A homage to Text Adventures and Multi-User Dungeons of old... The Adliberum Engine is a text-powered sand-box roleplaying engine offering single player, multiplayer or co-op experiences. Complete with world editing commands; create worlds, games and puzzles that you can share or play with others all in real-time.
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Release Date:
Jun 23, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I opted for the Early Access model due to the sandbox nature of Adliberum Engine and feel it would be a great opportunity to work closely with the community taking feedback and suggestions on board to greatly shape the engine and its future going forward.”

Approximately how long will this game be in Early Access?

“I estimate the game to be in Early Access for a good year or two to help cement already established foundations with a view to turning ADLENGINE into a formidable roleplaying engine.”

How is the full version planned to differ from the Early Access version?

“I will be exploring various additional features including a combat engine, dialogue system and more to help create more intricate experiences.

Focus will also be placed on making it as accessible as possible to as many players as possible, through the addition of speech synthesis and to hopefully allow it to work with screen readers and produce media of multiple types, such as text, audio and more; all customisable.

Throughout it's development I also aim to release base kits which will speed up creation within the adliberum engine, typically centered around themes such as Dystopian, Fantasy etc. These base kits will provide everything the player needs to get creating themed scenarios and games; the base kits will include pre-scripted objects, rooms, characters and more.

I want content to be easily sharable; which can be done by creating .verbose scripts which can be imported and run from within the engine.

My ultimate aim is an engine that allows you to take the text and render it in a multitude of ways through the development of mods: A few planned mods:
  • CYOA (choose your own adventure)
  • Dungeon Crawler ala Eye Of The Beholder

What is the current state of the Early Access version?

“The Adliberum Engine is playable in both single player and multiplayer format and grants the user the ability to create scenarios and games that can be shared with others to play via the engine.

The engine is available default in British English / US English but has experimental language support for the following languages: The engine will detect your language on launch (if it can't detect it it will default to English)
  • French / Français (.fr)
  • Italian / Italiano (.it)
  • German / Deutsche (.de)
  • Spanish / Español (.es)
  • Russian / Pусский (.ru)

Players can expect to:

create new map / edit map details
edit room details
delete / create new rooms
build / delete objects
set timed events
set command based events
set command variations i.e. silver door==door
set IF based events to establish events
navigate the map using n/e/s/w ne/nw/se/sw u/d
open / close, lock / unlock, take / drop, use, wear, equip objects
import game scripts (.verbose) try (import build box) then run build box OR call run build box from an event.

and more

All users can export the data (for sharing) into a single .adlengine file at any time using the dl command. If this file is named / renamed to game.adlengine and placed in the main folder it will automatically run at launch.

To change map: load mapname i.e. load dungeon”

Will the game be priced differently during and after Early Access?

“During Early Access, ADLENGINE will be offered at a reduced price. It is intended that the price will increase in reflection of any new content and features that may have been added once it has left Early Access.”

How are you planning on involving the Community in your development process?

“I look forward to working closely with the community via Steam, Twitter, on our own forum (and facebook page) and amongst the communities / group/s to discuss the future of Adliberum Engine as it develops further in order to produce a powerful, user-friendly and accessible product that attracts a vibrant following new and old; in the roleplaying and interactive fiction scenes.”
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Buy The Adliberum Engine (ADLENGINE)



Recent updates View all (58)

January 21

NEW VERSION: | All New Power Commands Added (nb: steam overlay = broken)

IMPORTANT: steam overlay IS currently not working with the new update.



1. certain commands will now automatically add items to intellisense now, e.g. obj is takeable would add take obj to intellisense.


2. on-enter & on-exit triggers now in place, it will look for a script based on the direction they enter / leave and run it if present; i.e. on-exit-e OR on-enter-se.


3. you can now get global access to anything to amend / update data etc by using;

> entity\param\value
> room\param\value

i.e. box\isvisible\n
i.e. dungeon\name\dingy dungeon


4. you can now run select commands remotely.

> select entity/roomname/or?
> build box
> deselect


5. replace commands can be used to replace any string or number or combination of from all data sources (USE with caution)

> replaceall this&that
> replacekey this&that
> replacevalue this&that


6. writescript commands that allow scripts to be constructed manually via scripting

> writescript scriptname

> writelocal towrite; (always terminate with ;) - writes data to local script
> writeglobal towrite
> writeprivate towrite

> clearlocal scriptname - clears a local script of any data (retains key)
> clearglobal scriptname
> clearprivate scriptname

> dellocal scriptname - deletes local script data
> delglobal scriptname
> delprivate scriptname


7. new fetch commands allow you to grab any data based on search params! the result values will be stored as follows;

SYS[FETCH-COUNT] - number of results matched.
SYS[FETCHX] i.e. 1-x

> fetchlocal x
> fetchglobal y
> fetchprivate z

Once fetched, you can then use SYS[FETCH] to use the found data.

i.e. room name is %SYS[FETCH]%


I will also be working on a tutorial map that will help demonstrate adliberum engine's plethora of commands.

~ Liam
0 comments Read more

November 2, 2017


All images for UI must either fall under the c:\users\username\adlengine\mapname\ folder under images OR under userlib folder as per above.

Each image used MUST be given a unique anim number (currently) from 0-16.
To assign the anim number:

works for {image-name} / {text-name}
{text-selectchar}.lmb=speak '{text-selectchar}.text'; {image-selectchar}.wheelup=do nextchar;

{image-name}.lmb=do something; {image-name}.mmb=do something; {image-name}.rmb=do something;

{image-name}.holdlmb=do something; {image-name}.holdmmb=do something; {image-name}.holdrmb=do something;
{image-name}.releaselmb=do something; {image-name}.releasemmb=do something; {image-name}.releasermb=do something;

{image-name}.draglmb=do something; {image-name}.dragmmb=do something; {image-name}.dragrmb=do something;

{image-name}.tap=do something; {image-name}.doubletap=do something; {image-name}.hold=do something; {image-name}.release=do something;

{image-name}.hover=do something;

{image-name}.wheelup=do something; {image-name}.wheeldown=do something;
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About This Game

The Adliberum Engine is a text-powered sand-box roleplaying engine offering single player, multiplayer or co-op experiences. Complete with world editing commands; Create worlds, games and puzzles that you can share or play with others all in real-time. ADLENGINE features an easy to use scripting language allowing you to construct anything you can imagine simply by describing it; offering both Freedom of Play and Freedom to create.

It's like Minecraft, but with text!

Create rooms, set events, build objects and more.. Paying homage to the classic text adventure and to Multi-User Dungeons of old; dust off that keyboard and get ready to build, take, drop, unlock, open, close, use, eat, drink, push, pull (and much more) once again, all with the added third dimension of multiplayer!

System Requirements

    • OS: Windows XP
    • Processor: 1ghz 32 Bit
    • Memory: 1 GB RAM
    • Graphics: Dedicated Graphics Card / Laptop Graphics
    • DirectX: Version 9.0
    • Storage: 250 MB available space
    • OS: Windows 7, 8, 10
    • Processor: 3ghz 64 Bit
    • Memory: 4 GB RAM
    • Graphics: Dedicated Graphics Card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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