Just One Line is a fantasy RPG gamebook-like indie game heavily focused on choices and their consequences, in which you may compete with other players in an interactive leaderboard. Create different adventurers and embark on epic quests, unlocking new contents for your next playthroughs.
All Reviews:
Positive (28) - 85% of the 28 user reviews for this game are positive.
Release Date:
Jul 10, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a very small self-funded dev team and we started to develop Just One Line, full-time, 18 months ago. You can think of Just One Line both as a software container –a framework– and a collection of quests, playable characters and equipment –the contents–. The game framework is nearly feature complete and we have an enjoyable content pack ready to be played. However, this content pack has to be expanded quite a lot and the framework itself must be polished and fine-tuned. Here enters the Early Access!
Your help is invaluable to us because, to be completely honest, we need to:
(1) Expand our community. We crave for players' feedback and we are not getting enough yet (can't never get enough of!). We could keep going on our own, we have set our ideas and milestones… but what is the use of a video game that only appeals to its own creators? Come and join our dev-family!
(2) Complete the game faster. Game development must be taken seriously. We do and we have our plan to share with you. We have put a lot of effort in the development process so far and we would love to keep doing so! If we don't go Early Access now though, the development will suffer and slow down. We are a self-funded team and we would love to grow bigger (both in terms of working time and employees), we need your help in order to expand our team and/or to continue to work full-time on the project that we love and that - we are sure - you will love too.
(3) Improve what we already got. We aim to deliver the best, high-quality, contents possible and we need your help for extensively test any aspect of the game. Also, our game is text-intensive and we have to ensure that the localization and the writing style are on point.
(4) Get more out of the game. With your help, we hope to add new features and contents, and also take unanticipated directions as the game development approaches the full game release. We want to bring User Generated Contents into our game and you are the only one that can make it possible.”

Approximately how long will this game be in Early Access?

“We expect to roll out the full game in 9-12 months. To be honest, it could take a bit less or much more depending on how much we stick to our original plan and how much we, as a team, may grow thanks to your help.
To complete what we planned in terms of contents and core features it would take 9-12 months. We would also love to explore new ideas and mess around with yours in order to make the game most enjoyable. However, that could potentially result in delays.”

How is the full version planned to differ from the Early Access version?

“During the Early Access we will address a number of issues, create more contents to add longevity and improve the gameplay overall.
  • The quest pack will be expanded with new quests. The starter quests might be improved with new story-paths. The more choices have consequences within the same quest or any other quest, the better!
  • Localization issues will be addressed and new languages support will be added.
  • The underlying plot, based on the lore of the game, that spans over the entirety of the core quests will be expanded and possibly new quests based on it will be added if the users likes this idea.
  • We would like to add skins and variants to the equipment system if we reach the consensus of the community.
  • Steam Workshop! We have planned to allow user to create contents such as skins and variants of armors and weapons and we would love to release the quest editor to the users so that they can submit their own quests. Basically, you may think of the quest editor as a level editor.
  • The quest system will be improved and some features might be added if the community finds them appealing.
  • We would like to test some sort of timed, score-based, online competition events. Both solo and grouped (by game profile, or other parameters) competitions.
  • Sound effects will be improved and more background music will be added.
  • The user experience and text readability will be improved.
  • Support to GNU/Linux (Steam OS) will be added. Support to MacOS might be added as well.
  • The online leaderboard will be improved.
  • Trading Cards will be added to the game and Steam Inventory systems could be added as well.

Please Note: we are not planning to and will do our best to avoid game saves to become incompatible over time or to wipe the online leaderboard. Should it be the case, we will give the users prior notice and try to work out the best solution possible to avoid any unexpected data loss.”

What is the current state of the Early Access version?

