it. Clans can be managed by a variety of set leaders with a variety of different customisable roles and permissions.

Server Status - The BitLog has additional features that allow you to see what servers your friends or other players are in, and it also gives you the option to join in on the fun if the server isn’t already full.

Direct Messaging - Send messages directly to other players to either connect later on or just to send them the highly preferred “GGs.”

Remember, your actions with your teammates will change the tides of war.

System Requirements

    • OS: Windows 7 SP1 (x64 - x86)
    • Processor: Intel Core i5-2310K
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 450 or equivalent or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows 7 SP1 (x64 - x86), Windows 8 (x64 - x86), Windows 10 (x64 - x86)
    • Processor: Intel Core i5 4th Generation and above
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 600 Series or equivalent or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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