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From gameplay to visuals to music and imagination, BIT.TRIP BEAT is inspired by classic games in every way. Get sucked into a whole new world of sight and sound as you juggle beats and ride the vibe in this modern look at the beginning of it all. BIT.
Release Date: Nov 2, 2010
Watch all 2 trailers

Buy BIT.TRIP BEAT

$9.99

Buy BIT.TRIP.BEAT Bundle

Includes: Bit.Trip.Beat and Bit.Trip.Beat Soundtrack

$11.99

Packages that include this game

Buy BIT.TRIP Collection

Includes 15 items: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP VOID, BIT.TRIP FATE, BIT.TRIP FLUX, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP.CORE Soundtrack, BIT.TRIP.VOID Soundtrack, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

Buy BIT.TRIP.BEAT Soundtrack

$5.99

About the Game

From gameplay to visuals to music and imagination, BIT.TRIP BEAT is inspired by classic games in every way. Get sucked into a whole new world of sight and sound as you juggle beats and ride the vibe in this modern look at the beginning of it all.

BIT.TRIP BEAT for Steam is a brand-new version of the critically adored console game and it marks the beginning of CommanderVideo's epic journey of the soul with:

  • Classic Gameplay!
  • Brain-Melting Visuals!
  • Crazy Boss Battles!
  • Intriguing Cutscenes!
  • A Rockin’ Chiptune-Inspired Soundtrack!
  • Special Chiptune Guest Star Bit Shifter!

Download BIT.TRIP BEAT and start your own BIT.TRIP today!

Key features:

  • Leaderboards!
  • Achievements!
  • Brand New Easy Mode!
  • Ultra-Precise Razer Sixense Controller Motion Controls!

PC System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0+ GHz
    • Memory: 512 MB
    • DirectX®: DirectX® 9.0c and shader model 3 with 128 MB of memory
    • Hard Drive: 100 MB
    • Sound: Any sound card capable of stereo output

Mac System Requirements

    Minimum:
    • OS: OS X version Snow Leopard 10.6.3, or later.
    • Processor: 2.0+ GHz
    • Memory: 512 MB
    • Graphics: OpenGL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive: 100 MB
    • Sound: Any sound card capable of stereo output
Helpful customer reviews
16 of 17 people (94%) found this review helpful
1,039 products in account
33 reviews
1.1 hrs on record
This game is some kind of pong mixed with acid, all you have to do is repel the little squares to get points and form a rhythm while you do so, there's also a boss fight in each one of the 3 stages. It's very relaxing at first, but it gets really hard and frustrating as you progress.
Grab it when it's on sale.
Posted: June 20th, 2014
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18 of 23 people (78%) found this review helpful
440 products in account
25 reviews
1.1 hrs on record
Underwhelming. It's basically just Pong set to music with annoying backgrounds that often hinder you from seeing the objects you're supposed to hit. If I didn't get this with other games in a bundle, I'd feel cheated.
Posted: June 20th, 2014
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6 of 6 people (100%) found this review helpful
695 products in account
67 reviews
2.7 hrs on record
BIT.TRIP.BEAT is the offspring of one wild night between Pong and Super Breakout while they were both totally out of their minds on the wildest acid trip. Or at least that's how I imagine it, as I've never had a wild acid trip, and I'm not sure computer games can have sexual intercourse.

BIT.TRIP.BEAT is a rather simple idea, turned into chaos due to the frantic speeds and mindwarping backgrounds on the levels. It's simple - bat a pixel back from where it came from using your panel. Do it correctly and you'll add extra notes to the music. Miss too many times and you'll GAME OVER, YEAH!
Therein lies the appeal of the entire BIT.TRIP series; the concept is simple, but the frantic speeds and ramping difficulty can make for one of the most challenging, frustrating (and if you CAN succeed) rewarding experiences in gaming.

Coupled with a strangely cheerful 'chiptunes-esque' OST this game is a deceiving evil mastermind of pure puzzle pandomonium. If that's your thing, you're going to enjoy it big time.
Posted: July 19th, 2014
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9 of 12 people (75%) found this review helpful
137 products in account
4 reviews
2.8 hrs on record
Bit.Trip. A series of rhythm games that originated on the Wii. As a result, the collection of games haven't really gotten the attention they so rightfully deserve. For what their simplistic controls and Atari style aesthetic hide is a treasure trove of unparalleled immersion and emotion.

