Overall the game aged remarkably well and left me quite stunned as to how modern-games have regressed in terms of making games. To start off I will say there are elements in the game that are rather old-fashioned in comparison to how games have progressed, for example the developers took an extreme use of the ctrl key that is normally used for crouching (or walking depending on the person). So that being said the combat, menus, lockpicking, and nearly every action you can think of is bound to the ctrl key which takes time to get used to.
The story of the game was all that a generic story tells and nothing more. I wouldn't expect for people to play this game and be stunned as to the twists that the story told, everything comes at face value in the game, and it's meant to be taken more light-heartedly than other RPGs of it's kind as told by the dialogue and various cutscenes.
The combat is relatively interesting and I was reminded of the style of combat that Witcher (CDProjekt RED) decided to use as well. So much so that I even thought perhaps it was the same developers working on the games. I can't say for sure but it is mighty suspicious knowing that Gothic 1 was distributed by CD Projekt a subsidary of CD Projekt RED. It's mainly odd that no one mentions the connection that Gothic 1 had rhythmic styled fighting where you press the directional movement (with ctrl) in accordance to how your character holds the sword. At any rate I can help but feel that Witcher was inspired by Gothic possibly through the connection mentioned above or simply because it was quite popular for it's time, your choice.
I'll go ahead and say there wasn't anything sound-wise in the game to make me hate having to hear the same song over and over again. But I also won't say I heard anything too spectacular aside from the one german band that wandered it's way into Chapter 2 of the story in Old Town.
Now for some odd faults I found with the game. I'll say previous to this that there was an unofficial patch I found out about after finishing the game with a vanilla playthrough. This could be a fix to all the problems I'm going to mention, but I feel I should say some of them anyways.
-Ladders are completely broken in certain areas which can leave players stuck
-Enemies can completely dodge attacks infinitely until you block and allow them to attempt a shot at the hero
-Enemies grouping give an unfair experience due to you being unable to attack anything but the single target you lock on to while they can mindlessly swing at you
-Getting hit causes the hero to get 'stunned' See: Enemies grouping^ to understand why this sucks so horribly
-Any and all animations are not invincible animations and while I can understand why this is placed in certain areas, the final boss desperately should have had some sort of invincibility frames when doing actions
-Humans are completely annoying to kill which leads back to invincibility animations as you have to stop attacking them when they fall to the ground, and THEN press ctrl+up to finish them off otherwise they'll infinitely stand back up
-Mud again because he got me stuck in the bed when he tried to dialogue with me as I tried to sleep and was forced to reload a save quite a ways back
-other odd glitches and whatnot such as clipping through the floor and just dying or sliding off areas that didn't appear to be unsafe leading to untimely deaths
Overall despite the glaring flaws towards the end of the game (at least to me), the first half of the game was amazingly fun.
The main reason I disliked the last half of the game is because it felt like it was working backwards while trying to progress, for example I had someone working on giving me a piece of armor while I had already gotten the end-game armor. And he still hadn't finished the armor that was weaker than the one I'd gotten. It just felt like I was constantly dealing with stuff like this. Another instance was when I was a high-ranking member of the city and was told that I couldn't buy armor since I was a stranger.
To me this is something easily worth checking out and be sure to look for the unofficial patch, perhaps it'll make the game even better for you than I since I had encountered so many bugs.
Also there are tons of bugs with simply STARTING the game
Here's a quick troubleshoot list before I found an end-all solution for my problem
If you get an error when you try starting the game, i.e. you can launch the game but then you get an error when you load or start a new game.
-Disable Steam Community
If that doesn't work
-Run Gothic as an Administrator
The final one
-Disable sound in the .ini Gothic file or in the settings menu
This doesn't have to be the background music, but it does take away all dialogue/sound effects for the rest of the game including cutscenes. But doing this fixed the game entirely for me and I no longer had any start-up issues.
Again patch may or may not fix this.