Take control of a nimble janitor to rid the world of dust and debris.
User reviews:
Recent:
Mostly Positive (20 reviews) - 70% of the 20 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,527 reviews) - 87% of the 1,527 user reviews for this game are positive.
Release Date: Jan 17, 2012

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Packages that include this game

Buy Dustforce Soundtrack Bundle

Includes 2 items: Dustforce DX, Dustforce Soundtrack

Downloadable Content For This Game

 

Dustforce DX Update

Dustforce DX is a free update to the game, which includes 16 new maps, 109 community-made maps, a new music track, bug fixes, and support for Steam Trading cards. It also has a redesigned overworld system that makes the game friendlier to newer players, and more exciting to veterans.

About This Game

Clean up the world with style! As an acrobatic janitor, you are an adept force against dust and disorder. Leap and dash off walls and ceilings, and deftly traverse precarious environments. Cleanse each level swiftly and thoroughly to achieve mastery in this 2D sweep-'em-up platformer.
Key Features:
  • Over 75 levels varying in difficulty from elegant exploration levels to intense challenges for hardcore players.
  • Over 100 community-made levels included in their own area of the game.
  • Compete on the online leaderboard and instantly watch replays of every players' best attempts.
  • Play against your friends with local multiplayer matches.
  • Roam through a myriad of beautiful environments accompanied by an original soundtrack.
  • Make your own worlds with the level editor, and seamlessly share and play them with the rest of the community.

System Requirements

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo 2.0 GHz or equivalent
    • Memory: 1GB
    • Hard Disk Space: 400MB Free Space
    • Video Card: Dedicated graphics card with Shader Model 2.0 support
    • DirectX®: 9.0c
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Core 2 Duo 2.0 GHz or equivalent
    • Memory: 1GB
    • Hard Disk Space: 400MB Free Space
    • Video Card: 256MB RAM with Shader Model 2.0 support
    • OpenGL: Version 2.1
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (20 reviews)
Overall:
Very Positive (1,527 reviews)
Recently Posted
Linley
295.3 hrs
Posted: August 22
Do this if you buy this game

Controls:
WASD movement
L - Dash (Index)
P - Jump (Middle)
; - Heavy (Middle)
' - light (Index)
Helpful? Yes No Funny
pqcm
53.9 hrs
Posted: August 18
Insanely addictive piece of art! Cool graphics and animations and SUPERB soundtrack. Sometimes you can fell like playing super meat boy - you get this mixture of love and hate at the same time ;) Definitely one of the best games I've ever played.
Helpful? Yes No Funny
Blank
66.0 hrs
Posted: August 17
After 50 hours I have completed Dustforce and got the SS+ achievement and I can honestly say this is my favorite 2D platformer of all-time. This game is ♥♥♥♥ing beautiful.
Helpful? Yes No Funny
unknown
58.2 hrs
Posted: August 15
Brilliant momentum-based platformer. Calm music, well-designed levels and very comfy art. Game has no cons.
Helpful? Yes No Funny
Focus On Improve (meditating)
69.4 hrs
Posted: August 12
10/10 music, fun and challenging
Helpful? Yes No Funny
Sitoop
0.5 hrs
Posted: August 7
I don't like the jumping physics at all.
Helpful? Yes No Funny
chaojiku8
34.3 hrs
Posted: August 4
While this game is very difficult to complete in its entirety, it is still fun to see how far you are able to go (how many levels you can unlock, how high you can get your leaderboard ranks). There are 64 base levels (16 beginner levels, 16 easy, 16 medium, 16 hard) and a ton of player-made ones the developers put in as bonus levels. I think this game is definitely worth buying, even if you play it more casually.
Helpful? Yes No Funny
Epic Fail
16.0 hrs
Posted: August 4
I must say if you enjoy a challenge that is unforgiving and will incite all manner of expletives to spew forth from your mouth this game is what your looking for. However, I feel it is needlessly difficult. Other wize it is a fun game. It comes down to how invested you want to be in a game. Personally, I will never finish it. There isn't enough incentive to do so story wize. Maybe it will be worth watching on youtube..... Trying to be nice although still controller smashing angry at this game.
Helpful? Yes No Funny
Lucasones
5.5 hrs
Posted: August 3
.
Helpful? Yes No Funny
Chubby Mudkipz
0.9 hrs
Posted: August 1
Good Game Amazing Soundtrack
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 9 people (100%) found this review helpful
2 people found this review funny
Recommended
58.2 hrs on record
Posted: August 15
Brilliant momentum-based platformer. Calm music, well-designed levels and very comfy art. Game has no cons.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
3.1 hrs on record
Posted: July 29
"I can't beat it, therefore it's a bad game." Just... No.
This isn't Surgeon Simulator, or Probably Archery, or QWOP.

