Közzétéve: 2014. augusztus 7.
I just got it to play and finish it for second time. I had done so when it was released.
For the new guys, Gothic was the first RPG that introduce:
1. Open world
2. Full speech dialogue - the death of text conversations
3. Classless character
And also revolutionary features like:
1. Gamepad control
2. Nonlinear story progress
3. … and many more
Back to its age, it was a diamond. From every aspect. Even graphics - Piranha used revolutionary techniques like blinding on longer distances.
Unless you want top today's graphics or arcade combat, I suggest with no second thought.
Below are some gameplay elements you may wonder about:
No, there are not 1234456654 possible random weapons and armor to accompany you on your every level.
You get experience, which is points to use on a trainer to learn something or improve an existing knowledge. Besides the level based learning points cap, all choices are free.
When you lay on hands on a decent weapon and armor, then you will really feel what it is like. A good simple sword will deal real damage and armor will really protect you.
No, you cannot block a wolf's attack. Or other animal. But you can block a weapon attack if you time your block properly regardless who your opponent is. Still you cannot take on strong opponents that most likely wear armor that your weapon cannot really penetrate.
You start as an errant boy, become hunter/archer/thief, then fighter, then mage. By story you become a mage but you may keep dispatching enemies via melee. But magic is magic here - you really hit hard with spell casting.
Hardcore players may stick to a class but there are still learning points for secondary alternatives. Even if you become a top mage you certainly have miscellaneous other skills like acrobatics or skin animals or been expert at least on one melee style or range combat.
And some tips:
1. Gothic is very hard, and especially at the beginning, deadly hard. Be patient and if you don’t like dying, treat is more as a RPG simulator than game, it is deadly realistic. Dark souls is arcade compared to Gothic
2. You can play with mouse and keyboard, keyboard only or joy pad. Familiarize with controls. Make sure you ‘have it’.
3. Action and forward is action. Like pick up, open chest or door, talk to someone or strike melee or range or spell. Melee also has moves for action and left or right and block for action and back. Locks are picked by action and left or right at a predefined sequence. If you fail the sequence, your tool will probably break and you need to start over.
4. Exhaust dialogs. Save before. Sometimes you better not say something yet. Few times you get into deadly trouble if you lie to someone who you shouldn’t for example.
5. Explore everything at the vicinity which is free or monsters there are manageable.
6. Monsters you can kill – it is important to know what you can handle each time. All monsters with the same name are the same. If you can kill a wolf, you can kill all wolfs. One after another of course.
7. To kill 2 or 3 or more monsters at the same combat you must either be very superior at armor (not damaging you or damaging like 5% max per hit) or a combat genius or both.
8. Use a bow to scan ahead for enemies. If you don’t have be careful until you do.
9. Starting monsters are youngsters of the kind. Don’t get full by graphics alone – same monster is adult later on and much more difficult. Read the name – always.
10. If you don’t like dying to find out if you can manage an enemy, the only safe option is bows because you cannot escape melee easily and strong monster may kill you with 3, 2 or just 1 hit. With a bow you can safely get an idea and run if the idea was not good!
11. Pick up everything. There is no inventory space or weight or other limit.
12. Ore is the game currency.
13. When trading, use items as payment by priority and not ore.
14. Also, if you can give items to get the traders ore, do it.
15. There are cases where you need ore to buy, armors mostly.
16. Try to keep few items of each kind at least until you enter a camp. That’s for food and miscellaneous. There are some quest you can finish instantly that way.
17. Complete what quest you can complete and kill what you can kill. Gaining levels will help you increase health and get learning points. Learning points will help you deal more damage.
18. If you go melee you need strength. +1 strength is +1 damage. Very useful because you can hardly get a better weapon just because you level up. Loot is also rare from that aspect. You will find weapons but worse than the one you have that you probably bought. Skill with one or two handed weapons helps in combat but increase damage only because of higher chance to do critical hits. So it is strength first, weapon skill afterwards. Chance to hit is full manual, if you check distance and timing your blow correctly you hit, else you miss. So it is all about your combat skill, then character strength and weapon, then weapon skill.
19. For ranged combat you need dexterity and bow or crossbow skill. Dexterity increase damage but not at the rate strength increase melee damage. Bow or crossbow skill however not only increase critical hits but chance to hit. The shorter the enemy is, the less it moves and the higher the ranged weapon skill, the higher the chance to hit. So plan is dexterity required to wield the best ranged weapon available, top skill possible. Please note that there is extra resource cost – arrows and bolts are not to be found at sufficient quantities and you will need to restock.
20. For defense now, you can only buy armor. It is not a matter of cash alone however. You need to advance your status by joining a camp and raise into the hierarchy to buy better armor. Baan a member of a guild now, the level counts as a secondary filter for having access to better armor.
21. Entering magic, you may start with the brotherhood and gain access pretty fast but limit to circle 4 from them, or wait to go with fire or water mages at old or new camp and go up to circle 5. Not sure what happens when the story drives you to the old camp and you may join the water mages. Again not sure about Xardas who only teaches circle 6, but I guess you can reach circle 6.
22. If you plan to be a mage don’t bother save all learning points. You better focus on gaining levels instead. But focus to a single other killing method, like melee with 1h or 2h or bows or crossbows. Save learning points, but not all. Learn what you see fit.
23. Learning to take furs and trophies early on is very rewarding. At some point cash is useless but learning this will bring that even closer. Combined with stealing from chest, especially from the inner building at the old camp, will solve your finance limit problem for the rest of the game.
24. Don’t kill humans unless they are attacking you. Early on you can’t kill anyone anyway, later on you don’t have to and at the late part of the game you have to kill some folks but it is obvious.
25. You can talk to anyone, but only people with a name have an active role on quests.
26. Try to solve all quests possible, some will eventually fail because you solve others.
27. A quest may turn difficult, try an easier one.
28. On journal, except quests, you can find info about traders and teachers.
29. There is no map. You can buy one however. Still memorization of the world is necessary, more or less.
30. Be careful when climbing and double careful when going down.
31. Except from area exploring and quests especially early on, don’t try to exploit all in the game, do all correct and in the correct order. The game is very rewarding and fair give back for the casual, smart and careful player. There are many secrets and details. Try to satisfy all you may end unhappy and overwhelmed.
32. Experiment a lot. With scrolls, combat strategies, people, other consumables, heights and anything you think of. There are plenty surprises for the smart player.