Bit.Trip Beat is the beginning of the Bit.Trip Saga. The opening cutscene reveals that the mascot has been born and...well it's very abstract. Needless to say, It's the gameplay that is unique. At first glance, it appears to be pong. Just a paddle on the left and blocks coming from the right. But if you hit that block (called a "Beat"), the game makes a tone that actually goes in time with the music. And once that beat hits the right side of the screen, another tone is made, also in time with the music. Okay, this is pretty cool, I thought as I maneuvered the paddle up and down with the mouse to hit the beats back. And then I hit enough to rank up. The beats changed tone, they were more crisp and less chiptune and more electric. I "leveled up" into what is apparently Mega. The game has three modes of play: Hyper, Mega, and Nether. Hyper is where you start, and is where you start in every bit.trip game. Mega is one step higher with a less chiptune sounding aesthetic and more flashy animations. Miss enough beats and you will enter back into hyper. continue to miss beats and you will enter nether, a black and white realm that sound like the heart rate monitors in hospitals. if you miss enough in Nether, you lose and you have to restart the level. And for levels that last roughly 15 minutes and NO checkpoints, it is quite devastating to lose. But you just want to get back! That is the allure of Bit.trip. they are all difficult, but they are so much fun to play. When you enter Nether, you start to race. Feeling lost as if you are slipping. Few games can get this kind of urgency but this game, as well as its sequels, master this.

As you play, you start to think you mastered the game. but then, the game just decides to throw in a new beat that you've never seen before. I personally like the final level. Some of the things that happen in that stage are pretty cool and I'll let you guys find out. All in all, this game is certainly worth the price tag. Get the soundtrack with it as well, you won't regret it.
Posted: February 23rd, 2014
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3 of 3 people (100%) found this review helpful
315 products in account
55 reviews
3.3 hrs on record
I'm recommending this, because I think everyone should play it at least once, but hear me out because I have a lot of issues with this one:

Basically, any time I play it, I have a bad time. The gameplay and the artistic style do not go well together. If you start screwing up, then you miss out on the cool sound effects and music, which are the reasons I play this game. However, the art/effects/music are super distracting and make it harder to play. I mean, fair enough, adds to the challenge. The part that gets me, though, is that the learning curve is extremely steep. When coupled with long stages, I just sit here going, yeah, I couldn't have learned how to do that in the time I was offered (because the game does a very bad job of teaching you of the upcoming mechanics), so I lose and then I have no interest to play again because the stages are so long. It's just a massive snowball effect.

It would help if the graphics weren't so distracting to the gameplay. Maybe I'm just getting old -- I mean, I am, so that's true -- but I have a really hard time following what the hell is going on. I can barely discern between incoming attacks and attacks I've already deflected, I can't see some of the blocks sometimes due to their color, and I have a pretty hard time discerning where the hell some of the attacks are going to land. There's a part in the second stage where many attacks come in, all of which are the same color, and they're bouncing off the sides. If it wasn't so late into the stage I could probably pick up on it, but I just lose interest. It's pretty poor design, in my opinion, and that just annoys me.

I boot it up every few months because I think it'll be different; I really do like the music, but I don't get to experience it because I suck.

So yeah, if you suck at this game you're just going to have a bad time lol. I totally dislike this one because Im not good at it and I'm not willing to try to get better. The flaws irritate me and turn me off.

But yeah, check it out.

Oh, but the menus in that game suck. Click and it sends a ball/block thing. Wait a fullish second for it to hit your paddle before the thing actually goes through! And if it misses then you don't go into whatever you selected. Glorious :)
Posted: June 12th, 2014
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85 of 92 people (92%) found this review helpful
145 products in account
120 reviews
0.3 hrs on record
do pong paddles go to concerts? find out in this exciting 8 bit
Posted: September 22nd, 2011
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Awards


2011 IGF Finalist