SpellForce 2 - Faith in Destiny is a sweet RTT/RTS-RPG game. Though I can't say I was fully satisfied by the whole of the experience but I really had fun playing it and its features nevertheless.
For an expantion based on a 2007 game they are pretty cool. You get sweet nature designs, accurate animations, fire-lightning-smoke and other effects. Not too bad water material for lakes and seas. Legit logic of terain designing combined with natural effects colors and mood.
The characters are also neatly done, you can see weapons and gear with enough details and light effects and you can even notice various cute details like smoke and sparks when gear hit against each other during fights.
The engine is kinda like a sweet magor upgrade from what the old RTT/RTS games used to be.
Nothing really extraordinarry. I haven't played any Spellforce games before so I had to do some homework in order to understand what was going on.
The background of what's going on is pretty cool, however the game itself doesn't really give you a good story-telling sequence during the game and doesn't let you get too enthusiastic about it. Though there are a couple of dialogue and cut scenes that help the game stay in the avevare mood.
Not much to say. The units are pretty pretty sweet and there's an appreciated quantity and quality of units.
Heroes are nice too. Was happy to see some basic voice acting that helped me enjoy the game [though i eventually removed all acknowledgement effects cause i was a tinny bit irritaed of them due to playing with many clicks I guess :P ]
It was ok. All features were sweet with the exception that there's unfortunatelly a bad balance between RTS and RPG.
Eventhough there are some good RPG ideas [gear upgrades, cool skills, skill tree etc etc] the averate taste in my mouth was that there was a bit more RTS than RPG going on.
Also the game was kinda short. No not from the average gameplay point of view. It took me around 20 hours to do the cempaign while exploring every inch of the maps. However the story goes on through some very few basic sequences and after a few maps that's it, you are done with the campaign. And your only hope for more gameplay is skirmishing and downloading custom maps. I know the cost of adding more maps in the main campaign is too big compared to skirmish maps, but 2 or 3 more maps in the main story would make it feel a lot more satisfying!
Average neatly designed music additions with a bit of epic character. Nothing original.
One thing though is that I REALLY loved that the developers never missed to concentrate on the details regarding sound effects. You can hear your units' footsteps or wingflapping while they move when you zoom close to them and not by an average generated effect but by individually generated sound.
It's a cute game. Don't keep high expectations about it and you'll have enough fun.
i'd say it's above 6 cause it keeps you happy but bellow 8 cause they could have added some extra material and a better balanceed RPG experienced so I say it's a 7/10 for me.
PS: I got it on a special offer. I strongly suggest you grab a similar chance to buy this on a better price ;)