A balls to the wall, no frills, double-jumping classical platformer.
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2 user reviews - Need more user reviews to generate a score
Release Date:
Sep 5, 2017
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Recent updates View all (8)

October 22

Update 1.3.3 (Full leaderboard support)


Hi,

This update marks the completion of the leaderboard system barring any bugs they might pop up. You can now view a selection of leaderboards across different catagories as well as view them by your rank, the top 100 ranks or your friends' ranks.

The leaderboard catagories include but aren't limited to:
  • Best level clear times.
  • Total Season times (once you've cleared all the levels in a Season this will be the combined total of all your best level times).
  • Game clear times (essentially your best any% speedrun).
  • Perfect game clear time (your best 100% speedrun).
Changes:
  • Added UI support to view all of the leaderboards. This is provided you have the prerequisites to access certain catagories.
  • Fixed not being able to exit from the map screen by putting an "exit to title" and "exit game to windows" options in the map menu.
  • Swapped the map menu button and leaderboard button around so that the buttons used for manipulating the leaderboard UI feel more intuitive.
  • Fixed 1001 Deaths Steam achievement showing progress everytime you load your game.
  • Moved the Steam rank system to a static class so that it can't be left in a inconsistant state when going to a new Season map.
  • Changed the minimum value from 5% to 10% for certain cheats as it caused problems with gameplay.
  • Removed the intro to the title screen. It will now start immediately.
  • Fixed option select UI from accepting input when at either end of the list of options. This fixes the video restarts that happen even though the settings for V-Sync or fullscreen don't change.
Thanks for reading,
Marios
0 comments Read more

October 20

Update 1.3.1 (Leaderboard hotfix)

Hi,

I'm afraid I have some bad news. It appears my initial thoughts of attaching replays to leaderboard entries might not be possible after all. I noticed that once the leaderboards began being populated I checked and found out that the workshop item ID was 0 for everyones entries. Slight oversight on my part but I soon fixed this only to run immediately into another problem of the ID number for the handle on all of my different scores were the same ID number.

Unfortunately I cannot find any info on the subject and have decided to fall back onto a more robust system of allowing you to upload and subscribe to replays manually. This is a little bit of a shame as it would've been really nice to have a completely intergrated system. At least having the leaderboards and downloadable replays seperate will be less prone to error as well as being simpler to implement while also allowing you to edit them in your workshop files.

Changes:
  • Completely removed uploading and attaching replays to leaderboard entries.
  • Added a safeguard for saving remaining leaderboard scores. If you losed your Steam connection during the game being open, upon shutting down the game it would still run in the background as it waits for Steam to timeout. The game previously saved the queued scores after this loop but will now save the progress before every upload to ensure you have way less chance of losing the ability to upload a score.
  • Leaderboard UI starting element index is now your score instead of the top entry.
  • Fixed player being in the wrong position when coming back to the map on nodes changed in the last update.

Thanks for reading,
Marios.
0 comments Read more

Reviews

“One thing I will say about this game is that it’s one of the hardest platformers that I’ve played in recent memory. I’ve played platformers that were hard before but this game takes that to a whole new level.”
8.5/10 – End World Gaming

“This game is hard to master, and you will find yourself trying to prove you are the best over and over and over again… for hours!”
RenEVIL Studios

“This is the kind of game that speedrunners would fall in love with.”
Highsight

About This Game

A balls to the wall, no frills, double-jumping classical platformer.

Easy to play, difficult to master

Simple controls and movement that is fast, fluid and precise. You can chill out to take on each obstacle one at a time or fly past everything at full speed with precision button execution!

60 classical sized levels across 6 worlds

The game also has secrets, time targets, collectables, gravity-twisting bonus levels, perfect medals, proper achievements, unlockable cheats, staff ghosts, speedrun friendly design and more giving you a whole myriad of different challenges to test your pure platforming skills on.

Replays and Ghosts

Beat your own ghost trying to improve your time or check out the leaderboards and race against other people by downloading their ghosts.*

Level/world editors

Create and share your own devilish levels and worlds with fully integrated editors.*

ALL future updates and content are free

With at least two new worlds planned and new feature updates, you pay once and get everything for life.

* Downloadable ghosts available soon. Level/world editors not yet available.

System Requirements

    Minimum:
    • OS: Windows XP or higher
    • Processor: Intel Core 2 Duo 2.4GHz or AMD Athlon X2 2.3GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB SM 3.0 (GeForce GTX 300+, Radeon HD 4000+ or Intel 4500+)
    • DirectX: Version 9.0
    • Storage: 700 MB available space
    • Sound Card: DirectX 9.0 compatible card
    • Additional Notes: Controller strongly recommended
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Intel Core 2 Quad 3.0GHz or AMD Athlon X4 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: 1024 MB SM 3.0 (GeForce GTX 600+, Radeon R9 200+ or Intel HD 4000+)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 700 MB available space
    • Sound Card: DirectX 9.0 compatible card
    • Additional Notes: Controller strongly recommended
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