Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
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Release Date:
Jul 14, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As we make the finishing touches to the game we're looking for feedback on design and balance, as well as to guide the game in player-desired directions.”

Approximately how long will this game be in Early Access?

“We plan for Attrition to be finished by the end of 2017, releasing in early 2018.”

How is the full version planned to differ from the Early Access version?

“Apart from bug fixes and general polish the game is mostly complete. The largest changes will be additional campaign missions and more external feature support, such as Steam Workshop for maps, connecting directly to your friends in your Steam Friends List, and persistent player progression and stats.”

What is the current state of the Early Access version?

“The core game is playable in both single and multiplayer, random skirmish provides infinite procedurally generated maps, the map editor is fully functional and a 12 mission single player campaign + tutorial is implemented.”

Will the game be priced differently during and after Early Access?

“We have no plans to change the price when we leave Early Access.”

How are you planning on involving the Community in your development process?

“We encourage players to give us feedback and highlight particular pain points in the design or flow of the game. The core game is already mostly complete and the majority of our development time now focuses on fixing bugs and making adjustments based on player feedback.”
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Recent updates View all (12)

February 19

Attrition 1.0 is coming March 7

Hello commanders!

Just a quick announcement that Attrition: Tactical Fronts will be leaving Early Access, and the 1.0 patch will be arriving, on the 7th of March, 2018.

You can find the release trailer, and an out-of-game unit list at the new website which is live at http://attrition.games !

Happy hunting,
Cardboard Keep
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November 30, 2017

Version 0.9 Patchnotes

As Attrition nears 1.0 and release, today we're releasing the biggest update so far!

Particularly noteworthy is that 0.9 has initial, experimental builds for Mac and Linux, as well as first-pass, placeholder localizations for French, Italian, German and Spanish!

You can find all the changes in detail below, enjoy!

P.S. As we approach release, the versioning system has moved from just incremental build numbers to a release pattern, so the release version # has gone from 105 to 0.9. The next release version will be 0.9.1, and so on.

Attrition: Tactical Fronts - Version 0.9 Changelog

PLATFORMS
  • (Experimental) Builds have been added for Mac OSX and Linux! Please note only the latest stable versions of OSX, Ubuntu and SteamOS are supported.
LOCALIZATION
  • (Experimental) Language options have been added for French, Italian, German and Spanish!
IMPROVED
  • Pressing Tab to find active units now cycles through all active units, rather than just selecting the first active unit.
  • Deployment: Units are now deployed by dragging their tokens rather than click to pick-up and click to drop.
  • Map Editor: Removing zones will now prioritize the same type of zone the user has selected, making removing a specific zone on a hex with multiple stacked zones of different types easier.
ADDED
  • Animation: An additional idle animation has been added for both the Infantry and Cavalry.
  • Campaign Map: Map preview images are now shown for campaign missions when they are selected on the Campaign Map.
  • Taunt/Emote System: A tooltip is now shown in a player's first multiplayer game to notify them of the Taunt/Emote system.
  • Screen Edge Panning is here! You can now move the cursor to the sides of the screen to pan the camera. You can disable this in the options.
  • Options: You can now change the camera movement speed sensitivity.
FIXED
  • Map Editor: No longer possible to stack multiple of the same zone type in one hex, which could cause confusing/unexpected outcomes when playing the map.
KNOWN ISSUES
  • Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
  • AI units sometimes move on top of each other and occupy the same hex. We're looking for evidence of what's causing this, if it happens to you please hit the "Submit Feedback" button and send a bug report!
  • The splash screen at the start of the game has a grey background instead of an image.
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Reviews

“A delightful turn-based but high-speed wargame, with more than a few shades of Advance Wars to it, but a more grounded (and WW2-themed) approach.”
Rock, Paper, Shotgun

“I can be extremely picky about the kinds of Strategy games I like and this one won me over nearly as fast as it takes to complete a battle.”
Big Boss Battle

About This Game

Summary


Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.

Features


  • Hex-based, turn-based gameplay, like a digital board game
  • 17 mission single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
  • AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
  • 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
  • In-game map editor to create your own single- and multi-player scenarios, with Steam Workshop support
  • 11 different units and 15 terrain types provide varying tactical engagements
  • Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks

The Team


Attrition: Tactical Fronts is made by Cardboard Keep, a small indie team in Canberra, Australia. Attrition is our third game on Steam, following up N64-inspired action/adventure platformer Warden: Melody of the Undergrowth, and casual puzzler Puzzle Puppers.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 2009 or newer dual-core
    • Memory: 3 GB RAM
    • Graphics: GeForce GTX 500 series or Radeon HD 5800 series
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: 2011 or newer quad-core
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 900 series or Radeon RX series
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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