OK... even though it's one of the more difficult war-strategy games i've played, i'm still going to recommend it because it really does do everything right, it's just frustrating sometimes when a group of orc riders come out of the fog-of-war, pinpoint your captain and end the game in one turn...... *sigh*.....
-Dialog boxes have (cool roll-played) speech.
-Tutorial doesn't just tell you to do a bunch of stuff while you fumble with the controls, it shows you how to do it, explains it, then lets you have a turn doing it yourself.
-lots of cutscenes.
-control and watch from far way with one-man icons or zoom in to see the whole toop and detailed (but simple) fight scenes with each battle.
-Magic is powerful but limited.
-Gives an "estimeted outcome" of each battle before you commit to them so you know what to expect. Similar to Advance Wars in this and many other respects.
-It's difficult, even on easy mode expect to die and restart at least once per level either from a surprise attack or from being outnumbered and/or unlucky.
-The healing system is frustrating, yet still tactical. Heal your wounded for free but it takes a full turn, and if you're close to any enemy units you won't heal as much. Units dont heal when in a friendly town.
-Friendly cities do not generate gold. In fact, i have yet to find a way to continuously generate gold except "find it" in newly taken towns. This often mean that the units you start a level with are all you get, though you can build up and buy new units with the limited "found" money. This makes the game very offensive-based by nature as there is no point to waiting around to build-up resources that don't exist. This isn't really a bad thing, but i personally am not used to it. Experementing with a powerful unit basically ends with "Ok, now i know not to do THAT.... restart...." because you cant rebuild resource and get another one.
-AND A BIG ONE- When your captain dies, level's over, regardless of how powerful/large your army is. You're done. Restart. This wouldn't be that big of a problem normally, but 90% of the time your captain is your most powerful unit and if you leave him back to protect him there's a good chance you'll lose from lack of power. But if you bring him the AI makes him the #1 target. Frustrating.
All in all:
A REALLY good fantasy, turn-based strategy game. Frustrating, but rewarding and still good.
8/10 stars Worth buying, worth wasting 30+ hours on.