Rogue Empire is an tactical turn-based RPG with randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities! Embark on a quest to heal the 5 kingdoms and understand the mysteries of the First Shadow!
All Reviews:
Positive (23) - 82% of the 23 user reviews for this game are positive.
Release Date:
Jan 19, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although the is not yet finished, several persons asked me to release Rogue Empire in early access.
There is a lot of game play done but more is coming. Also the game still need to undergo several feature and polish builds.”

Approximately how long will this game be in Early Access?

“The game will be in early access for some months. Ideally I hope it to be 2 to 4 months in early access.”

How is the full version planned to differ from the Early Access version?

“My main milestone for the full version is to have the main campaign finished a 100% (lets say currently at 70%).
Other than that there are the following additions planned along the way:
  • Artifacts
  • An additional gear tier
  • More world map events
  • More enemy types
  • More bosses
  • Additional abilities for all the classes
  • More optional dungeons/story arcs

What is the current state of the Early Access version?

“Main general features up to this date:
  • At this time there are 7 races and 4 playable classes
  • Eghoss campaign fully playable to the end.
  • Main campaign complete by 70%.
  • More than 50 different enemies you can encounter.
  • Around 25 abilities for each class.
  • More than 25 usable spells.
  • Around 40 hours of content if you are very good ;)

Will the game be priced differently during and after Early Access?

“Yes. EA supporters will be rewarded for supporting Rogue Empire game before it is fully released.

The price will gradually raise as new content and features are shipped.”

How are you planning on involving the Community in your development process?

“I love community involvement into features and suggestions. The game at its current state would not have been reached if it wasn't for a very active and supportive community.

You can reach me through the steam community hub of the game, social media or discord. I am happy to answer your questions and receive your suggestions.

One thing always to keep in mind is I do need to prioritize feature development. So some good suggestions might not make to the release.”
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Recent updates View all (17)

February 13

New Beta Branch Update 0.8.9-c

IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:

  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release

This branch has logs enabled to be more verbose so that I get more info from you guys when you sent them to me (this might make it a little more annoying if you get an error).

New features:
  • Champions now have 1, 2 or 3 (depending on difficulty) additional spells drawn from a pool that varies on the enemy type, e.g. an archer has a specific pool of possible extra abilities and in a similar way a fire oriented caster will have specific possible extra abilities.
  • 'D'drop hot key has been added to the inventory.
  • Swap weapon key (default W) now also works on the inventory.
  • Added several new monsters.
  • Several enemies now have a disarm ability. Different weapon types have different chances of being disarmed when you have them (smaller weapons like daggers are harder to disarm for example).
  • Added wind shield spell (gives chance to make ranged physical attacks miss).
  • Added toggle to enable or disable battle texts on top of character.

Bug Fixes:
  • Improved in game log sizes, memory management and cpu use.
  • Dropping items in the inventory now auto selects the nearest item next to the one dropped.


Balance changes:
  • Crossbows and muskets have had their energy use reduced by 35%.
  • Some skills now are more strategically used by the AI. Also some other beneficial skills will be cast on friends too. I will extend this to more and more abilities as I have time.
  • Reduced food drops as they are to plentiful with the new healthiness system.

Other changes:
  • Inventory and merchant windows default behaviors on click where changed to double
    click to avoid accidents.
  • Swapped the +to hit and + to damage in the item name to put it in the orders that games of the genre and d&d have.

For the next beta patch I am going to focus on new word map side dungeons and hopefully on improving the quest system and UI (I am about to move so this might take a little longer than the usual 1 week).
Next beta patch should be the last before merging this into the main/default build and upping the game version.

Happy dungeon crawling! :steammocking:
GW
3 comments Read more

February 5

New Beta Branch Update 0.8.9-b

IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:

  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release

This branch has logs enabled to be more verbose so that I get more info from you guys when you sent them to me (this might make it a little more annoying if you get an error).

New features:
  • Added swap actions capabilities to the action bar.
  • Separated resistance into sub categories and re balanced it.
  • Added resistance gear.
  • Upgraded food system and balanced game accordingly. More info Here.
  • Added randomize race and class buttons when starting a new game.
  • Shape shifted druids now have unique attack animations.

Bug Fixes:
  • I think I fixed all issues with the action bar.
  • Improved inventory performance.
  • Fixed beta build bug where levels would regenerate under certain conditions.
  • Fixed bug where enemies would not attack the character if on an open chest


Balance changes:
  • Balance: With the new resistance gear, none physical resistance rating growth by attributes was reduced by 75%.
  • Balance: Warrior's Focus blow miss chance has been increased slightly.
  • Balance: Enemies got theirs hit points increased by 20%-30% and their regeneration decreased by 50%
  • Balance: Item drop rate increased by ~15%.
  • Balance: Low tier enemies now upgrade their weapons (doing more damage) after certain amount of levels when they appear on later dungeons.
  • Balance: Assassin's stealth is now weight dependent instead of armor mitigation dependent. This is triggered after going over the 70% armor ratio. The idea is give the chance make a heavy armored assassin but with less consumables because of weight vs a less armored assassin with more consumables/situational tricks.

Other changes:
  • Renamed keys to reflect what they open.
  • Movement should be a little smother.


Happy dungeon crawling!
GW
2 comments Read more
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About This Game

The shadow came, destroying everything in its way! Every kingdom in Ethistos was loosing ground and lives. When all seemed lost... the First Shadow disappeared! Where? How? No one knows... But the marks of their coming still linger across Ethistos!

Rogue Empire is an tactical turn-based RPG randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!

Embark on a quest to heal the world of Ethistos and unveil the mysteries of the First Shadow!

Key features:
  • Randomly generated dungeons, items and events! Play again and again!

  • Unique class building based of Trading Card Games concepts.

  • Many unique bosses to defeat!

  • 7 races and 5 distinct classes to choose!

  • A huge map with exploration events, side quests and story!

  • Soul essence: Dying will provide you with valuable soul essence, used to unlock perks and new options for your next adventures!
  • A beautifully illustrated story with multiple endings!

    System Requirements

    Windows
    Mac OS X
    SteamOS + Linux
      Minimum:
      • OS: Windows Vista, 7, 8, 10
      • Processor: 2 GHz
      • Memory: 1 GB RAM
      • Graphics: 800x600 minimum resolution
      • Storage: 1 GB available space
      Minimum:
      • OS: Mac OS X 10.5.8 or better
      • Processor: 2 GHz
      • Memory: 1 GB RAM
      • Graphics: 800x600 minimum resolution
      • Storage: 1 GB available space
      Minimum:
      • Processor: 2 GHz
      • Memory: 1 GB RAM
      • Graphics: 800x600 minimum resolution
      • Storage: 1 GB available space

    What Curators Say

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