CommanderVideo is back with BIT.TRIP RUNNER, the latest chapter on Steam in the award-winning and critically acclaimed BIT.TRIP series. Launch special: 10% off now thru Mar. 6th!
출시 날짜: 2011년 2월 28일
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BIT.TRIP RUNNER 구매

BIT.TRIP.RUNNER Bundle 구매

Includes: Bit.Trip.Runner and Bit.Trip.Runner Soundtrack

이 게임이 포함된 패키지

Bit.Trip.Runner Franchise Pack 구매

4개 아이템 포함: BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack

BIT.TRIP Collection 구매

15개 아이템 포함: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP VOID, BIT.TRIP FATE, BIT.TRIP FLUX, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP.CORE Soundtrack, BIT.TRIP.VOID Soundtrack, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

BIT.TRIP.RUNNER Soundtrack 구매

게임 정보

BIT.TRIP RUNNER는 Steam 게임들 중 제일 빠르고 가장 많은 활기를 불어놓는 음악/리듬 플랫폼 게임입니다!
달을 가로질러 달리고, 크리스탈을 발로 차 깨부수고 이빨로 씹어대는 애벌래 밑으로 슬라이드를 해보세요! 로봇 스타일의 광산 안을 지나가고 MinerMech와 대면하여 대결을 해 보세요! 친구를 찾기 위한 큰 도시 안에서의 여정을 하고 최종 보스를 다 함께 이기세요!
RUNNER는 엄청난 호평을 받고 있는 수상작 BIT.TRIP 시리즈의 네 번째 챕터입니다.
  • 달리고, 뛰고, 슬라이딩하고, 발차기 등을 하는 CommandVideo를 조정해 보세요!
  • 매우 중독성이 있는 "한 번만 더"류의 게임 플레이!
  • 흥미진진한 현대 및 복고풍의 과제들을 포함하여, 50개보다 많은 레벨에서 달릴 수 있습니다!
  • Chiptune 슈퍼그룹 Anamanaguchi가 만드는 뛰어난 분위기!
BIT.TRIP RUNNER에서 지금까지 중 제일 웅장한 여행을 하고 있는 CommanderVideo와 합류해 보세요!

Steam에서의 주요 특색
  • 순위표!
  • 도전 과제!
  • 새 쉬움 / 어려움 모드!

시스템 요구 사항 (PC)

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0+ GHz
    • Memory: 512 MB
    • DirectX®: DirectX® 9.0c and shader model 3 with 128 MB of memory
    • Hard Drive: 100 MB
    • Sound: Any sound card capable of stereo output

시스템 요구 사항 (MAC)

    Minimum:
    • OS: OS X version Snow Leopard 10.6.3, or later.
    • Processor: 2.0+ GHz
    • Memory: 512 MB
    • Graphics: OpenGL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive: 100 MB
    • Sound: Any sound card capable of stereo output
유용한 고객 평가
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
915 개의 게임 보유 중
평가 11 개
7.3 시간 기록
예전에 하다가 때려친거 2 하고 재미 붙어서 결국 클리어.

3-10, 3-11 존나 어렵습니다... 그래도 다 깨니 뿌듯하네요. 물론 도전과제는 쿨하게 포기 ^오^
게시 일시: 2014년 1월 21일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
246 개의 게임 보유 중
평가 54 개
2.7 시간 기록
난이도를 최상으로 맞춘 후 플레이를 하면 짜증을 요하는 게임입니다.
장애물의 종류에 따라 순발력을 요하게끔 플레이를 이끄는데요.
상당히 힘듭니다. 게임하면서 처음 고함을 지른 게임이구요.
2시간밖에 하지 않은 이유는 다 이유가 있어서 그렇습니다 ㅎㅎ.
게시 일시: 2014년 7월 4일
이 평가가 유용한가요? 아니요
6명 중 4명(67%)이 이 평가를 유용하다고 평가했습니다.
314 개의 게임 보유 중
평가 14 개
6.1 시간 기록
아오빡쳐
게시 일시: 2014년 1월 16일
이 평가가 유용한가요? 아니요
50명 중 41명(82%)이 이 평가를 유용하다고 평가했습니다.
1,374 개의 게임 보유 중
평가 72 개
4.5 시간 기록
Personal Rating: " Worth playing"
Traditional Rating: 7/10
Genre: Rhythmic Platformer

BIT.TRIP RUNNER see's you take control of Commander Video, the main protagonist from the BIT.TRIP series but this is the first BIT.TRIP game where you actually get to control the Commander. BIT.TRIP is the fourth game in the BIT.TRIP series and is best described as a "Rhythm 2D Platformer" or alternatively as the kind of game that places gamers into mental institutions (more on this later).

BIT.TRIP RUNNER's world is divided into three zones each containing 11 levels plus a boss encounter. The main objective for each level is to simply avoid all the obstacles in your way as you character moves from left to right. Commander Video is equipped with various mechanisms to avoid these obstacles such as jumping, sliding and kicking. Once the game starts there is no stopping the Commander unless you become entwined with one of the many obstacles placed in his way which will result in the Commander being warped right back to the start of the level. Various things like power upgrades and score multipliers will be placed in your path to boost your gains. These multipliers and upgrades will also have a distinct effect on the games soundtrack adding more and more layers to the electronic soundtrack the further along the level you progress.