“The game version we have submitted to the Early Access is fully playable and has been thoroughly tested. The game framework, or engine if you will, is nearly feature complete. It includes:
  • Adventurer (character) creation and customization.
  • Quest system.
  • Combat system.
  • Relationship and reputation systems.
  • Titles system.
  • Immersive/Non-Immersive game modes.
  • Adventurer progression system.
  • Equipment system and shop.
  • Online global leaderboard.
  • Offline local leaderboard.
  • Game options.
  • Multiple game profiles.
  • Cloud saves.
  • Achievements.
Contents:
  • 10 quests
  • 4 races (3 currently playable).
  • 10 classes (6 currently playable).
  • Equipment (80+ shop items).
  • 5 locations.
  • Aesthetics (3000+ unique combinations).
    The main focus of this Early Access is to increase the game longevity: the quest pack will be expanded as the game development goes by. User created quests will be added via Steam Workshop to a separate set of quests.
    About the plot: Even though the game will feature a main story, it will only emerge as more quests are added to the game. The main story is already referenced by other quests in the game at the moment. Eventually, one or more playable quests about the main story will be added to the game; until then, the players must think of the quests as tasks -or help requests- from the people of the Kingdom, each somehow linked to many others (by cause-effect relationship) sharing the same game lore and background but not the same main story, as a traditional gamebook would. The adventurer is not (yet) a "chosen one", but rather a lad/lassie seeking his or her fortune!

Will the game be priced differently during and after Early Access?

It will be raised when the game leaves the Early Access.
We believe it should be a privilege to be a part of the early adopters of the game, but we all know that Early Access games are –often– not as polished and bug-proof as full games. In addition, contents and game longevity are going to increase with time and it would not be right to charge Early Access and Non-Early Access users for the same amount.”

How are you planning on involving the Community in your development process?

“Since the community IS the pillar of our Early Access release, we will be listening to each and every praise and complaint. We can't wait to hear your voice, have your feedback and fine-tune our development plan as both you and we see fit.
We will be intensively using the Steam forums and, possibly, our own forums. We will also set up a public roadmap on Trello and/or Reddit. The community will be able to upvote and submit new ideas. We, as the game developers, will try to maintain the original video game identity and make sure to do things in the proper way.
The community will also play a key role in the Workshop when we add user generated content support to the game. We can't wait to get you all involved in the 'making' of the game contents and quest library!

Join Us, Adventurers! Embark on the greatest quest of all time!
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Recent updates View all (27)

September 30

Dwarfs, Linux, Quests and more! (Patch 0.11)



Greetings fellow Adventurers!

Not long ago we released a new quest and it was a big deal... Get ready to be definitely thrilled now. Unsheathe your weapons, prepare your spells, disguise yourselves and join us for a drink at the Tavern! Today's patch is huge, in fact, it is the biggest we have ever published so far.

A new race is now available: the Dwarf! In fact, this update mainly revolves around Dwarfs.

Here is the Patch 0.11 complete changelog:

Game Port
  • GNU/Linux (thus SteamOS) version is now available!

Unlocks
  • Race: Dwarf.
  • Background: Herald.



New Quests
  • "Un-arranged" Marriage.
  • Alchemical Supplies.

Time-rifted Quests
(Quests already in the game that are revamped with new branches and/or randomly occurring side events)
  • Trouble with Bandits.
  • Laments in the Cemetery.
  • Rats in the Basement.

Location
  • Dwarven Entrance.

Titles and Achievements
  • 4 titles.
  • 2 new achievements. ("Snooper!" and "Trickster")

Game Items
  • 3 beards.
  • 2 skins (Constable armor and Arquebus)
  • 1 variant (the Pickaxe)

Bugfixes, Changes, Misc
  • In-game credits updated.
  • The bulletin tab is now first in the innkeeper window.
  • Quests in the diary are now listed from top to bottom.
  • Many typos fixed and minor text changes (Dragon, Dragon Hunt, Laments in the Cemetery, Goblin Invasion, Fallen Brother).
  • Leaderboard: rank values fixed.
  • Adventurer rotation in the paperdoll (creation menu) now resets properly when the player changes race.
  • Shop: changing skin/variant right after a shop notice (not enough gold, etc) resulted in unexpected behaviors.



