100 años después del trágico hundimiento del Titanic, vuelve a descubrir esta épica historia marítima y explora los restos 100 años más tarde.
Análisis de usuarios: Mayormente negativos (28 análisis)
Fecha de lanzamiento: 14 dic. 2010
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Acerca de este juego

Sumérgete en tu submarino a través del profundo mar en 3D hasta los restos del legendario naufragio del Titanic. Navega con tu robot cámara a través de la gran cantidad de cubiertas, habitaciones y pasillos. Descubre tesoros perdidos y riquezas y mejora tu equipamiento para completar las misiones más desafiantes a través de los restos del naufragio.
Con Dive to the Titanic, puedes explorar uno de los naufragios más famosos del mundo en un impresionante detalle en 3D con sonidos y efectos realistas. Al completar más misiones, podrás mejorar tu equipamiento submarino, lo que te permitirá acceder a más partes del naufragio. A una profundidad de casi 4.000 metros, deberás vigilar cuidadosamente el estado de tus baterías y comunicaciones si quieres completar tu misión con éxito y regresar de los restos del legendario naufragio del Titanic.

Incluye:

  • 3 niveles de dificultad
  • Campaña de historia y modo de exploración desbloqueable
  • Un Titanic explorable modelado a la perfección que incluye las cubiertas A-E
  • Efectos y sonidos submarinos realistas
  • Controles del vehículo recreados con precisión y física de aguas profundas

Requisitos del sistema

    Mínimo:
    • SO: Windows® XP / Vista / 7
    • Procesador: Core 2 Duo a 2.0 GHz, AMD Athlon MP (variante multiprocesador o equivalente)
    • Memoria: 2 GB de RAM
    • Gráficos: nVidia GeForce 86xx o equivalente de ATI
    • DirectX®: DirectX® 9.0c
    • Disco Duro: 2 GB de espacio libre
    • Sonido: Compatible con DirectX® 9.0c
    Recomendado:
    • SO: Windows® XP / Vista / 7
    • Procesador: Core 2 Duo a 3.2 GHz o AMD Athlon MP (variante multiprocesador o equivalente)
    • Memoria: 2 GB de RAM
    • Gráficos: nVidia GeForce 9800 GT o equivalente de ATI
    • DirectX®: DirectX® 9.0c
    • Disco Duro: 2 GB de espacio libre
    • Sonido: Compatible con DirectX® 9.0c
Análisis útiles de usuarios
A 7 de 11 personas (64%) les ha sido útil este análisis
174.2 h registradas
Publicado el 1 de mayo
“Dive to the Titanic” Review, 1 May 2015
To make Steam/TML Studio’s “Dive to the Titanic” more enjoyable, I’ve assembled notes from the forum, reviews, game files and my experiences at the (not very) “Easy” level. A fairly difficult game, it becomes more so with each dive. You will become familiar with the parts of the wreck in play and how to pick your way around debris. The game resembles a real dive: long periods of boredom punctuated by moments of terror and triumph. There’s more (or less) to see than you might expect; graphics, while dated, are effective. You must install DirectX 9.0c even if you have newer versions; later DirectX versions do not replace earlier ones. Some report needing to replace their version of Quick Time; an installed is provided. There are no add-ons, patches or updates. I use a modest older laptop with good results. Game specifications are at the end.
Expect to re-map the keyboard; key assignments are often wrong . Don’t immediately change the navigating, camera or claw operating keys or the tutorials in the first two dives will not sense the correct keys. Do any initial key re-mapping such as the number keys from ‘Settings’ in the main menu and fine-tune them later in the game after the tutorial by pressing ‘ESC’ for the menu; you can also use this menu to save a dive in progress. Check all the keys (use the ‘DOWN’ arrow to get to the later pages; click on the key’s assigned value and press the one you want instead. The left mouse button (button 0) does what you expect: in the sub and ROV outside views, click the right mouse button (button 1) then move the mouse to change the view.
There are five dives leading to a free-roam exploration scenario, and three levels of play:
o Easy: for familiarization with the game. A grey visual cue shows the direction and distance in meters to the objectives, in order. There is extra time to look around. Use TAB to pause the game when needed.
o Normal: no visual cues, the battery charge and your range are reduced, so time is more limited. You will need to know where you’re going, how to get there, and what you’re looking for.
o Difficult: for experienced players. Operational parameters (battery, range etc.) are more critical; you have little time to spare.
At the Easy level, just follow the cues. Except on the last dive, you have some extra time to use to explore as you go. At the advanced levels you must plan your dives with increasing care so you know what you’re looking for, where it is, and how to get there. The map will help, but not everything is shown. Deck plans from the Internet help, but some game locations, especially cabins, don’t match the real thing. At the Difficult level you probably stand no chance without having a few practice runs behind you.
For a retailed step-by-step, see http://168.156.125.36/titanic.html
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A 58 de 78 personas (74%) les ha sido útil este análisis
3.9 h registradas
Publicado el 29 de noviembre de 2013
Its so bland, everything about this is bland, even the guy who is constantly (and I can't stress constantly enough) talking to you is a computer generated voice, its not a person saying monotoned lame lines its a computer. the ship you dive down to see resembles the Titanic if the titanic was all one texture and all of the furniture in every room suddenly became nonexistant.
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A 28 de 35 personas (80%) les ha sido útil este análisis
2.1 h registradas
Publicado el 13 de marzo de 2014
The Idea of the game is good but is no real training using the sub, no emergency instructions the game let you die when the oxygen or batteries are getting down (you start underwater), the instructions about how move the sub to specific locations are terrible, no instrumental, no degrees, no angles, no radar, no continous sonar, no scaner, just a compas!. The graphics are from late 90's the game is real terrible.
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A 20 de 24 personas (83%) les ha sido útil este análisis
0.1 h registradas
Publicado el 29 de mayo de 2014
The game will barely even start for me. It just crashes most of the time when i try to start it..

But from what i've seen from it then this game the times it choses to work is not at all far from the regular Simulator games that we see so often (The farming simulator, ship simulator yada yada). And for a game of this type that focuses alot on exploration and realism of a famus shipwreck then you must really focus more into Details and really give you the wanting to continue exploring (Like different furniture in rooms or the water particle effects around you. You also need to focus to make textures on things look really detailed and good, and even for game engines and such existing in 2010 then this looks at most part really hidius (The sub looks rather alright but the game doesn't really focus on the sub now does it?) Not to mention its price tag of 20 Euro!

Just keep away from this game, unlike the other simulators, this one offers no funny gags in horrible physics or funny bugs, its just pure bad looking boredom.
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A 17 de 20 personas (85%) les ha sido útil este análisis
2.8 h registradas
Publicado el 19 de diciembre de 2010
Análisis de preestreno
I think I like this. It's...different. Part sim, part game. You control a submersible, a small roving camera, and claws on each. The game part involves accomplishing certain goals each day before your battery and oxygen levels run out. There are 5 days in the story mode, then it looks like you get a free-explore mode.

The good: They did an excellent job reproducing the Titanic and you get decent touristy lectures from time to time highlighting points of interest.
The bad: The one voice in the game is your navigator and he sounds like Tommy Wiseau. Thick accent, strange cadence. And when you navigate it's only with him telling you a cardinal direction or up and down. He's not familiar with "northwest" I guess. This makes finding your objectives frustrating, given the time limits involved. The jerk won't even give you distances.

If you do play, save regularly, so you can restart a day that goes badly or so you can recover from an occasional crash.

No manual. Shame.
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