Julkaistu 28. maaliskuu, 2014.
If you are looking for a challenging and realistic strategy game then I recommend TOW 3: Korea. If however your more into simplistic and fast paced RTS then this may not be the game for you.
What the developers aimed to bring to the public is a well made realistic strategy game which is able to reflect warfare in the mid 20th century. This game enables players to not only fight in a battlefield conflict but also micromanage your army layout as you lead either american or north korean forces to victory!
Pros - this game is highly realistic in terms of challenges faced by an army involved in conflict along the Korean peninsula. This game is not a game where you can charge your platoon of men towards entrenched enemy forces, they will be cut down. this is not a game where you can send one tank without support into an enemy line and expect it to survive. this game is realistically brutal and that is how the developers wanted the game to turn out. this is not a game where you can rush the enemy lines without careful planning and preparation where you consider which units have the High ground, which units are able to see enemy positions, wether your units will be vulnerable to mortar or arty fire. so ignore any negative reviews that are shorter than 5 sentences.
Graphics- for a game which came out in 2011 the Graphics are fine, they are not top of the line but who cares?
Cons - Micromanagement and understanding what each action does can be complex and you may not realize your making a mistake when you perform an action. the UI seems to lack an ability to explain what buttons do what and I recommend the player have a few practice games to fully understand what actions are available before they take part in the Campaigns.
When I mention micromanagement I really do mean micromanagement. during the campaign you can choose how you upgrade each units experience and even choose which units receives medals. before each conflict you can personalize your armies from a much larger pool of available forces.
the micromanagement itself isnt the con, rather the large learning curve a player is thrown into. (its a challenge at first but once you understand what your doing its worth it)
Another Con that I have found is the Victory conditions of a battle
For some conflicts all that is needed is that you place troops in the target town without any nearby enemy units and the battle will just end. To me I feel like that this is a drawback to the gameplay feel of the game. even if half the enemy forces are still present and in fighting condition but else where on the map the battle will just end.
To me if the developers had included the feature that these forces who potentially were cut off from their reinforces either surrender or attempt to fight their way out. rather then the assumed "they just retreated and regrouped with the main battle force who then left the region"
If you are serious about a realistic strategy game then this is it, I am yet to play multiplayer. but from what i can understand form playing against the AI it would only be short from epic.
So for my recommendation. if you are a FPS player and only dabble in RTS games then you are probably better off with much simpler and faster paced games like Company of Heroes. However if your seriously into strategy games and wish to challenge yourself or your familiar with games such as Hearts of Iron, Wargame, men of war and you have enjoyed them then i seriously recommend you at least consider looking into purchasing Theatre of War 3: Korea