Command the Gods, strategically position your forces, and unleash divine powers to defeat your foes in the new turn-based strategy CCG from the makers of SMITE and Paladins!
Recent Reviews:
Very Positive - 80% of the 30 user reviews in the last 30 days are positive.
All Reviews:
Mixed (940) - 65% of the 940 user reviews for this game are positive.
Release Date:
Sep 12, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strongly believe in working closely with our community to make great games. Being available on Steam in Early Access allows us to engage our community to help make Hand of the Gods great.”

Approximately how long will this game be in Early Access?

“We patch the game very frequently, and you will see it improve as additional content is added consistently over time. We will officially launch the game once we feel it is ready. All of your progress and purchases will be carried over from the Beta (Early Access) into the full release.”

How is the full version planned to differ from the Early Access version?

“We are adding tons of content with every patch. By the time the game goes live, players can expect a host of awesome new Cards and in-game content.”

What is the current state of the Early Access version?

“We are still very much in Beta and iterating on ideas and player feedback. We have frequent patches so players can expect the game to continue evolving throughout the Early Access period.”

Will the game be priced differently during and after Early Access?

“No, Hand of the Gods will always be Free-to-Play.”

How are you planning on involving the Community in your development process?

“Hi-Rez Studios prides itself on working closely with our Community to make our games great! Give us feedback on our Official Forums or Reddit. Complete the surveys we frequently send to the Beta community. And follow the dev team's progress via Twitch, Youtube, and Twitter.”
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Recent updates View all (19)

January 9

Open Beta 0.37 Patch Notes – Chaos in Rome



It's Chaos in Rome! Discordia is the latest Goddess to join Bellona's Army, along with three other new cards, five reworks, and a new Gauntlet Rotation.

New Cards
  • Discordia (Roman)
    • Ranged Unit, 4 Mana, 3/3, Rare
    • Warcry: Swap your hand with your opponent’s.
  • Insight (Hindu)
    • Spell, 3 Mana, Epic
    • Replace your Leader Ability with: Discover a card in your deck.
  • Mana Burst (Chinese)
    • Spell, 1 Mana, Rare
    • Deal damage equal to your opponent’s unused mana.
  • Transmute Dead (Mayan)
    • Spell, 2 Mana, Rare
    • Discard a card and spawn a 4/4 Crazed Zombie
Reworked Cards
  • Celestial Armor (Egyptian)
    • Cost increased from 3 to 8.
    • Select a friendly unit. Whenever it is targeted, spawn a 4/4 copy of it.
  • Kraken (Greek)
    • Now a Spell Card
    • 3 Mana
    • Replace your Leader Ability with The Kraken!
  • Poseidon (Greek)
    • New Ability: Warcry: Return all enemy units on Poseidon’s row to their owner’s hand. Add a random god to your hand for each returned.
  • Sacrifice (Egypt)
    • Cost increased from 2 to 3.
    • Kill a friendly unit and add two copies of it to your hand.
  • Void Zone (Mayan)
    • Moved from the Hindu pantheon to the Mayan pantheon
    • 4 Mana
    • Silence all enemies adjacent to either Summoning Stone.
New Gauntlets
  • Weekday Gauntlet 1: Colossal
    • Decks can only include cards that cost 5 or more. Players start with 5 mana.
    • Rewards: 2 core packs, 100 favor, Cutesy Merdusa.
  • Weekday Gauntlet 2: Marksmanship
    • Players can only queue with decks that have Spells and Ranged units. No melee units are allowed.
    • Rewards: 2 core packs, 100 favor, Cutesy Izanami.
  • Weekend Gauntlet 1: Triple Threat
    • Map includes only three rows of playable tiles. All normal decks allowed.
    • Rewards: 3 core packs, 150 favor, Cutesy Neith.
  • Weekend Gauntlet 2: Pantheon Wars
    • Players can only queue with decks that have ALL Egyptian or Chinese cards. All other pantheons are not allowed in this queue, nor are neutral cards.
    • Rewards: 3 core packs, 150 favor, Cutesy Bastet.
Bug Fixes
  • Accensus can no longer move through blocked paths to hit a unit.
  • Added a tooltip for the reincarnated version of Tribute of Stone.
  • Fixed an issue where cards would occasionally get stuck in hand.
  • Fixed an issue where Leader Abilities would not work after using Nox’s Warcry.
  • Fixed an issue where Ra’s Leader Description would get cut off on lower resolutions.
  • Fixed an issue where Silence would not affect Spartan, Osiris, and Pillar of Fortitude.
  • Fixed an issue where the Turn Timer could could get stuck and lock players out of action.
  • Player names no longer stay on screen when conceding a game from the Menu.
  • Sanctuary now properly prevents poisoned units from dying.
  • Updated Bakasura’s card text to properly reflect his Warcry.
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December 13, 2017

