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De la jouabilité à la musique en passant par l'imagination, BIT.TRIP BEAT s'inspire des classiques du genre. Plongez dans un monde nouveau fait de son et de rythmes et surfez tranquille. BIT.TRIP BEAT pour Steam est une toute nouvelle version pour Steam du jeu sur console et marque le début d'une nouvelle aventure avec : Jouabilité...
Date de parution: 2 nov 2010
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Acheter BIT.TRIP BEAT

Acheter BIT.TRIP.BEAT Bundle

Includes: Bit.Trip.Beat and Bit.Trip.Beat Soundtrack

Packages qui comprennent ce jeu

Acheter BIT.TRIP Collection

Inclut les 15 articles suivants : BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP VOID, BIT.TRIP FATE, BIT.TRIP FLUX, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP.CORE Soundtrack, BIT.TRIP.VOID Soundtrack, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

Acheter BIT.TRIP.BEAT Soundtrack

À propos du jeu

De la jouabilité à la musique en passant par l'imagination, BIT.TRIP BEAT s'inspire des classiques du genre. Plongez dans un monde nouveau fait de son et de rythmes et surfez tranquille.

BIT.TRIP BEAT pour Steam est une toute nouvelle version pour Steam du jeu sur console et marque le début d'une nouvelle aventure avec :

  • Jouabilité classique !
  • Graphisme époustouflants !
  • Batailles démentes contre des boss qui ne le sont pas moins !
  • Scènes originales !
  • Bande son d'enfer !
  • Avec en Guest Star Bit Shifter!

Chargez BIT.TRIP BEAT et commencez votre propre BIT.TRIP aujourd'hui !

Comprend :

  • Classements !
  • Succès !
  • Mode facile (nouveau) !
  • Motion controls Sixense Razer Ultra-Precis !

Configuration requise (PC)

    Minimum :
    • Système d'exploitation : Windows XP SP3
    • Processeur : Processeur de 2.0+ GHz
    • Mémoire vive : 512 Mo de RAM
    • DirectX® : DirectX® 9.0c
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son capable de sortie stéréo

Configuration requise (MAC)

    Minimum :
    • Système d'exploitation : OS X version Snow Leopard 10.6.3, ou ultérieure.
    • Processeur : Processeur de 2.0+ GHz
    • Mémoire vive : 512 Mo de RAM
    • Carte graphique : OpenGL 2.1 et shader model 3 comportant 128 Mo de mémoire vidéo
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son capable de sortie stéréo
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
41 produits enregistrés
6 évaluations
0.6 heures en tout
Juste quelques mots : Un jeu très beau, une ambiance sonore sublime.
BIT TRIP BEAT est un jeu un petit peu comme un des premiers jeux videos "Pong", vous controlez une petite barre et devez repousser les cubes qui arrivent en face. Sauf que la nouveauté dans BIT TRIP BEAT c'est qu'il y a un magnifique décort en 3D qui défile derrière vous et quand vous repousser des blocs ça fait de la musique attention, il n'y a pas que des petits blocs plus on avance plus c'est difficile et les blocs deviennent de véritable forme très difficile a repousser...
Je recommande ce jeu très aggréable a jouer pour les oreilles.
Posté le : 1 juillet 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
16 personne(s) sur 17 (94%) ont trouvé cette évaluation utile
1,015 produits enregistrés
33 évaluations
1.1 heures en tout
This game is some kind of pong mixed with acid, all you have to do is repel the little squares to get points and form a rhythm while you do so, there's also a boss fight in each one of the 3 stages. It's very relaxing at first, but it gets really hard and frustrating as you progress.
Grab it when it's on sale.
Posté le : 20 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
15 personne(s) sur 20 (75%) ont trouvé cette évaluation utile
440 produits enregistrés
25 évaluations
1.1 heures en tout
Underwhelming. It's basically just Pong set to music with annoying backgrounds that often hinder you from seeing the objects you're supposed to hit. If I didn't get this with other games in a bundle, I'd feel cheated.
Posté le : 20 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
9 personne(s) sur 12 (75%) ont trouvé cette évaluation utile
133 produits enregistrés
4 évaluations
2.8 heures en tout
Bit.Trip. A series of rhythm games that originated on the Wii. As a result, the collection of games haven't really gotten the attention they so rightfully deserve. For what their simplistic controls and Atari style aesthetic hide is a treasure trove of unparalleled immersion and emotion.

