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Driven to the brink of extinction on ice-covered wastelands, humankind fights to survive. Battle to survive against gargantuan alien Akrid and treacherous Snow Pirates on the vast and frozen landscape of EDN III. With no allies at your side, the only thing you can trust is your instincts.
Release Date: Jun 26, 2007
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December 11th, 2013


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About the Game

Driven to the brink of extinction on ice-covered wastelands, humankind fights to survive. Battle to survive against gargantuan alien Akrid and treacherous Snow Pirates on the vast and frozen landscape of EDN III. With no allies at your side, the only thing you can trust is your instincts.
Combining a gripping single player campaign and intense multiplayer modes with support for up to 16 players online, Lost Planet is an epic gaming masterpiece. Enormous world maps unfold as players battle across vast snow fields and deserted cities either on foot or in armed, robotic Vital Suits.
  • Intense action - A fast-paced third-person shooter with all the depth, intrigue, and intensity of a science fiction classic.
  • Foot and vehicle based gameplay - Command highly powered armed vehicles and weapons, including transformable snow vessels.
  • Vast environments - Snowstorms, arctic winds, towering buildings and mountains of ice are all stunningly realized as battles occur above and below ground, creating a truly immersive and cinematic event of epic proportions.
  • Battle hordes of colossal Akrid.
  • Command heavily armored Vital Suits.
  • Intense 16 multiplayer action.
  • Enhanced DirectX 10 graphics.

System Requirements

    Minimum: Windows® XP, Intel® Pentium® 4 supporting HT technology or AMD Athlon™ 64 3500+ or greater, 512 MB RAM (Windows XP) / 1 GB RAM (Windows Vista), 8.0 GB free disk space, 640x480 minimum resolution, 256 MB VRAM, DirectX®9.0c / Shader3.0*, NVIDIA® GeForce® 6600 or greater**, DirectSound compatible. DirectX®9.0c, Mouse, Keyboard, Broadband connection (Internet connection required to play.)
    Recommended: Windows Vista™, Intel® Core™2 Duo, 1 GB RAM (Windows XP) / 2 GB RAM (Windows Vista), 1280x720 or higher resolution, 256 MB VRAM, NVIDIA® GeForce® 8600 or greater, Gamepad, Xbox 360™ Controller for Windows®
    * Operation not assured if VRAM is shared with Main Memory.
    ** NVIDIA® GeForce® 7300 is not supported.
Helpful customer reviews
10 of 12 people (83%) found this review helpful
190 products in account
1 review
12.1 hrs on record
A really nice game if you want an action-packed adventure with some environmental exploration and great freedom of approach.

The thermal energy mechanic might take a little while to get used to, but as soon as you wrap your head around it you'll be feeling like a real scavenger, looking around for every container and such, to get that glowing liquid that lets you survive, and you might also want to optimize your ammo usage for that extra survival flavour.

The setting is very fascinating,although its background is too vaguely described.
Enemies are varied and have cool designs, and they are quite aggressive and will swarm you if you're not careful.
Bosses are usually huge and ensue epic battles.

There are some cool weapons, but the best feature is the robots, there are different models that handle differently and have special moves and abilities, very nice. The stronger the robot, the more thermal energy it consumes, so it's all balanced and you gotta be a good player to survive.

The grappling hook is very cool, you can do some nifty tricks with it, too bad that the game doesn't mention them in any way.

There are some collectibles, not sure what they are for since I didn't look for them.

Sniping makes the game easier but I recommend it on some very hard parts of the game, e.g. you on foot vs. 6 robots and 12 soldiers.

It's playable with m&k, very very enjoyable, only the last "corridor" suffers from this layout.

The multiplayer in this version seems to be unusable, what a pity.

Had problems running it in dx10 with my 7870, played it in dx9 without problems, all to the max at 1920x1080.



All in all an excellent shooty-shoot fest with a good japanese flavour that gives it a feel of a lovingly crafted capcom game.