See you all in the Tavern, Adventurers!
- The King's humble servants.
0 comments Read more

September 14

User Generated Contents



Greetings Adventurers!

JOL Studios is very glad to make its biggest announcement since our early days here on Steam as a Steam Early Access title. We are talking about: User Generated Content (or UGC)!
We've been teasing and hinting about UGCs for Just One Line since the beginning but today we want to give you a little more details on what you can expect from them. As of 2018(*), you -Adventurers- will be able to exploit the Steam Workshop for:
  • Quests: create your own adventures and have others have fun playing them as well!
  • Skins: create new textures for weapons and armors in the Armory.
  • Variants: create new 3D models for weapons and armors in the Armory.

About Skins & Variants: we will publish brief technical guidelines to help you create contents the right way. Your content will be voted by the Community and the most unique and upvoted will be included in the game.



About the Quests: you will be able to create your own stories. This will be possible thanks to a software we call Quest Editor! This powerful tool will be feature-complete as the one we currently use to create the main quests but it will be much more user-friendly and it will come with a set of new features specifically designed for the Community... Get ready to share your adventures with all the Adventurers in the Kingdom!
You will be able to:
  • Create brand new stories.
  • Make up your own characters: tustworthy allies or fearsome enemies?
  • Write about new and extraordinary locations.
  • Create events for the player to take part in.
  • Choose what to check when branching your storyline (attributes, relationships, race, background, gender, etc!).
  • Choose the consequences for the player's actions!
  • Add traps, fights and (de)buffs!
  • Link your quest(s) with other player's quests or with your previous quests. Create follow-up quests (or prequels).
  • Make the game remember about specific events during your quests.
  • Set a privacy level for each quest you make. This will let you choose whether to allow other players to reference your quest or not.
  • Use an in-tool feature to play-test your quest long before submitting it in order to fix bugs and make sure it is fun to play.
  • Create alternative stories (branches) for already published quests.
  • Tag and filter quests by genre/setting/age rating/language/etc once they hit the Workshop.
  • Lastly, you will be able to submit the quests to the Steam Workshop of course. The best and high-quality quests -by JOL Studio's approval- will be added to the game and the Community will be able to rate them.


The best thing about the Quest Editor is that it will be completely free for anyone with a Steam copy of the game!
Last but not least, content creators may even make a profit out of their Steam Workshop items.

Before we sign out we would like to talk a bit about an upcoming patch. We are going to release a big content update in the near future. You can definitely expect it to be big, it will be a Time Rift update (3 quests) + Quest Pack (2 new quests), and it will include other contents as well, so... stay tuned!
Lastly, JOL Studios is going to participate as exhibitor in Modena Nerd 2017, an Italian trade show taking place on September 16-17. Be sure to follow us!

For the time being, this is all, Adventurers! If you want more details please visit our Community Hub or come and join our Discord to have a chat with the devs!

- The King's humble servants.

(*) Early alpha releases might come before.
3 comments Read more
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About This Game

Just One Line is a fantasy RPG gamebook-like indie game heavily focused on choices and their consequences, in which you may compete with other players in an interactive online leaderboard.
Create different adventurers by choosing their races and backgrounds and embark on a variety of epic quests: each adventurer will progress by increasing his/her renown and relations with the factions of the Kingdom thus unlocking new races and backgrounds for your next playthroughs.



Even though the core game experience is a text-adventure 2.0, anyone, of any age, who likes fantasy RPGs or books should give it a try. In fact, Just One Line has many great features appealing to a broader audience:

