play as you desire b free flight experience
User reviews:
Recent:
Very Positive - 90% of the 520 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,686 reviews) - 87% of the 1,686 user reviews for this game are positive.
Release Date: Jun 26, 2017

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Recent updates View all (8)

August 5

Update

update #7


changes:
  • menu appearance slightly changed due to preparation of possibly coming mod support
  • "disable elastic camera" moved to new "F1" key menu
  • "ladybugs blow rooted dandelions" disabled by default, now all options are by default like in the original released version
  • dandelions seeds get removed from air when changing number of dandelions
  • meadow size can now be changed during a recreation
  • "move wings to upward flight direction" mechanic changed: now press and hold the assigned key for it to instantly fly upwards when having flight speed larger 0

features:
  • VR with Oculus and OpenVR
  • key "backspace" to reset VR camera
  • menu now controllable by mappable keys (see launcher tab "Input"), default "arrow keys" and "enter" to toggle / apply, in VR press down or right multiple times to reach the bottom buttons or the scrollbar in order to change the column and access out-of-view options (this is tedious but all options can be reached)
  • "wobble central big tree" option in main menu to improve performance when disabled and flying towards the meadow center
  • "enable contact shadow" option in "F1" menu for shadow of grass blades on grass blades

known issues:
  • fullscreen resolutions other than native (most-bottom) hang the loader: press "Windows" key once, then after b loaded press "Windows" key again to focus back to b
  • rainbow visibility in VR ignores head orientation, uses b orientation
  • disabling VR leaves the resolution at the resolution of the VR display for the left eye
  • meadow creation of "meadow edge/2 length" 15 takes around 10 minutes to complete on the optimum recommended system during which framerate is very low (1 digit), it is complete when clouds fill the sky

fixes:
  • moon lighting now only affected by sun
  • sun in front of other matter

new 3rd party libraries (both allow for less CPU usage and thus higher frame rates are possible):
  • MEC Threaded
  • Next-Gen Soft Shadows

VR advice:
  • enable "unknown sources" in your VR main software's preferences if available
  • best open your VR main software first and confirm any message by it in VR before enabling VR in b
  • "contact shadows" and SSAO are disabled in VR
  • be mindful of of any flight manoeuver where your body doesn't perform the manoeuver its eyes give you the impression it does

Note:
  • last Update version (update #6) now available from branches in BETAS tab of game properties in Steam library
  • that branch name prefixed by number indicating its position in order of release (which is the branch release order for that but is supposed to be the build release order in which the position is 5)

Outlook:
  • VR let me smile already, I doubt I add (VR) motion controls to b
  • moddability is something I would like to do but if the effort to explicitly implement it looks to be around as high as or higher than the effort done to prepare for it (2 weeks and a completely new empty Unity 2017 project recreating all management code and scene GameObjects) that might not come in the near future
  • internet multiplayer is enticing but it requires an appropriate high request/effort ratio :)
10 comments Read more

July 31

Info

preliminary VR support without motion controls
  • BETAS branch preliminaryvr
Oculus and OpenVR supported.

Meant for a sitting experience.


WARNING:

dizziness inducing when attempting to roll due to eyes transmitting the impression of oneself rolling while the rest of the body likely isn't.


prerequisite:

if using Oculus, enable unknown sources in Oculus Home preferences


usage:

1. if using Oculus, open Oculus Home first before applying VR in b.
2. enable VR ingame and Apply.
3. if your device gets initialised, VR works with it, else it probably doesn't.


features:
  • reset VR camera behind b by key backspace
  • navigate menu by arrow keys (in VR, press key right multiple times until you are on scrollbar, then use scrollbar, checkboxes and buttons at bottom to navigate around), change / apply checkbox state / button by key enter
  • "wobble central big tree" now can be disabled

change:

appearance of menu slightly changed


known issue:

rainbow visibility b facing direction dependant, not camera direction dependant


not hugely optimised for VR, unpacked my device only yesterday :)

optimisation and motion controls probably at next weekend.
3 comments Read more

About This Game

this is a play as you desire game.

b free

flight experience: a newly created undulating meadow in spring / summer with a central big tree and day-night-cycle on every start is the playground of b -- a bumblebee of subgenus gaudium formosum, recognizable by their cheeky :p.

