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CommanderVideo is back with BIT.TRIP RUNNER, the latest chapter on Steam in the award-winning and critically acclaimed BIT.TRIP series. Launch special: 10% off now thru Mar. 6th!
Release Date: Feb 28, 2011
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Buy BIT.TRIP RUNNER

$9.99

Buy BIT.TRIP.RUNNER Bundle

Includes: Bit.Trip.Runner and Bit.Trip.Runner Soundtrack

$11.99

Packages that include this game

Buy Bit.Trip.Runner Franchise Pack

Includes 4 items: BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack

Buy BIT.TRIP Collection

Includes 15 items: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP VOID, BIT.TRIP FATE, BIT.TRIP FLUX, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP.CORE Soundtrack, BIT.TRIP.VOID Soundtrack, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

Buy BIT.TRIP.RUNNER Soundtrack

$5.99

About the Game

BIT.TRIP RUNNER is the fastest, most exhilarating music/rhythm-platformer to hit Steam!
Race across the Moon, kicking down crystal walls and sliding under chomping moon-slugs! Bound through the Robotic Mines and face off against the MinerMech! Dash through the Big City on a quest to find friends and defeat the final boss together!
RUNNER is the fourth chapter in the award-winning and critically acclaimed BIT.TRIP series.
  • You control CommanderVideo as he runs, jumps, slides, kicks, and more!
  • Extremely addictive “just one more time” gameplay!
  • With exciting modern and retro challenges, you can run through more than 50 levels!
  • Chiptune supergroup Anamanaguchi makes a guest appearance!
Join CommanderVideo in BIT.TRIP RUNNER on his most epic journey yet!

Key Steam features:
  • Leaderboards!
  • Achievements!
  • Brand New Easy and Hard Modes!

PC System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0+ GHz
    • Memory: 512 MB
    • DirectX®: DirectX® 9.0c and shader model 3 with 128 MB of memory
    • Hard Drive: 100 MB
    • Sound: Any sound card capable of stereo output

Mac System Requirements

    Minimum:
    • OS: OS X version Snow Leopard 10.6.3, or later.
    • Processor: 2.0+ GHz
    • Memory: 512 MB
    • Graphics: OpenGL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive: 100 MB
    • Sound: Any sound card capable of stereo output
Helpful customer reviews
43 of 60 people (72%) found this review helpful
152 products in account
25 reviews
5.3 hrs on record
I'm torn between recommending this game and recommending against it. Ultimately, I recommend against buying it.

Pros:
- The game has a wonderful and cohesive visual and auditory aesthetic. The levels convey a compelling liveliness and otherworldliness. The obstacles, enemies, and background "creatures" are inventive and cool-looking. I wish I could go explore the background with Commander Video.
- The music is great. I actually bought the album of the band that did the opening credits theme (Anamanaguchi) after hearing it in this game.
- The mechanics are pretty predictable. It's obvious when you need to jump, smash, etc, although sometimes certain elements can get muddled by everything else going on around it.
- It has achievements, and I like achievements, because I'm kinda OCD.
- It has Steam cloud sync, because it's 2014.


Cons:
- It's billed as a rhythmic platformer, but falls short on both counts. As a platformer it's dull and the controls are tight. It requires rote memorization in many places rather than reliance on reflexes. As a rhythmic game it falls short because the beats of the songs actually throw you off and aren't very well-timed to what you're supposed to be doing. Rhythmic platformers must be pretty difficult to design because they require absolute integration in the spatial and time dimensions, but when the designers fail it actually makes the game less intuitive and more frustrating.
- At times it seems like my character didn't actually collide with an object, but it registers a hit, sending me back to the beginning of the level. Seems like there's fudgy hitboxes. A game like this requires skintight hitboxes.
- Just because it's hard doesn't make it fun. The designers deliberately made the game very hard by the exclusion of checkpoints. You could call this "sadistic" or say it's meant to attract only the most diehard platformer fans (of which I am one), but it makes the game inaccessible and artificially extends the playtime. It's a crutch you see used a lot in indie platformers these days. Super Meat Boy was exceptionally hard but had an enormous amount of depth. Bit.Trip Runner is actually a pretty short and shallow experience if you add checkpoints.
- Since this is a rhythmic platformer, a large part of the game experience is enjoying the music. But it's incredibly difficult to even get past the first world (of three total), and you don't really hear different music until then. By the time I got there I was so ♥♥♥♥ing tired of the music in the first world I never want to play it again. Contrast that to Electronic Super Joy, 140, and Super Meat Boy, where I frequently go back and play levels just to hear the music.
- You have to focus so much on timing your movements that
- Autoscroll on every level kinda sucks in platformers. That's probably a controversial statement, but it's what I think. Oh, and while I'm at it, Metallica's "And Justice for All..." is their best.
- The boss battles are inventive, but by the 100th time I tried to beat the first world boss I was ♥♥♥♥ing bored out of my mind. I actually had to write down the order of what comes at me in order to beat it. This isn't Calculus. I shouldn't have to take notes.

