Take control of a range of different machines and operate them in a unique environment. Each new game generates a new world, and it is yours to develop: Dig and build anything, anywhere! All machines have been carefully modelled down to small details.
Recent Reviews:
Mostly Negative (10) - 30% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mixed (84) - 64% of the 84 user reviews for this game are positive.
Release Date:
Jul 28, 2017
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to include the community in the last state of development of Machine World 2. The time in Early Access will primarily be used to create more missions and blueprints for use in the game, and the community will get to decide which direction we take the game and the missions in.
Of course, we will also further optimise the game, continue to improve features and fix any issues the community may find.
The community will also get to vote on possible future features: VR or Multiplayer. These are "bonus features" and will be implemented if the game becomes a success.”

Approximately how long will this game be in Early Access?

“We aim for around 6 months depending on community feedback and requests.

However, the "bonus features" might influence the time table. If (for example) the community feels multiplayer would need more fine tuning or testing. But our goal is to have MW2 exit early access within the indicated time frame.”

How is the full version planned to differ from the Early Access version?

“During Early Access, we intend to add more content to the game, as the majority of our development time has been spent creating a solid framework, created machines and the procedural terrain and building engines.

Since the mission system is flexible, and the game allows for players to create content in the form of blueprints, we want to involve the community in the creation of content for the game.
What type of missions would you like? Are there more types of parts you would like to see? Feedback on these things will dictate what direction the game will take in the coming months.

Depending on success in Early Access, we have a roadmap where the community will get to vote on two bonus features: Multiplayer or VR. Both have support in the game but require additional development time.”

What is the current state of the Early Access version?

“The Early Access version has been extensively tested, so it is stable and will function as intended. It is baseline feature complete and is reportedly very enjoyable in its current state.”

Will the game be priced differently during and after Early Access?

“Yes, we will likely increase the price after Early Access.”

How are you planning on involving the Community in your development process?

“We have already had a high community involvement on our own website for the last 5 years. We plan to continue this presence both on our website and the Steam community hub.
We will engage in discussion with the community and ask for feedback, ideas and requests. We will then attempt to incorporate this feedback in the continued development.”
Read more

Buy Machine World 2

 

Recent updates View all (19)

October 20

0.1.5.4 - Roads

Greetings,

You have all requested a quick and easy way to flatten larger areas. We listened, and that function is now in the iterative build.
It is found in the PDA under the building (cone) tab, and is the last icon in the row (arrow flattening ground).

Basically it allows you to set two points, a width (4->10 meters right now) and then automatically flatten the area between those two points, with a preserved incline between the points.

Of course, this does not replace the plans for actual road building, but is a quick and easy way for you to process larger areas for building or transport.

Besides that we are continuing tweaks / fixes.
As always, your feedback is most welcome!

Best regards,
Daniel
0 comments Read more

October 13

New version - system upgrade

Greetings,

We have been hard at work upgrading various systems that MW2 rely on. This is to reduce problems going forwards as well as reducing the few rare but severe problems that a few of our users have encountered.

So, both the default and iterative branches have now received updates. If you opt in to the iterative beta branch (right click MW2 in Steam and select the betas tab, opt in to "iterative"), you will receive a fairly big update.
This will move to the default branch as well within a few days.

As always, we value your feedback and comments as we continue work on MW2.
Have a great weekend!

Best regards,
Daniel
1 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Take control of a range of different machines and operate them in a unique environment. Each new game generates a new and fully dynamic world, and it is yours to develop: Dig and build anything, anywhere!

All machines have been carefully modelled down to small details. They all have opening doors and hatches, switches that control fully simulated systems, and have realistic physics models. You climb into and onto the machines, watch battery and fuel levels, follow realistic procedures that mimic the real machines. Our goal is to make you think of these machines as your own.

What you choose to do is up to you. Machine World revolves around Blueprints, which are generated by us at Trino and by players. Blueprints challenge you to build certain structures, and can have time and fuel limits. But if you just want to develop your own buildings in your own world, you can. In a sense, that is what it is designed to do. Machine World is about total, creative freedom.

Features

  • 16+ unique, fully modelled machines (14 currently unlocked, with more to follow)
  • Component modelled machines. All systems are discretely system modelled, including engines, fuel tanks/pumps, batteries, gear boxes, etc. This means that under the hood, the game simulates these systems interacting individually, which will allow us to add system failures and resource management to the game.
  • Fully deformable terrain. Dig and deform anywhere, without limitations. Dynamic (and removable) trees, rocks and debris.
  • Dynamic water simulation. Takes the dynamic terrain into account and simulates various wave behaviours in real time based on weather and wind.
  • Unlimited number of worlds, procedurally generated on demand (based on real world erosion and other terrain factors).
  • Large catalog of construction parts and materials, including lighting, windows, doors, etc.
  • First person oriented, and you can enter buildings you create and install lights, etc. (Furniture will arrive during Early Access).
  • A labor of love. We love machines and creativity.

Controller and Joystick support

Gamepad or dedicated joystick(s) recommended, but mouse and keyboard can be used.

About Trino Games

We are a small team of developers with a genuine fascination for machines of all kinds. Machine World 2 was mostly developed by two people, supported by a wider network of specialists and consultants. We are community and player oriented and try to interact as much as possible. Your ideas and feedback are important, so please do not hesitate to get in touch through our forums or social media channels.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista or 7
    • Processor: Core 2 Duo
    • Memory: 6 GB RAM
    • Graphics: Shader Model 2 512 MB
    • Storage: 6 GB available space
    • Additional Notes: 64 bit system required
    Recommended:
    • OS: Windows 8 or later
    • Memory: 6 GB RAM
    • Graphics: Shader Model 4 1GB
    • Storage: 6 GB available space
    • Additional Notes: 64 bit system required
    Minimum:
    • OS: OSX Mavericks
    • Processor: Intel Core Duo
    • Memory: 6 GB RAM
    • Graphics: Shader Model 2 512 MB
    • Storage: 6 GB available space
    • Additional Notes: 64 bit system required
    Recommended:
    • OS: OSX Yosemite or later
    • Processor: Intel Core Duo or better
    • Memory: 6 GB RAM
    • Graphics: Shader Model 3 1GB
    • Storage: 6 GB available space
    • Additional Notes: 64 bit system required
Customer reviews Learn More
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Show graph
 
Hide graph
 
Filters
Showing 66 reviews that match the filters above ( Mixed )
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...