This game is underrated and unfairly downrated. Whether you're good at it or not, it's a great game. Also see TotalBiscuit's video review on his YouTube channel for a good, objective take at the game. It's for an old version but the things covered in the video still hold up. Also, one important thing to note is that this game was not made in Game Maker. Only the prototype was. The finished product uses its own workings built from scratch. Don't be like those fools who don't read/research and bash the game on an incorrect fact.

Dustforce is a difficult game. That doesn't take all the fun away... There will be those incorrect people who think that being bad at a game alone means the game sucks. The controls, which can be rebound, do have a learning curve that the player is supposed to grow into and be accustomed with. This should not be a problem if you have played fighting games with a competitive/more technical mindset. If not, don't worry. Every player of this game was bad at some point. Just play through the 3 tutorial levels without worrying about getting S/S rank in the beginning. Granted, they're all harder than the first normal levels you will get so don't worry how badly you do, but they're there to show you how the game works of course. Trying to be immediately perfect at something new is not a healthy mindset and only sets you up for failure and low self-esteem. Break things down into smaller pieces at a time. Their varied environments are good to experiment & practice in. You don't have to be the top 1%, or even top 30%, of the leaderboards to really enjoy what Dustforce has to offer.

A while back, this game caught some flak with being compared to another fun, difficult game: Super Meat Boy. I have seen a couple speedruns for both games, including developer commentary during 1 of each run, I've seen "Indie Game: The Movie" with its developer coverage of SMB, and have had my hands on both SMB and DF. SMB is great for all its reasons, but it can't be compared to Dustforce since they're fundamentally different games. SMB draws much more on artistic theme. DF draws much more on technical gameplay. It's loud and clear that both games have different target audiences. Not better or worse when placed next to each other. Just different. Apples and oranges, ladies and gentlemen.

SMB is more precision platformer than DF is. DF is more momentum platformer than precision. Here are a few points to think about this situation.

SMB is a bit like:
- Super Mario Bros. (Movement, as in there are fewer "tools" that the player will have and the environment accounts for most of your choices.)
- Classic Mega Man (platforming)
- A touch of Super Smash Bros style crossovers

DF is a bit like:
- Super Smash Bros. series (Movement, as in there are more "tools" for the player to use. Environment alone accounts for less than that of SMB. More on that in a bit.)
- Zero's character style from Mega Man X series (platforming)
- A touch of Super Smash Bros combat. It's simply "hold a direction or not" before hitting an attack button, but the timings must be right or you'll whiff and button mash like a newbie. The momentum style and Super Smash Bros aspect is even confirmed by one the developers. More info on that in the last paragraph.

Dustforce has more weight on utilizing the system of the character at a deeper level akin to fighting games instead of just mainly interacting with the environments themselves. Players must be thinking about what they can do with their options and what the environment calls for at the same time. Much more of the game is in the player's hands instead of the environment forcing decisions in a 1-sided fashion. DF has more meat on character controls than your typical platformer: dashes, air-dashes, air-down-dashes, normal attack, normal attack + directional mid-air, heavy attack, heavy attack + directional mid-air, wall jump, wall running, ceiling running, slope sliding, momentum preservation after hitting enemies while mid-air, fillable gauge for super AoE attack, etc. All of these interact with the physics of the game to produce even more things. All of these are learned as you go and become natural. Level selection also isn't just a grid with things to select. To play a level, you must clear the platforming section to the door in the hub world. This introduces the techniques required to complete such levels. Difficult levels will need the player to be skilled enough to reach them, let alone complete them.