I think the cons outweigh the pros, so I can't recommend this one. But, if you like really hard platformers with good music and don't mind nearly-endless repetition, you'll probably enjoy it.
Posted: February 18th, 2014
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14 of 15 people (93%) found this review helpful
157 products in account
5 reviews
4.8 hrs on record
makes me itchy
Posted: July 11th, 2014
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18 of 23 people (78%) found this review helpful
282 products in account
17 reviews
9.5 hrs on record
Get Runner 2 instead. This one is frustratingly hard. Not a bad game, but not very fun either when you keep failing. I would HIGHLY recommend Runner 2. The music is much better in #2 and there are also checkpoints. The lack of checkpoints in this version turns the game into a frustration rather than a fun or relaxing experience in my opinion. For players who like a difficult challenge, you will enjoy this game. But as for me, I'll go back to Runner 2 once I finish the final boss.
Posted: February 12th, 2014
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13 of 16 people (81%) found this review helpful
1,895 products in account
20 reviews
29.2 hrs on record
BIT.Trip Runner is a rhythmic, side-scrolling platformer.

The player takes control of Commander Video, who will run endlessly until he reaches the end of each stage. You can have him jump and duck to avoid obstacles, kick certain obstacles out of the way, launch himself on springboards or deflect objects with a shield. If Commander Video impacts with an obstacle, the player is forced to repeat the entire stage from the beginning. The game consists of 3 themed worlds, each with 11 stages and a boss stage.

Aside from the main objective of reaching the end of each stage, the player can also attempt to collect all items within each stage (score multipliers that increase the intensity of the music and particle effects, as well as gold bars). Completing a stage with every item collected will give a "Perfect" score and grant access to a bonus stage in the style of an old Atari game. The core mechanic is mostly the same in that you reach the end of the bonus collecting as much gold as you can while avoiding obstacles. Collecting all the gold within a bonus stage gives a "Double Perfect" score.

Graphics are simple, most objects being composed of low-poly blocks with very basic textures. The overall visual aesthetic is competent, pulling off a retro-inspired look yet remaining in a 3D space, but the repetitiveness of playing stages consecutively undermines the appeal of the simplicity as there is very little visual variation between them. Audio quality is likewise competent and fitting to the overall theme, with the level designs reflecting the rhythm of the music to varying degrees, mixed in with suitable arcade sound effects. Unfortunately, this also suffers from monotony as you will hear a lot of the music repeated over and over as you progress, with only two unique songs for each of the three worlds (excluding boss stages, which again all share the same music) and none of the music is particularly good.

The controls are tight and responsive, each stage is mostly a fluid experience with each button press feeling natural in time with the rhythm. Mistakes will be made but they rarely feel unfair, but the game is nonetheless totally unforgiving in that any mistake that causes an impact with an obstacle will cause Commander Video to fall right back to the start of the stage and do it all over again. Later stages may cause players to give up out of frustration, even on easy difficulty (which isn't actually easier at all).

Completing a challenging stage gives great satisfaction and the motivation to carry on through the disappointingly bland presentation. It tests your skills and timing rather than relying on stats and/or making it too easy, but this will of course leave some people out of luck if they are finding it too difficult to continue past a certain point, because anything short of perfection will not allow for progression. Despite this, the difficulty curve is relatively steady from start to finish.

BIT.Trip Runner is a fun game to play in short bursts, but due to the monotony of the visuals, audio and level design, would probably cause headaches and frustration if played for much longer durations.
Posted: February 14th, 2014
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7 of 7 people (100%) found this review helpful
117 products in account
13 reviews
6.9 hrs on record
After three hours of screaming at my computer, I finally beat the first boss, at which point I jumped out my chair and danced around my house... but then I realized that there were still two more bosses.......
Posted: March 23rd, 2014
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88 of 106 people (83%) found this review helpful
156 products in account
2 reviews
3.0 hrs on record
This game makes me want to break things.
Posted: December 6th, 2013
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Awards


2011 IGF Winner