Fairly Early on review. Posting simply in case somebody with the game on their wishlist sees it, before the summer sale ends.
Odd concepts that so far do not equal a truly great game. Non Re-spawning enemies is a odd choice, when adding in the permadeath of your troops, being able to grind the new ones up to a suitable level feels like a needed feature. King's Bounty instead teaches you to take better care of them, and will have you re-loading after a hard fought battle, simply because you did not win it with acceptable losses.
The story is interesting, but presented in text conversations that tend to go on and on....if you are like me, and reading is not something you tend to do in games, you may find yourself simply skipping everything and just following your quest marker. I am honestly not sure what is going on in my game, but the opening video and story seemed like a nice concept. Dimensional travel, in search of possible time travel....or maybe I didn't pay enough attention and have that wrong.
Lots of different troops, each playing slightly different in battle. Fights are turn based, and take place on a hex board. Some boards will have obstacles in your path, and you and your enemy will also have the ability to spawn more if need be. Your hero does not actually fight however, but simply gives orders and casts magic. While that was certainly disappointing, it does not detract to much from it. Fights are tense, but do tend to take awhile once the enemy starts piling up large amounts of troops.
The fights are made easier by the inclusion of a dragon you are given at the start of the game. You can summon it every other turn to do multiple things. Great damage, build walls, pick up treasure, give more magic, and more. Have a hard foe, or a enemy taking pot shots at you from long range? Just let the dragon kill them, no real strategy needed. While he does feel cheap, I did enjoy using him.
This reminds me of a board game. You move your pieces around, and try to out think or out maneuver your opponent. I am only on the 3rd Island, but so far the AI does not seem to be the greatest. They tend to consider how each troop acts, but not how to use them with the other units in their army. Terrain also seems to confuse them, though it may only be due to how early in the game I am. Most of the challenge thus far has come from the large numbers or troops, instead of their tactics. They tend to just rush me with melee, and have the mages or archers stay back.
Game looks very dated, almost reminds me of World of Warcraft when it first launched. It still looks decent though, and it is very vibrant and colorful. No real issues on that end, and I like the cartoonish look of everything.
The game so far has been enjoyable, and there are cheat codes you could resort to if the permadeath becomes a issue. So I would say don't let that and not being able to grind keep you from trying it out. The price is decent, and I have easily gotten my moneys worth with as little as I have played so far. I would say the biggest enjoyment is trying out all the different troops and seeing what each one can do. Then trying to build a hero around supporting them.