This game has been featured in Games Done Quick speedrun charity events. The Summer Games Done Quick 2015 run (Any% route) also has one of the developers talking with the runner and commentators. I highly recommend seeing that on YouTube if you're still skeptical on buying this game. The dev comments are great and the pro play will undoubtedly be amazing. There are also "All levels S/S ranking" runs to watch. Remember, you don't have to be as good as them to enjoy the game.

Some dev comments from that run to note & more:
- They thank the community greatly in helping detect cheated runs to delete off the leaderboards.
- It's not so much a precision platformer as much as it is a momentum platformer. Get a feel for how far your momentum can carry you and keep going. If you can't make a jump, did you deliberately decelerate in mid-air or after landing on a platform?
- The game is inspired in part by N+, and Super Smash Bros. series.
- Coding for the movement and momentum consists of about 5,000 lines to be able to do what it can do. Some minor inconsistencies exist most likely due to rounding errors, but you wouldn't notice unless you were told about them or spent lots of time experimenting. None of these will bar you from completing the game at any skill level (obviously many have already done so) as all physics interactions discovered were tested.
- Difficult levels requiring skill to reach and enter in the hub world is a system to help players recognize their strengths and weaknesses versus a traditional level selection screen where players would just get walled and discouraged by surprise difficulty spikes.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
34.3 hrs on record
Posted: August 4
While this game is very difficult to complete in its entirety, it is still fun to see how far you are able to go (how many levels you can unlock, how high you can get your leaderboard ranks). There are 64 base levels (16 beginner levels, 16 easy, 16 medium, 16 hard) and a ton of player-made ones the developers put in as bonus levels. I think this game is definitely worth buying, even if you play it more casually.
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5 of 7 people (71%) found this review helpful
Recommended
69.4 hrs on record
Posted: August 12
10/10 music, fun and challenging
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
265 of 313 people (85%) found this review helpful
37 people found this review funny
Recommended
31.4 hrs on record
Posted: January 10, 2014
SO TAKE A FEW MINUTES OUT OF YOUR PATHETIC LIFE AND PICTURE THIS FOR A SECOND

YOU'RE A JANITOR
NOT SOME SMELLY MINIMUM WAGE JANITOR, NO

YOU'RE A NINJA JANITOR
YOU RUN AROUND AT SPEEDS INCOMPREHENSIBLE TO MANKIND, RUN UP AND JUMP OFF OF WALLS, RUN ACROSS CEILINGS, AND JUMP WHILE IN THE AIR
ALL WHILE BEING A GOOD CITIZEN AND CLEANING UP THE POLLUTION AMERICA DOESN'T GIVE A FLAMING BADGER'S BUNGHOLE ABOUT

YOU WANT ACTION? THIS GAME'S GOT ACTION
AS IF BEING A FLIPPIN' NINJA WASN'T ENOUGH FOR YOU, YOU CAN ALSO BEAT THE HELL OUT OF DIRTY NEVER-DO-WELLS WHICH [SPOILER ALERT] TURN OUT TO BE FRIENDLY CITIZENS WHO WERE CORRUPTED BY THE POLLUTION OF AMERICA

THERE'S FIVE DIFFERENT AREAS AND TWO WAYS TO BE THE BEST AT THEM
YOU CAN EITHER BE JESUS INCARNATE AND CLEAN UP EVERYTHING WITHOUT GETTING HIT
OR YOU CAN GO FASTER THAN SONIC THE HEDGEHOG AND BEAT THE LEVEL AS FAST AS POSSIBLE
I DON'T THINK YOU'RE MAN ENOUGH TO DO IT