Open Beta 0.36 Patch Notes – Warrior’s Way



Open Beta Patch 0.36, Warrior’s Way, introduces 4 new cards along with 6 reworks and some quality of Life improvements.

New Cards
  • Champion’s Bluff (Greek)
    • Spell, 4 Mana, Epic
    • Both players spawn the highest costed unit in their hand.
  • Erlang Shen (Chinese)
    • Melee unit, God, 4 Mana, 4/4, Rare
    • Warcry: Replace all Crescent Blades in your hand with Three-Bladed Spears.
    • Three-bladed Spear: 1 Mana, Deal 2 damage to a unit.
  • Juggernaut (Neutral)
    • Melee unit, 7 Mana, 4/8, Epic
    • Whenever this unit kills a unit, it can move and attack again.
  • Neutralize (Norse)
    • Spell, 4 Mana, Rare
    • Set the attack and health of all units to 2.
Reworked/Changed Cards
    • Ganesha - Pillar of Life (Leader Ability)
      • Heal a random friendly for 1 at the end of your turn. Pillar of Life is destroyed at the start of your next turn.
    • Bakasura (Hindu)
      • Mana Cost Increased from 3 to 8.
      • Attack increased from 3 to 5.
      • Health increased from 3 to 8.
      • New Ability: Warcry: Kill a friendly unit and gain attack equal to its cost. Afterlife: Spawn a 3/3 Avatar.
    • Bolster (Roman)
      • Select a friendly unit. Set all friendly unit’s health to match the target’s.
    • Cataclysm (Egyptian)
      • Stun enemy units in a 2x2 area and leave lava in tiles with no units.
    • Dying Wish (Egyptian)
      • Mana cost increased from 1 to 2.
      • Kill a friendly unit and spawn a random unit from your deck that costs up to 2 more.
    • Osiris (Egyptian)
      • Mana Cost increased from 8 to 9.
      • Attack increased from 4 to 7.
      • Health increased from 4 to 5.
      • New Ability: At the end of your turn, spawn a random unit with Afterlife from your Graveyard.
    • Spartan (Neutral)
      • Attack increased from 2 to 3
      • Health reduced from 6 to 5
      • New Passive: Whenever Spartan kills a unit, spawn a random unit that costs 2 and give it Charge.
    New Gauntlets
    • Weekday Gauntlet 1: Spell Lock
      • Decks can not contain any Spell Cards.
      • 5 Wins Rewards:
        • 2 Core Packs
        • 100 Favor
        • Cutesy Sol Avatar
    • Weekday Gauntlet 2: Mortality
      • Players can only use decks that include only cards from the Neutral Pantheon.
      • 5 Wins Rewards:
        • 2 Core Packs
        • 100 Favor
        • Cutesy Medusa Avatar
    • Weekend Gauntlet 1: Entrenched
      • The map contains two rock formations that block unit movement.
      • 5 Wins Rewards:
        • 3 Core Packs
        • 150 Favor
        • Chef’s Special Avatar
    • Weekend Gauntlet 2: Prodigal
      • Players can only create decks that contain Rare, Epic, and Legendary Cards.
      • 5 Wins Rewards:
        • 3 Core Packs
        • 150 Favor
        • Cutesy Freya Avatar
    • Only decks created from your collection and meeting the deck requirements will be eligible for use in the Gauntlet. This must be done before entering the queue.
    • Rewards will be granted to players who achieve 5 wins.
    • Monday at 5am EDT – Friday at 5am EDT players will be able to access two weekday gauntlets.
    • Friday at 5am EDT – Monday at 5am EDT players will be able to access two weekend gauntlets.
    • After a player has won or lost a specific gauntlet type, they will not be able to enter that same gauntlet again until the daily cooldown resets at 5am EDT.
    General
    • New Feature: Drag and Drop
      • Players can now drag and drop units from their hand to the board. Cards with castable states, such as spells, still require the player to confirm the action.
    • Improved Starter Decks
      • The Greek, Egyptian, Norse, and Roman starter decks have been improved for new players. No rarities have been adjusted, but all players will now receive two copies the following cards for free:
        • Ares (Greek, Common)
        • Apollo (Greek, Rare)
        • Bacchus (Roman, Rare)
        • Bastet (Egyptian, Rare)
        • Dune Guardian (Neutral, Common)
        • Fenrir (Norse, Rare)
        • Shackle (Roman, Rare)
        • Teleport (Greek, Common)
    • Improved Ability/Spell Targeter
      • The color highlight when targeting units, tiles, or Summoning Stones has been adjusted from Purple to Gold to better indicate to players what is being targeted.
    • After a player has won or lost a specific gauntlet type, they will not be able to enter that same gauntlet again until the daily cooldown resets at 5am EDT.
    Balance
    • Charge (Norse)
      • Units affected by charge can no longer target summoning stones on the turn it is played.
    • Empower Dead (Mayan)
      • Mana cost reduced from 3 to 2.
    • Isis (Egyptian)
      • Warcry now grants Afterlife to Isis as well.
    • Sanctuary (Greek)
      • Mana cost reduced from 3 to 1.
    Bug Fixes
    • CONSOLE - Thunderdome arena now properly displays the back button callout.
    • Deck Tracker now properly reflects units generated by Hades ability.
    • Fixed an issue where some card images in the Deck Editor were not properly filling their containers.
    • Soul Bind will no longer kill attached units if one is recalled back to hand.
    • Stealthed units will now properly take damage from Fire Tiles.
    • Zabin Scout no longer generates a Zombie from enemy unit deaths.
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About This Game