controls

non-assignable controls
ESCAPE: open menu
left mouse button click (with menu not open): toggle grass density to alternative value
r: toggle let camera rotate around b
p: toggle land on below place and stick to it
s: halt when moving only due to inertia
i: toggle slow down time to a halt

assignable controls and their default value
increase flight speed (accel): w
slow down flight speed (brake): s
turn left: a
turn right: d
fly up: space
fly down: left shift
roll left: q
roll right: e
move wings to forward flight direction: o
move wings to upward flight direction: l

joystick meaning
thrust: speed
rudder: up/down
wings: roll
yaw: left/right
heli +/-: forward/upward

Note: utilizes joystick 1 of Windows. The preferred joystick might have to be set as default within Windows game controller settings.

settings

launcher
  • Graphics Quality: position in list: top: low quality, low hardware demands; bottom: high quality, high hardware demands (mostly GPU);
    most bottom is default

ingame
  • landscape setting: 5 is default size. 6 already is demanding. 1 is minimum. 15 is very demanding. (GPU demands scale by the entire range, CPU demands scale from 6 upwards and have a minimum on average around 3 due to number of trees visible.) After change, clouds take time to fill the sky. While their generation isn't complete slider is disabled and frame rate might be unusually low.
  • disable elastic camera: makes camera statically fixed, improves performance on weak CPUs
  • number of dandelions: a high number of dandelions requires a strong CPU only when all their seeds are in the air (around one location)

known issues

  • some custom mp3 s don't play (due to large values in one of duration / bitrate / filesize),
  • sometimes, after having switched resolution, the game doesn't initialize. Alt+Tab ing to Windows Desktop and back to game initializes it then. The menu might not accept input then. In this case, press ESCAPE to play without configuration. A Windows restart cures this issue.
Note: no collisions is on purpose

changes

  • since media creation: the landscape turning dark for around half a second after sun set and moon rises is fixed, midday peak brightness slightly reduced, morning and evening brightness reduced, night brightness slightly reduced, fog closer in morning and evening, game name logo replaced game name text in menu

made with


Game Engine
Unity

Third-Party assets
Shockwave-Sound: Days In the Sun (Full track), From Night to Dawn (60-secs version) (Invoice Nr.: 212765), LYN074: Nature & Environments Set 3, LYN152: Ambient Environments (Invoice Nr.: 212869)

Third-Party libraries, all from Unity Asset Store
  • DirectX 11 Grass Shader
  • Simple SSAO
  • Azure[Sky] Dynamic Skybox
  • Unity UI: OxOD Open/Save File Dialog System
  • uAudio: Mp3 Player/Streamer
  • NPR Oil Paint Effect


system requirements are a guideline, they are not guaranteed to be the only one or satisfying everyones criteria. The central big tree, when close enough in view, is particularly CPU-intensive and might decrease framerate.

recommending a joystick having thrust and yaw control.

System Requirements

    Minimum:
    • OS: Vista
    • Processor: i5-4430 performance class
    • Memory: 512 MB RAM
    • Graphics: GeForce GTX 1060 performance class
    • DirectX: Version 11
    • Storage: 170 MB available space
    • Additional Notes: Memory requirement is as needed by the game itself at default settings, estimated maximum frame rate @ 1920x1080 and default settings: 37 (limited by CPU, different settings relieve or tax mostly the GPU). Estimation is based on flying above landscape facing it and sky each around 50% and facing away from the central big tree, using timings at disposal during development-time. Given either required systems class hardware and not running additional software competing for the same resources at the same time for any non-nothing-like duration the experience has been smooth (as in no noticed frame rate fluctuation).
    Recommended:
    • OS: 10
    • Processor: i7-7700K performance class
    • Memory: 512 MB RAM
    • Graphics: GeForce GTX 1070 performance class
    • DirectX: Version 11
    • Storage: 170 MB available space
    • Additional Notes: Memory requirement is as needed by the game itself at default settings, estimated maximum frame rate @ 1920x1080 and default settings: 65 (limited by CPU, different settings relieve or tax mostly the GPU). Estimation is based on flying above landscape facing it and sky each around 50% and facing away from the central big tree, using timings at disposal during development-time. Given either required systems class hardware and not running additional software competing for the same resources at the same time for any non-nothing-like duration the experience has been smooth (as in no noticed frame rate fluctuation).
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