En tiempos de guerra y caos, asumirás el papel de un joven destinado a liberar al mundo de Eo de un nuevo e indescriptible mal. Junto con un grupo de héroes variados y un dragón como compañeros, deberás luchar para obtener información sobre este nuevo y misterioso enemigo y descubrir tu verdadero destino.
Análisis de usuarios: Variados (126 análisis)
Fecha de lanzamiento: 19 jun. 2012
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Comprar Spellforce 2 - Faith in Destiny

Packs que incluyen este juego

Comprar Spellforce 2 - Faith in Destiny Digital Deluxe

Incluye 2 artículos: SpellForce 2 - Faith in Destiny - Digital Extras, SpellForce 2: Faith in Destiny

Comprar SpellForce Complete

Incluye 9 artículos: SpellForce - Platinum Edition, SpellForce 2 - Demons of the Past, SpellForce 2 - Demons of the Past - Soundtrack, SpellForce 2 - Faith in Destiny - Digital Extras, SpellForce 2 - Faith in Destiny Scenario 1: Flink's Secret Diary , SpellForce 2 - Faith in Destiny Scenario 2: The Golden Fool , SpellForce 2 - Faith in Destiny Scenario 3: The Last Stand, SpellForce 2: Faith in Destiny, SpellForce 2: Gold Edition

 

Acerca de este juego

En tiempos de guerra y caos, asumirás el papel de un joven destinado a liberar al mundo de Eo de un nuevo e indescriptible mal. Junto con un grupo de héroes variados y un dragón como compañeros, deberás luchar para obtener información sobre este nuevo y misterioso enemigo y descubrir tu verdadero destino. Con osadía y coraje, podrás tener éxito en esta nueva y épica mezcla de RTS estratégico/RPG que combina las historias de los juegos de Spellforce anteriores y las lleva más allá.

Características Principales

  • Botones Click'n'Fight y Quick-Action: un sistema de control perfecto para acciones instantáneas, control mejorado y sofisticación estratégica
  • Dominación: modo multijugador totalmente nuevo en el que tendrás que mantener el control de los nodos estratégicos, que están dispersos por todo el mapa, para obtener recursos y fortalecer tus ejércitos
  • Campaña de un jugador que asegura el máximo de diversión, una historia fascinante e innumerables misiones, todo ello refinado por el mundo auténtico y consistente de Eo
  • Escoge tu camino individual y entre una amplísima variedad de habilidades mágicas que te ofrecen numerosas posibilidades de desarrollo del personaje
  • Por primera vez en la historia de SpellForce, puedes cabalgar a lomos de un dragón
  • Raza totalmente nueva con sus propios edificios, también disponible en multijugador
  • Expansión independiente: No necesitas SpellForce 2 - Shadow Wars ni SpellForce 2 - Dragon Storm para poder jugar a este juego

Requisitos del sistema

    Mínimo:

    • SO: Windows XP, Windows Vista, Windows 7
    • Procesador: Intel Pentium ® IV a 1.5 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: Gráfica 3D con 128 MB de VRAM (compatible con GeForce 4 Ti o superior)
    • Versión de DirectX®: 9.0c
    • Disco Duro: 5 GB de espacio libre

    Recomendado:

    • SO: Windows XP, Windows Vista, Windows 7
    • Procesador: Intel Pentium ® IV a 2.5 GHz
    • Memoria: 4 GB de RAM
    • Gráficos: Gráfica 3D con 256 MB de VRAM (compatible con GeForce 6600 GT o superior)
    • DirectX®: 9.0c
    • Disco Duro: 5 GB de espacio libre
Análisis útiles de usuarios
A 2 de 3 personas (67%) les ha sido útil este análisis
14.1 h registradas
Publicado el 4 de abril
I really liked Spellforce and Spellforce 2, so when I started up Faith in Destiny I expected at the very least more of the same, if not an improvement on 2's single player campaign like what happened with Dragon Storm. Well...that's not what this is. Faith in Destiny feels like it was hastily cobbled together in a scenario editor with a month-long deadline for a finished product. The campaign has no voice acting and doesn't even bother with the illusion of choice like the previous campaigns did, instead just outright forcing you to play a male character. The campaign AI doesn't even pretend to play fair, instead spawning in units at set intervals because reasons, out-numbering you 10 to 1 and never actually doing anything but waiting for you to attack. Many map triggers and quests are broken, making the plot make even less sense than it would otherwise. You only find out why you're bothering to do any of what you're doing in the minute-long cut-scene after the final mission. As to the multiplayer (never one of this series' strong points, really), the new race (the Nameless) have their buildings, units and tech tree designed in a way that makes it obvious they're meant to be played only by a cheating AI, though if you're allowed to actually climb their ridiculously overpriced tech tree you'll end up with two titans and a host of overpowered units and towers that there's really no counter to in competent hands. The stand-alone scenarios are a little better in terms of both writing and gameplay (the AI doesn't cheat as hard), though broken scripts still abound, periodically making missions unwinnable because you climbed a hill from the left instead of the right. All in all, don't bother with this, even if you liked the previous games, you'll just end up disappointed.
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A 40 de 45 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
11.6 h registradas
Publicado el 18 de septiembre de 2014
As a massive Spellforce fan, I was really looking forward to Faith in Destiny. However though it was fun to play, it left me a little disappointed. At a glance, everything about this game should mean I loved it. It was classic Spellforce. Except, it wasn't.