At its heart, BIT.TRIP RUNNER is a game of memory. It all starts out deceptively easy but by the time you start to close out the first zone, levels start to get incredibly long (some lasting upwards of 10 minutes) and it can get incredibly frustrating nearing the end of a level only to slip up and get dragged all the way back to the beginning. Apart from memory, BIT.TRIP RUNNER also demands absolute focus and concentration from its players and I often found the game to be incredibly exhausting (particularly the later levels which seriously increase in length and difficulty). Often multipliers and upgrades will be placed in tenuous positions that will require some quick fiddling with the controller or keyboard lest you connect with one of the obstacles and see yourself placed, yet again, right back at the beginning of the stage. This is where the mental institution bit raises its head because many a time it will induce the kind of rage that bursts blood vessels, brings on tantrums and produces tears. To the non-initiated it may look very much like the start of madness and often it is. BIT.TRIP RUNNER demands a lot from its players so be prepared to gnash teeth, throw keyboards and controllers and generally swear like a foul-mouthed demon that has just raised its head from the pits of hell.

I enjoyed the 8bit style graphics meshed with modern game design and the elecronic soundtrack, whilst incredibly cool at first gets incredibly repetitive as the levels progress. Since you are only given one tune to enchance per zone, if you land up spending hours and hours in one zone be prepared to listen to the same tune over and over and over (which can also induce all forms and sorts of madness on its own).

BIT.TRIP RUNNER is not the kind of game you play solidly for 8 hours at a stretch but as game to occasionally dip your toe into during playthroughs of other games it can be a lot of fun. Just know what you are getting yourself into and make sure that memory of yours can beat an elephants.
게시 일시: 2014년 1월 27일
이 평가가 유용한가요? 아니요
57명 중 41명(72%)이 이 평가를 유용하다고 평가했습니다.
152 개의 게임 보유 중
평가 25 개
5.3 시간 기록
I'm torn between recommending this game and recommending against it. Ultimately, I recommend against buying it.

Pros:
- The game has a wonderful and cohesive visual and auditory aesthetic. The levels convey a compelling liveliness and otherworldliness. The obstacles, enemies, and background "creatures" are inventive and cool-looking. I wish I could go explore the background with Commander Video.
- The music is great. I actually bought the album of the band that did the opening credits theme (Anamanaguchi) after hearing it in this game.
- The mechanics are pretty predictable. It's obvious when you need to jump, smash, etc, although sometimes certain elements can get muddled by everything else going on around it.
- It has achievements, and I like achievements, because I'm kinda OCD.
- It has Steam cloud sync, because it's 2014.


Cons:
- It's billed as a rhythmic platformer, but falls short on both counts. As a platformer it's dull and the controls are tight. It requires rote memorization in many places rather than reliance on reflexes. As a rhythmic game it falls short because the beats of the songs actually throw you off and aren't very well-timed to what you're supposed to be doing. Rhythmic platformers must be pretty difficult to design because they require absolute integration in the spatial and time dimensions, but when the designers fail it actually makes the game less intuitive and more frustrating.
- At times it seems like my character didn't actually collide with an object, but it registers a hit, sending me back to the beginning of the level. Seems like there's fudgy hitboxes. A game like this requires skintight hitboxes.
- Just because it's hard doesn't make it fun. The designers deliberately made the game very hard by the exclusion of checkpoints. You could call this "sadistic" or say it's meant to attract only the most diehard platformer fans (of which I am one), but it makes the game inaccessible and artificially extends the playtime. It's a crutch you see used a lot in indie platformers these days. Super Meat Boy was exceptionally hard but had an enormous amount of depth. Bit.Trip Runner is actually a pretty short and shallow experience if you add checkpoints.
- Since this is a rhythmic platformer, a large part of the game experience is enjoying the music. But it's incredibly difficult to even get past the first world (of three total), and you don't really hear different music until then. By the time I got there I was so ♥♥♥♥ing tired of the music in the first world I never want to play it again. Contrast that to Electronic Super Joy, 140, and Super Meat Boy, where I frequently go back and play levels just to hear the music.
- You have to focus so much on timing your movements that
- Autoscroll on every level kinda sucks in platformers. That's probably a controversial statement, but it's what I think. Oh, and while I'm at it, Metallica's "And Justice for All..." is their best.
- The boss battles are inventive, but by the 100th time I tried to beat the first world boss I was ♥♥♥♥ing bored out of my mind. I actually had to write down the order of what comes at me in order to beat it. This isn't Calculus. I shouldn't have to take notes.

I think the cons outweigh the pros, so I can't recommend this one. But, if you like really hard platformers with good music and don't mind nearly-endless repetition, you'll probably enjoy it.
게시 일시: 2014년 2월 18일
이 평가가 유용한가요? 아니요

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2011 IGF Winner