  • CHOICES MATTER
    A lot of games say so, but a few truly mean it. Most of the quests in Just One Line are linked together and have different story paths according to your race, background, attributes and, more importantly, choices made in previous quests.
  • ENDLESS GAME EXPERIENCE
    The video game itself is a framework upon which countless quests may be created and played. By exploiting user generated content and partnering with writers, Just One Line could potentially provide ever-growing contents!
  • YOUR ADVENTURER, YOUR STORY
    Create your adventurers as you see fit. Start by choosing a race and a background, follow up with some aesthetic customization and finally shape him/her into a valorous hero or a ruthless villain. Their morality and honor changes according to your in-game choices.
  • WILL YOU BE THE BEST?
    When you resign your adventurer you can compete with other players in the online leaderboard to be the most renowned/good/evil/rich(/whatever!) adventurer of the Kingdom!
  • HIGH REPLAY VALUE
    Each quest has choices, or even entire story paths, only available after certain conditions are met and/or depending on previous quests’ choices! Every time you play with different adventurers, the story changes.
  • ALL ABOUT IMMERSION
    We feature a unique set of locations with a fancy toon graphics and a mesmerizing OST to aid your imagination when embarking on epic quests. You will be amazed!
  • SHORT STORIES, DEEP STORIES
    We believe that wall of texts are not needed for engaging desktop players. Quest telling is rich and thrilling yet not too darn long.
  • INNOVATIVE YET CONSERVATIVE
    The concept of our game is a breath of fresh air! However, you can expect everything a role-playing gamer has come to know and love: races, classes, skills, magic, powerful weapons and armors… Oh! And dragons, zombies and pirates too!

Early Access Features


  • All Races (4 Races).
  • 7 Backgrounds out of 10.
  • 13 Quests and counting.
  • 5 Time-rifted quests.
  • Online leaderboard.
  • 23 Armors.
  • 32 Weapons.
  • 29 Potions and Trinkets.
  • Two languages: English and Italian.
  • Skin and Variant system for equipment.
  • Old quests get revamped from time to time (Time-rifts).
  • Achievements.
  • More to be added later.
The main focus of this Early Access is to increase the game longevity (please also read the Early Access section above): the quest pack will be expanded as the game development goes by. User created quests will be added via Steam Workshop to a separate set of quests.
About the plot: Even though the game will feature a main story, it will only emerge as more quests are added to the game. The main story is already referenced by other quests in the game at the moment. Eventually, one or more playable quests about the main story will be added to the game; until then, the players must think of the quests as tasks -or help requests- from the people of the Kingdom, each somehow linked to many others (by cause-effect relationship) sharing the same game lore and background but not the same main story, as a traditional gamebook would. The adventurer is not (yet) a "chosen one", but rather a lad/lassie seeking his or her fortune!

Performance Notes

Just One Line is in development and undergoing optimizations. As the development continues and the community gives us feedback, performance will get better.

Please Note

We are not planning to and will do our best to avoid game saves to become incompatible over time or to wipe the online leaderboard. Should it be the case, we will give the users prior notice and try to work out the best solution possible to avoid any unexpected data loss.

Quests already shipped may be updated in the future and the prerequisites/choices/consequences in newly added quests may depend on those updates. This could result in some "plot inconsistencies" or minor issues if playing with adventurers created before given updates.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/10 (32bit and 64bit)
    • Processor: Intel® Core™ 2 Duo 2.20GHz / AMD Athlon™ 64 X2 2.3 GHz or equivalent
    • Memory: 3 GB RAM
    • Graphics: GeForce GT 240 1GB / AMD Radeon HD 5570 1GB or equivalent
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7/8/8.1/10 (32bit and 64bit)
    • Processor: Intel® Core™ i5 2300 2.8GHz / AMD FX-6300 3.5GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750Ti 2GB / AMD Radeon R7 260X 2GB or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: x64 only (Tested on Ubuntu 17.04)
    • Processor: Intel® Core™ 2 Duo 2.20GHz / AMD Athlon™ 64 X2 2.3 GHz or equivalent
    • Memory: 3 GB RAM
    • Graphics: GeForce GT 240 1GB / AMD Radeon HD 5570 1GB or equivalent
    • Storage: 2 GB available space
    Recommended:
    • OS: x64 only (Tested on Ubuntu 17.04)
    • Processor: Intel® Core™ 2 Duo 2.20GHz / AMD Athlon™ 64 X2 2.3 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 240 1GB / AMD Radeon HD 5570 1GB or equivalent
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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