Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
All Reviews:
Very Positive (68) - 89% of the 68 user reviews for this game are positive.
Release Date:
12 Oct, 2017
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19 October

Field of Glory II Second Tournament

Pyrrhos of Epiros Tournament

We are pleased to announce the second Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.
Anyone can enter. To join, go to the tournament page HERE while thee general tournament rules can be found HERE!

The first round will commence on Monday 23rd October 2017. No further entries can be accepted after the tournament has begun.

Specific tournament rules:
This tournament will involve three rounds. The battles will be medium-sized custom battles. This unfortunately means that Pyrrhos will not appear in person.

Round 1: Pyrrhic vs Romans (Mediterranean Agricultural)
Round 2: Pyrrhic vs Carthaginians (Mediterranean Hilly)
Round 3: Pyrrhic vs Macedonians (Mediterranean Agricultural)

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. Random maps are in use, so the two battles in each pair will be on different maps. Generals are generated automatically, so Pyrrhos will not be present in person.
First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
- If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
- If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 60 points for each game.

Round times and timing out:
Each round will last 10 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

That's it for the tournament, if you have any questions feel free to ask and don't forget to check our Discord channel out!
Also, we wanted to announce that tomorrow, October the 20th we are going to have another Field of Glory II stream on our Twitch channel at 10 AM EDT / 3 PM BST / 4 PM CEST!
Don't miss this stream, since we will also be giving away some keys for the game! 
1 comments Read more

17 October

Field of Glory II Community Content available!

Field of Glory II, the latest masterpiece in ancient wargaming from Byzantine Games, has already conquered the hearts and souls of many among you.

One of the most praised features is - undoubtedly – the possibility of creating user content and modding basically everything in the game, from creating epic historical battles not covered in the vanilla version, making your own skin for units, new maps and terrains, even campaigns!

The possibilities are endless, and community members have already created a bunch of scenarios, campaigns and mods. Downloading them is the easiest thing on Earth!

The game has its own built-in mods system that allows mods to be downloaded directly into the game, so the only thing you need is to click on the “Download Community Content” button in the upper left side of the Epic Battles or Campaigns screen.

Check out below the list of user content currently available!

Field of Glory II is on Discord and Facebook too!

Community Content

Created by Paul 59

- Battle of Heraclea 280 BC (Pyrrhos vs Romans)
- Battle of Thermopylae 279 BC (Galatians vs Greeks)
- The Elephant Victory 273 BC (Seleucid king Antichos I vs Galatians)
- Battle of Apollonia 220 BC (Seleucid king Antiochos III vs Molon, rebel governor of Media).
- Antiochos the Great Campaign (“short” version with 10 battles)
- Antiochos the Great Campaign (long version with 15 battles)

These included modded units and unit textures.

Created by By Odenathus

- Battle of Philippi 42 BC (Octavianus & Mark Anthony vs Brutus & Cassius) (SP & MP versions)
-
This includes modded Roman field fortifications.

Created by By Das123 (DasTactic)
- Dastacticles Euteubor Campaign (Graeco-Bactrians vs all of their neighbours. Semi-historical campaign).
(DasTactic is also doing a youtube series based on this campaign, check it out!
www.youtube.com/playlist?list=PLQrYLOdjwRhSxeamDHFHhXzXPv1oMIc1y
5 comments Read more

Reviews

“Turn-based strategy wargame experience that brings the best features of its previous tabletop and PC gaming outings together in a deep and enjoyable tactical experience”
8.5 – Game Watcher

“Like its forerunners, FoGII produces gripping battle after gripping battle. Even the three tutorial skirmishes are absorbing”
Rock Paper Shotgun

“The games I played nearly always saw a slugfest until one side broke en masse and the slaughter began. This is what the tabletop game tended to portray and I am told, how it was for most of the ancient military era. When this sort of realism is fused with all of the above, this makes FOG2 a must buy”
Wargamer

About This Game





Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC

https://www.youtube.com/watch?list=PLQrYLOdjwRhRGu4XIKMZYGIMmtzdmrqlL&v=veTBw3GCZ4w

The game that brought the fun and excitement of the tabletop experience to digital form is back. Developed by legendary designer Richard Bodley Scott in a completely new 3D engine, Field of Glory is ready to set new standards in computer wargaming.

Field of Glory II allows you to fight large or small battles for or against Rome, or between the other nations who are as yet unaware of the Roman threat, or what-if battles between nations that never actual came into conflict historically, but might have done if the course of history had been different.



Take command of a huge variety of armies employing vastly different tactical doctrines. Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent.




Victory will require determination and tactical mastery!


FEATURES

  • Accurate simulation of Ancient battle in the last three centuries of the pre-Christian era.

  • 86 historically accurate units, built from fully animated 3D troop models, each with many variants. These allow Field of Glory II to represent the full range of troop-types and tactical doctrines that make this era one of the most interesting to wargamers and military historians. To name just a few, there are Roman legionaries before and after the reforms of Marius, Greek hoplite and Carthaginian African spearmen, Hellenistic pike phalanxes, thureophoroi spearmen and xystophoroi lancers, Gallic warbands, Skythian horse archers, Sarmatian lancers, Roman, Carthaginian, Greek and Gallic spear-armed cavalry, war elephants, Celtic and Indian chariots, scythed chariots, a wealth of light troops and many many more.

  • 12 Historical scenarios covering key engagements of the period on an epic scale. These include Bagradas 255 BC, Trebia 218 BC, Cannae 216 BC, Ilipa 206 BC, Zama 202 BC, Magnesia 190 BC, Pydna 168 BC, Chaironeia 86 BC, Tigranocerta 69 BC, Bibracte 58 BC, Carrhae 53 BC and Thapsus 46 BC. The player can play as either side.

  • Custom Battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Romans, Carthaginians, Hellenistic Kingdoms (Macedon, Seleucids, Ptolemaic Egypt etc.), Gauls, Ancient Britons, Galatians, Spanish, Numidians, Spartacus’s Slave Revolt, Thracians, Skythians, Sarmatians, Parthians, Indians and lots more.

  • Campaign mode allows you to rewrite history as you play through the battlefield careers of some of ancient history’s greatest generals, or war with any ancient nation against any other. Each victory increases the experience and elan of your core units. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.

  • Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns. Scenarios include open battle, pursuit, awaiting reinforcements, enemy awaiting reinforcements, flank march, rearguard action, advance guard, remove the head, and protect the baggage.

  • Classic turn-based, tile based gameplay.

  • Easy to use interface, hard to master gameplay.

  • Cohort-sized units. Battles can range from a few units to as many as 80 units per side.

  • Named generals who can influence combat and morale of units under their command.

  • Single player and multiplayer battle modes.

  • Effective AI makes sound tactical decisions.

  • 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.

  • Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.

  • Mod friendly game system with built-in map editor.

  • Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.

System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8/ 10
    • Processor: Processor 2GHz processor
    • Memory: 4 GB RAM
    • Graphics: 1 GB DirectX 9 Compatible Graphics Card
    • DirectX: Version 9.0c
    • Storage: 1541 MB available space
    • Sound Card: DirectX compatible sound card
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