Took me 12 hours to play the campaign on normal, I'm an explorative player though, no point in rushing the experience. So if you're an ocd zergling it will probably last less.
Posted: November 28th, 2013
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9 of 13 people (69%) found this review helpful
462 products in account
37 reviews
0.9 hrs on record
Great game and great story first played on xbox now pc the both the same but this game is much prettier the the xbox and it still feel right to play 9/10 on this game and very big boss fights you will love the boss fights
Posted: November 26th, 2013
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5 of 6 people (83%) found this review helpful
289 products in account
39 reviews
12.3 hrs on record
I like this game a lot. If you like TPS (3rd person shooter) and you are fan of mecha anime, it is game for you. Multiplayer is completely dead.

Story is average with many cliche elements and it's pretty predictable - one man mercenary "army" (aka Rambo) taking down largest organization on planet, yea right.

Graphics is excellent. Use SweetFX too further enchance graphics. Problem - DX10 crashes (Capcom s.cks, many reported that problem) and explosions are super fugly. I really mean super fugly :-/.

Audio volume is lowered when there are cut scenes.

Gameplay is your typical TPS out there, and mecha are very good (except the last one). You can't die in normal because you have so much energy (9999), it's just ridicoulous. Saving grace is that doesn't apply when you are in mecha - then you actually lose energy.

Easily 3/4 of enemies are brain dead. Only threat are NEVEC soldiers and especially mecha but only in larger number. Akrid are joke except in one level (can't remember exactly) when there is huge swarm of big ones which just multiply from ground after you kill them.

Boss fights are from the joke to epic BS like on the last level 11. It is frustrating because of both broken K+M and gamepad controls so you can't properly control your new shining super mecha.

Too bad Capcom comletely ruined this franchise - LP2 is terrible if not played in co-op mode (completely broken boss fights), and LP3 is outsourced c.ap.

P. S.
I don't know why they put two girls (Luka and Basil which are not female names btw) in the game and one of them (Luka) has naked breasts. Come on, action is on frozen planet, it's plain stupid!
Posted: November 15th, 2013
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3 of 3 people (100%) found this review helpful
69 products in account
1 review
0.2 hrs on record
We are seeing games change. They way we get them, the way we hear about them, talk about them, and the way we play them. Lost Planet is one of the figure heads leading this charge of modernisation, albeit in a subtle way. Playable code was available, publicly, a whole eight months before the finished game itself, with multiplayer maps out three months before the final release. These demos attracted a groundswell of positive word of mouth for the game, the likes of which marketing people can only dream of in their very stickiest dreams.
And now, we have the finished game. But is it like getting to spend longer with a good friend, or just an unwelcome house guest you can’t wait to kick out?

Lots of people are using ‘old school’ as a phrase to describe Lost Planet, and they are all wrong. Just because the core game manages to successfully rekindle the feeling of fun many gamers may have forgotten, it doesn’t mean that it apes games of yesteryear. What it does do, and does very well, is to combine elements from other genres, and bring them together neatly. Take, for example, the feel of the game. It’s an action based shooter, obviously influenced by movies. But on some levels, it feels almost like an RPG – even better, it feels almost exactly like starting the RPG half way through – you know, right at the point where the game is getting good, and has just started giving up the best equipment for you to play with...

The weapon set is, on one level, quite basic – Machine gun, Shotgun, Sniper, a couple of futuristic guns, and a selection of grenades - such as plasma to stun, or Disc for precision throwing and large blast radius. The grapple line offers some variation from the norm, but isn’t really utilised that fully, and its use is, for the main part, left to player discretion.
But then you get to the mechs (VR suits), and everything moves up a notch. The VR suits are an open, blank slate of flexible, combat weaponry, not least because they feature customisable weapons - you can lug around different VR weapons, and quite literally bolt on or take off whichever you fancy. You can even fire these giant weapons on foot, which sacrifices a lot of mobility, but the freedom of choice and the chance of a last minute, desperate boss victory far out weight the fact you’ll have to stop to shoot. The VR themselves come in various flavours, from the basic, to those capable of massive jumps, and others that transform from walkers into burrowing tanks. You never get attached to any one particular VR, though, as they are liberally scattered throughout the levels and encourage you to be as promiscuous with their weapons and types as possible.