WARM UP YOUR BADASS GAUGE IN THE FOREST BY CLEANING UP DEAD FOLIAGE
START REACHING SPEEDS OF "HOLY JESUS" IN THE CITY BY LITERALLY TAKING OUT THE TRASH
HIT YOUR STRIDE IN THE MANSION WHERE THE FAT RICH FARTKNOCKERS CAN'T BE BOTHERED TO CLEAN UP OR SAVE THEIR SMOKIN' HOT MAIDS [WHO ARE ALSO CORRUPTED BY THE EVIL POLLUTION]
BECOME A NINJA JANITOR SCIENTIST IN THE LABORATORY WHERE ALL THE POT-HEADS SPILLED TOXIC WASTE EVERYWHERE
AND THEN IF YOU'RE A BAD ENOUGH DUDE, ENTER THE VIRTUAL REALITY ROOM AND CRY OUT YOUR PUSS BECAUSE THOSE LEVELS ARE BRUTAL

BUT WAIT YOU THOUGHT THERE WAS ONLY ONE CHARACTER? HAHAHAHA OH WOW
THERE'S A GRAND TOTAL OF FOUR JANITOR NINJAS WHO ARE READY TO ANSWER THE CALL TO CLEANING
CLEANING UP CRIME
DUSTMAN, THE BLUE EVERYMAN WHO THE GAME IS MADE AROUND. LIKES BEING A BADASS AND LONG WALKS ON THE BEACH
DUSTGIRL, THE RED FEMALE CHARACTER WHO IS BASICALLY DUSTMAN BUT FALLS FASTER AND HAS DIFFERENT ATTACK RANGES. ALSO WANTS DUSTMAN'S D BUT HONESTLY WHO DOESN'T
DUSTKID, THE PURPLE WONDER CHILD WHO ATTACKS FASTER THAN A DRAGONBALL Z FIGHT AND CAN JUMP THREE TIMES. ONLY DOWNSIDE IS HER JUMPS ARE SHORTER THAN YOUR PINKY FINGER AND HER ATTACK RANGE IS MELEE ONLY. SHE'S ACTUALLY FROM THE FUTURE WHERE DUSTMAN AND DUSTGIRL BANG EACH OTHER
DUSTWORTH, THE BADASS GRANDPA WHO USES A VACUUM AND DOESN'T GIVE A DAMN ABOUT IT. JUMPS HIGHER THAN ANYONE ELSE AND HAS THE BIGGEST ATTACK RANGE BECAUSE OF HIS RAD VAC. SUCKS THAT HE ATTACKS SLOWER THAN A TURTLE IN MOLASSES. HE MAY BE OLD BUT HE HAS TO BE BADASS IF HE'S PART OF AN ELITE TEAM OF NINJA JANITORS

IS YOUR CROTCH THROBBING WITH ANTICIPATION YET? BECAUSE MINE IS
Was this review helpful? Yes No Funny
140 of 150 people (93%) found this review helpful
11 people found this review funny
Recommended
1,408.0 hrs on record
Posted: January 12
I should have written a review long ago. After all, I've played this game for 1,000+ hours and idle'd in its level editor for a few hundred more.

Dustforce DX is the deepest and most technically demanding 2D platformer ever made. It has a momentum based engine where all actions have real weight and consequence, attacks have start-up frames, things are jump and dash-cancellable, and there are tricks measured in how many frames they save. Every level has leaderboards both for score and for raw time, and the community is fiercly competitive and still very active. More importantly, every run on the leaderboards also has a replay embedded. Being able to watch your run (or anyone else's) is not just fun, it's a fantastic learning tool. If that sounds like something you'd enjoy, then keep reading.

Dustforce DX will never hold the player's hand. Several people ragequit the third TUTORIAL, and a wide number of the advanced mechanics and workings of the game are never explained in-game. To really master this game and understand everything in it, you need to know other people who play it and/or engage on the subreddit and IRC channel. Even if you do that and arm yourself with knowledge: this game is HARD. When you think you've finally gotten good and beaten the game, you have only just begun because you unlocked "The Difficults". Honestly even getting that far is going to take you a hundred hours at least, because the only way to unlock new levels is to complete easier levels perfectly. I'll explain...