Bit.Trip Beat is the beginning of the Bit.Trip Saga. The opening cutscene reveals that the mascot has been born and...well it's very abstract. Needless to say, It's the gameplay that is unique. At first glance, it appears to be pong. Just a paddle on the left and blocks coming from the right. But if you hit that block (called a "Beat"), the game makes a tone that actually goes in time with the music. And once that beat hits the right side of the screen, another tone is made, also in time with the music. Okay, this is pretty cool, I thought as I maneuvered the paddle up and down with the mouse to hit the beats back. And then I hit enough to rank up. The beats changed tone, they were more crisp and less chiptune and more electric. I "leveled up" into what is apparently Mega. The game has three modes of play: Hyper, Mega, and Nether. Hyper is where you start, and is where you start in every bit.trip game. Mega is one step higher with a less chiptune sounding aesthetic and more flashy animations. Miss enough beats and you will enter back into hyper. continue to miss beats and you will enter nether, a black and white realm that sound like the heart rate monitors in hospitals. if you miss enough in Nether, you lose and you have to restart the level. And for levels that last roughly 15 minutes and NO checkpoints, it is quite devastating to lose. But you just want to get back! That is the allure of Bit.trip. they are all difficult, but they are so much fun to play. When you enter Nether, you start to race. Feeling lost as if you are slipping. Few games can get this kind of urgency but this game, as well as its sequels, master this.

As you play, you start to think you mastered the game. but then, the game just decides to throw in a new beat that you've never seen before. I personally like the final level. Some of the things that happen in that stage are pretty cool and I'll let you guys find out. All in all, this game is certainly worth the price tag. Get the soundtrack with it as well, you won't regret it.
Posté le : 23 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
314 produits enregistrés
55 évaluations
3.3 heures en tout
I'm recommending this, because I think everyone should play it at least once, but hear me out because I have a lot of issues with this one:

Basically, any time I play it, I have a bad time. The gameplay and the artistic style do not go well together. If you start screwing up, then you miss out on the cool sound effects and music, which are the reasons I play this game. However, the art/effects/music are super distracting and make it harder to play. I mean, fair enough, adds to the challenge. The part that gets me, though, is that the learning curve is extremely steep. When coupled with long stages, I just sit here going, yeah, I couldn't have learned how to do that in the time I was offered (because the game does a very bad job of teaching you of the upcoming mechanics), so I lose and then I have no interest to play again because the stages are so long. It's just a massive snowball effect.

It would help if the graphics weren't so distracting to the gameplay. Maybe I'm just getting old -- I mean, I am, so that's true -- but I have a really hard time following what the hell is going on. I can barely discern between incoming attacks and attacks I've already deflected, I can't see some of the blocks sometimes due to their color, and I have a pretty hard time discerning where the hell some of the attacks are going to land. There's a part in the second stage where many attacks come in, all of which are the same color, and they're bouncing off the sides. If it wasn't so late into the stage I could probably pick up on it, but I just lose interest. It's pretty poor design, in my opinion, and that just annoys me.

I boot it up every few months because I think it'll be different; I really do like the music, but I don't get to experience it because I suck.

So yeah, if you suck at this game you're just going to have a bad time lol. I totally dislike this one because Im not good at it and I'm not willing to try to get better. The flaws irritate me and turn me off.

But yeah, check it out.

Oh, but the menus in that game suck. Click and it sends a ball/block thing. Wait a fullish second for it to hit your paddle before the thing actually goes through! And if it misses then you don't go into whatever you selected. Glorious :)
Posté le : 12 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non

Récompenses


2011 IGF Finalist