“Hearthstone and X-Com combine” - PCGamesN

Collectible card games and turn-based strategy collide in Hand of the Gods: SMITE Tactics! Wage divine war by summoning the Gods to a full 3D battlefield. Move your forces into position, then unleash divine powers to defeat your foes. Can you Command the Gods?

DIVINE BLEND OF CCG AND TBS
It’s not what cards you play – it’s where you play them. Dominate the battlefield with your tactical brilliance, positioning units for maximum effect.

BRING YOUR CARDS TO LIFE
You can’t contain a God in a flat, 2D card. Drag your cards onto the battleground and watch the Gods come to life in rich 3D.

UNREAL ENGINE 4 POWERED
Experience stunning 3D graphics, with FX and animations made possible by Unreal Engine 4.

COMMAND THE GODS
Which Pantheon will you lead into battle? Build your army from the legendary Gods of Greek, Roman, Norse, Chinese, and Egyptian mythology.

FREE-TO-PLAY
It’s free to play Hand of the Gods – and we’ll give you 4 Core Card Packs to open FREE when you finish the tutorial.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows® Vista (64 bit)
    • Processor: AMD A8 / Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R7 / Nvidia Geforce GT 710 or equivalent
    • DirectX: Version 11
    • Storage: 15 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows® 7 (64 bit)
    • Processor: Intel Core i5 2330 (4 core, 3.0 GHz)
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 555 or better
    • DirectX: Version 11
    • Storage: 15 GB available space
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