Firstly, unlike the other incarnations of Spellforce, I could not create a female character, and there doesn't appear to be a reason for this (no male only references in the storyline etc).

Secondly: It was short. So very, very short. I felt like the story had barely got going before it was over. The whole game feels like a demo for Demons of the Past, not a game in it's own right.

And finally: The extra scenarios. After paying for a game that was almost insultingly short, I was offered 3 extra scenarios. For a fee of course. No thanks, I've forked over enough of my cash already.

It breaks my heart, but unless it comes up on sale, I cannot recommend this game, and I think my journey with Spellforce ends here. I certainly won't be paying full price for the next one.


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A 25 de 28 personas (89%) les ha sido útil este análisis
10.7 h registradas
Publicado el 28 de abril de 2014
SpellForce 2: Faith in Destiny is dated, but that's no surprise. What does surprise is the complete lack of imagination and at the same time a unique and seamless transition between RTS and hack and slash. What it does well, is offer a fun time for those with somewhat lower standards.SpellForce 2's unique mix of role-playing and real-time strategising makes a return in Faith in Destiny, but it only brings a few new tricks.However, even with those negative points and the fact that it doesn't add much to the series I still like Faith in Destiny. Despite showing its age at times the core game play is still entertaining and somewhat addictive.Spellforce 2: Faith in Destiny isn't a bad game and if you are a fan of RPG and RTS you will like it.
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A 25 de 33 personas (76%) les ha sido útil este análisis
36.6 h registradas
Publicado el 26 de noviembre de 2013
This game is actually not worth it's price. It has what made the Spellforce franchise great, but it's short and i'll risk to say that it has the worst story of all the Spellforce series, based on the cliche that you have to do everything "because it's your destiny". However, if you like Spellforce mechanics you can still find this game enjoyable, and if you like the single player free mode it will be worth it for you.

Beware, however, that you won't be able to play with your friends if they own this game because the servers exist no more. You may try to find a way to play online with a program like hamachi, but I can guarantee that it won't be easy.

Very average for the Spellforce series 57/100
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A 18 de 22 personas (82%) les ha sido útil este análisis
21.4 h registradas
Publicado el 11 de enero de 2014
SpellForce 2 - Faith in Destiny is a sweet RTT/RTS-RPG game. Though I can't say I was fully satisfied by the whole of the experience but I really had fun playing it and its features nevertheless.

Graphics

For an expantion based on a 2007 game they are pretty cool. You get sweet nature designs, accurate animations, fire-lightning-smoke and other effects. Not too bad water material for lakes and seas. Legit logic of terain designing combined with natural effects colors and mood.
The characters are also neatly done, you can see weapons and gear with enough details and light effects and you can even notice various cute details like smoke and sparks when gear hit against each other during fights.
The engine is kinda like a sweet magor upgrade from what the old RTT/RTS games used to be.

Story

Nothing really extraordinarry. I haven't played any Spellforce games before so I had to do some homework in order to understand what was going on.
The background of what's going on is pretty cool, however the game itself doesn't really give you a good story-telling sequence during the game and doesn't let you get too enthusiastic about it. Though there are a couple of dialogue and cut scenes that help the game stay in the avevare mood.

Characters

Not much to say. The units are pretty pretty sweet and there's an appreciated quantity and quality of units.
Heroes are nice too. Was happy to see some basic voice acting that helped me enjoy the game [though i eventually removed all acknowledgement effects cause i was a tinny bit irritaed of them due to playing with many clicks I guess :P ]

Gameplay

It was ok. All features were sweet with the exception that there's unfortunatelly a bad balance between RTS and RPG.
Eventhough there are some good RPG ideas [gear upgrades, cool skills, skill tree etc etc] the averate taste in my mouth was that there was a bit more RTS than RPG going on.
Also the game was kinda short. No not from the average gameplay point of view. It took me around 20 hours to do the cempaign while exploring every inch of the maps. However the story goes on through some very few basic sequences and after a few maps that's it, you are done with the campaign. And your only hope for more gameplay is skirmishing and downloading custom maps. I know the cost of adding more maps in the main campaign is too big compared to skirmish maps, but 2 or 3 more maps in the main story would make it feel a lot more satisfying!

Music/Sound

Average neatly designed music additions with a bit of epic character. Nothing original.
One thing though is that I REALLY loved that the developers never missed to concentrate on the details regarding sound effects. You can hear your units' footsteps or wingflapping while they move when you zoom close to them and not by an average generated effect but by individually generated sound.

Average

It's a cute game. Don't keep high expectations about it and you'll have enough fun.
i'd say it's above 6 cause it keeps you happy but bellow 8 cause they could have added some extra material and a better balanceed RPG experienced so I say it's a 7/10 for me.


PS: I got it on a special offer. I strongly suggest you grab a similar chance to buy this on a better price ;)
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