There’s plenty to overcome with your new toys: The naturally occurring insect-like Akrid monsters, which neatly fit into the implied ecosystem, ranging from minor threats to screen filling bosses, with some that you’ll swear are screen filling bosses, when they are, in reality, only passing cameos. Each and everyone of their varieties wears glowing weak spots, target markers that give you tantalising obvious finishing methods, yet somehow never quite manage to become routine kills.
While the Akrid are by far the best enemies in the game, the other, human opponents - the mercenary styled Snow Pirates, and the military like Nevec forces are obviously designed with care. But unfortunately, their AI script greatly threatens to destroy your sense of immersion, by having them act even dumber than the giant bugs. There are flashes of brilliance from them, particularly on the unlockable ‘Extreme’ difficulty, but more often than not, they simply charge at you so you can shoot them, or stand still while you slaughter them from afar, and are quite the bitter disappointment.
But while the Akrid are the best enemies in the game, they are not the best opponent – that honour goes to the environment itself, the titular Lost Planet. So much more than just a setting, its vicious and hostile nature, whether out on the frozen snowbound surface, or deep below in red hot volcanic caves, sees your surroundings constantly demanding attention and careful management of available heat energy (gained from defeating enemies or stashes throughout the levels) to ensure success. This energy management system, T-Eng, is perfunctory on first play through, largely offering a safety cushion as it replenishes any health lost in combat. But on the higher difficulties, it becomes a much stricter mistress, forcing you into a very tightly timed resource management mindset, where risk and reward are everything, and winning the day by the skin of your teeth has never felt better.

Lost Planet also offers online multiplayer, for lobbies of up to sixteen people, and a smattering of game types, from command post capture to straight out deathmatchs. The eight playable levels offer quite a variation, with some new features – such as underwater sections – and all feature the VR suits on them for player carnage. It’s engaging and fun, with the addition of having to choose an online avatar, and a rudimentary levelling up system bolstering out the mainly stable and lag free games.

Games like Lost Planet always come across as slightly insecure. By being so heavily influenced by Hollywood action movies, they never seem quite comfortable in their own skin, content to stand or fall based on the experience of game play alone. And like people everywhere, they find safety in numbers, always managing to bring along a friend. Now the law of averages says this friend will be annoying.
The friend in this case is the cut-scenes. And oh, yes, my, how they’re annoying.
Lost Planet suffers some truly dire and nonsensical cut-scenes. While hopes were initially high, with Korean actor Lee Byung-Hun being incorporated as your digital avatar Wayne, and Inafune’s obvious love for action and horror movies showing through successfully in his other titles (such as Dead Rising), it was only right to expect a little more. Unfortunately, it’s business as usual.
Lost Planet doesn’t push into new territory with its story scenes, with terrible, shallow characters, who never really have clear motives or reasons, and change sides at the drop of a hat. Plot twists happen quite randomly, seemingly for the sake of it, and all of this is wrapped up in a large bumper hamper of cheap and over the top melodrama.
Lost Planet, judged on its story scenes alone, would cause a lover of American daytime soaps to turn off in embarrassment. Luckily, though, there’s a cracking game lurking in-between these thankfully skip-able nuances. And the scenes themselves aren’t at all necessary for progression; that’s handled by a page of text briefing that clearly outlines what you are about to be doing, and precedes every level.

Lost Planet is a welcome house guest. Challenging without being frustrating, empowering without being patronising, with small, wonderful discoveries, and giant, heart-stopping battles, it creates an amazingly consistent and sturdy game world that feels weighty and real. Lost Planet hasn’t outstayed its welcome, but at the same time, you won’t be asking it to move in.
Posted: December 29th, 2013
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1 of 1 people (100%) found this review helpful
153 products in account
30 reviews
1.2 hrs on record
This game rocks on dxt 10 , ill still rate this game a ten including part 2 .
Men it got a low score , it looks great by looking at the reviews , 10 / 10 lost planet 1 and 2 .
Posted: December 29th, 2013
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