Dustforce DX has 4 main hub areas of one large world (The Nexus). Each hub has 4 baby levels, 4 easy levels, 4 medium levels, and 4 exceedingly hard levels. Each tier of level above the first is locked by a key, and you earn progress toward keys by playing the levels in the tier below. But the only way to get a full key from 1 single level is to get an SS rank. One S is completion: for cleaning all the dust and defeating all the enemies. The other S is Finesse: for never losing your combo from dying, getting hit, or letting it time out. The game doesn't just reward perfection, it demands it if you even want to see all the stock levels.

Now why did I say stock levels you may ask? That's because the true magic of this game is its INTENSELY POWERFUL level editor. Custom Dustforce Maps (it calls them maps instead of levels) are what keep me playing. This is one of several games where the editor gives you every tool the dev had, letting you make stuff on par with, and often exceeding, the quality of the stock game. You have 20 layers to work with, tons of cool props, almost complete RGB color control and control over the %blend of the color PER LAYER, a ♥♥♥♥ ton of props and emitters to place, several things with transparency for awesome effects, and total control over the music and sound effects at every point. The last sentence is very important since this game has a truly amazing soundtrack. Free control over the music in the editor doubles as a sound test, even if you don't enjoy making maps. The nice thing about the leaderboards and replays is that you can watch everyone playing your map once you publish it. That adds another level of enjoyment to the process, a feature missing from several other games with level editors.

There are almost no restrictions on what you can place anywhere, allowing the free mixing of themes from the 4 hubs if you have the skill to make it work. The game is easily moddable and the community has several killer spritemods available, one even turns a character into Kirby! There are several different classes of mods both for art and for performance, and they are all easy enough to find on the subreddit. Sadly they aren't integrated into Steam like with many other games. The community also has several third party tools available for more detailed stat-tracking, new kinds of competition, and even a cool TAS community.

In conclusion, Dustforce DX is a great game and one of my all time favorites. It's not easy to get into: indeed you will struggle if you go it alone and it's still very difficult even with friends beside you. You'll get what you put into it. We still learn things about this game every week; the engine is just that deep. A lot of the quirks in this game are things you just won't find anywhere else. When I say that there's no 2D platformer with the complexity of Dustforce... I mean it.
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162 of 195 people (83%) found this review helpful
2 people found this review funny
Recommended
3,814.7 hrs on record
Posted: November 27, 2013
This is my favorite game on Steam
Was this review helpful? Yes No Funny
59 of 61 people (97%) found this review helpful
Recommended
540.8 hrs on record
Posted: November 13, 2013
Awesome precision platformer. Tight mechanics, deep move set, smooth flow, great music & visuals, clever level design, custom level editor, leaderboards, perfect for speedrunning. It's safe and accessible for all ages, yet it's depth, difficulty, and mechanics make Dustforce worth buying over Super Meat Boy and other precision platforming "greats". After 500+ hours this game is still fresh and fun, and I have barely touched the 2000+ user made levels. With this kind of depth and replayability, Dustforce is easily worth the asking price! TL,DR: Janitorial Simulator 2014
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172 of 229 people (75%) found this review helpful
97 people found this review funny
Recommended
60.1 hrs on record
Posted: October 10, 2014
How it ends (spoiler)
As you get better in the game your actual house gets dirtier.
Was this review helpful? Yes No Funny
57 of 61 people (93%) found this review helpful
15 people found this review funny
Recommended
1,705.0 hrs on record
Posted: February 9, 2015
A challenging precision platformer with tight controls and a focus on going fast. It's difficult to overcome the original hurdle of learning the game, but has easy and fun levels to teach you the ropes before hitting the more difficult stuff.

I lost myself about 500 hours ago and I don't see myself resurfacing any time soon. ._.
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