I really liked Spellforce and Spellforce 2, so when I started up Faith in Destiny I expected at the very least more of the same, if not an improvement on 2's single player campaign like what happened with Dragon Storm. Well...that's not what this is. Faith in Destiny feels like it was hastily cobbled together in a scenario editor with a month-long deadline for a finished product. The campaign has no voice acting and doesn't even bother with the illusion of choice like the previous campaigns did, instead just outright forcing you to play a male character. The campaign AI doesn't even pretend to play fair, instead spawning in units at set intervals because reasons, out-numbering you 10 to 1 and never actually doing anything but waiting for you to attack. Many map triggers and quests are broken, making the plot make even less sense than it would otherwise. You only find out why you're bothering to do any of what you're doing in the minute-long cut-scene after the final mission. As to the multiplayer (never one of this series' strong points, really), the new race (the Nameless) have their buildings, units and tech tree designed in a way that makes it obvious they're meant to be played only by a cheating AI, though if you're allowed to actually climb their ridiculously overpriced tech tree you'll end up with two titans and a host of overpowered units and towers that there's really no counter to in competent hands. The stand-alone scenarios are a little better in terms of both writing and gameplay (the AI doesn't cheat as hard), though broken scripts still abound, periodically making missions unwinnable because you climbed a hill from the left instead of the right. All in all, don't bother with this, even if you liked the previous games, you'll just end up disappointed.