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Desde la mecánica de juego hasta los gráficos, música e imaginación, BIT.TRIP BEAT se inspira en los clásicos lo mires por donde lo mires. Déjate atrapar por un nuevo mundo de imagen y sonido haciendo malabarismos con la música y dejándote llevar por esta moderna visión del comienzo de todo. BIT.
Fecha de lanzamiento: 2 Nov 2010
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Comprar BIT.TRIP.BEAT Bundle

Includes: Bit.Trip.Beat and Bit.Trip.Beat Soundtrack

Paquetes que incluyen este juego

Comprar BIT.TRIP Collection

Incluye 15 artículos: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP VOID, BIT.TRIP FATE, BIT.TRIP FLUX, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP.CORE Soundtrack, BIT.TRIP.VOID Soundtrack, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

Comprar BIT.TRIP.BEAT Soundtrack

Acerca del juego

Desde la mecánica de juego hasta los gráficos, música e imaginación, BIT.TRIP BEAT se inspira en los clásicos lo mires por donde lo mires. Déjate atrapar por un nuevo mundo de imagen y sonido haciendo malabarismos con la música y dejándote llevar por esta moderna visión del comienzo de todo.

BIT.TRIP BEAT para Steam es una nueva versión del juego para consolas adorado por la crítica y marca el comienzo del épico viaje del alma de CommanderVideo con:

  • ¡Mecánica de Juego Clásica!
  • ¡Gráficos Alucinantes!
  • ¡Locos Enfrentamientos con Jefes!
  • ¡Intrigantes Escenas!
  • ¡Una Banda Sonora Cañera estilo Chiptune!
  • ¡Estrella Invitada del Chiptune, Bit Shifter!

¡Descarga BIT.TRIP BEAT y comienza ya tu propio BIT.TRIP!

Características Principales:

  • ¡Tablas de Clasificación!
  • ¡Logros!
  • ¡Nuevo Modo Fácil!
  • ¡Control mediante los Controladores Ultra Precisos Razer Sixense!

Requisitos del sistema (PC)

    Mínimo:
    • SO: Windows XP SP3
    • Procesador: 2.0 GHz
    • Memoria: 512 MB de RAM
    • DirectX®: DirectX® 9.0c y Shader Model 3.0 con 128 MB de VRAM
    • Disco Duro: 100 MB de espacio libre
    • Sonido: Compatible con estéreo

Requisitos del sistema (MAC)

    Mínimo:
    • SO: OS X versión Snow Leopard 10.6.3 o posterior
    • Procesador: 2.0+ GHz
    • Memoria: 512 MB de RAM
    • Gráficos: OpenGL 2.1 y Shader Model 3 con 128 MB de VRAM
    • Disco Duro: 100 MB de espacio libre
    • Sonido: Cualquier dispositivo estéreo
Análisis útiles de usuarios
A 0 de 1 personas (0%) les ha sido útil este análisis
455 productos en la cuenta
300 análisis
13.0 h registradas
Beep boop
Publicado: 27 febrero 2014
¿Te ha sido útil este análisis? No
A 16 de 17 personas (94%) les ha sido útil este análisis
1,019 productos en la cuenta
33 análisis
1.1 h registradas
This game is some kind of pong mixed with acid, all you have to do is repel the little squares to get points and form a rhythm while you do so, there's also a boss fight in each one of the 3 stages. It's very relaxing at first, but it gets really hard and frustrating as you progress.
Grab it when it's on sale.
Publicado: 20 junio 2014
¿Te ha sido útil este análisis? No
A 15 de 20 personas (75%) les ha sido útil este análisis
440 productos en la cuenta
25 análisis
1.1 h registradas
Underwhelming. It's basically just Pong set to music with annoying backgrounds that often hinder you from seeing the objects you're supposed to hit. If I didn't get this with other games in a bundle, I'd feel cheated.
Publicado: 20 junio 2014
¿Te ha sido útil este análisis? No
A 9 de 12 personas (75%) les ha sido útil este análisis
133 productos en la cuenta
4 análisis
2.8 h registradas
Bit.Trip. A series of rhythm games that originated on the Wii. As a result, the collection of games haven't really gotten the attention they so rightfully deserve. For what their simplistic controls and Atari style aesthetic hide is a treasure trove of unparalleled immersion and emotion.

Bit.Trip Beat is the beginning of the Bit.Trip Saga. The opening cutscene reveals that the mascot has been born and...well it's very abstract. Needless to say, It's the gameplay that is unique. At first glance, it appears to be pong. Just a paddle on the left and blocks coming from the right. But if you hit that block (called a "Beat"), the game makes a tone that actually goes in time with the music. And once that beat hits the right side of the screen, another tone is made, also in time with the music. Okay, this is pretty cool, I thought as I maneuvered the paddle up and down with the mouse to hit the beats back. And then I hit enough to rank up. The beats changed tone, they were more crisp and less chiptune and more electric. I "leveled up" into what is apparently Mega. The game has three modes of play: Hyper, Mega, and Nether. Hyper is where you start, and is where you start in every bit.trip game. Mega is one step higher with a less chiptune sounding aesthetic and more flashy animations. Miss enough beats and you will enter back into hyper. continue to miss beats and you will enter nether, a black and white realm that sound like the heart rate monitors in hospitals. if you miss enough in Nether, you lose and you have to restart the level. And for levels that last roughly 15 minutes and NO checkpoints, it is quite devastating to lose. But you just want to get back! That is the allure of Bit.trip. they are all difficult, but they are so much fun to play. When you enter Nether, you start to race. Feeling lost as if you are slipping. Few games can get this kind of urgency but this game, as well as its sequels, master this.

As you play, you start to think you mastered the game. but then, the game just decides to throw in a new beat that you've never seen before. I personally like the final level. Some of the things that happen in that stage are pretty cool and I'll let you guys find out. All in all, this game is certainly worth the price tag. Get the soundtrack with it as well, you won't regret it.
Publicado: 23 febrero 2014
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
314 productos en la cuenta
55 análisis
3.3 h registradas
I'm recommending this, because I think everyone should play it at least once, but hear me out because I have a lot of issues with this one:

Basically, any time I play it, I have a bad time. The gameplay and the artistic style do not go well together. If you start screwing up, then you miss out on the cool sound effects and music, which are the reasons I play this game. However, the art/effects/music are super distracting and make it harder to play. I mean, fair enough, adds to the challenge. The part that gets me, though, is that the learning curve is extremely steep. When coupled with long stages, I just sit here going, yeah, I couldn't have learned how to do that in the time I was offered (because the game does a very bad job of teaching you of the upcoming mechanics), so I lose and then I have no interest to play again because the stages are so long. It's just a massive snowball effect.

It would help if the graphics weren't so distracting to the gameplay. Maybe I'm just getting old -- I mean, I am, so that's true -- but I have a really hard time following what the hell is going on. I can barely discern between incoming attacks and attacks I've already deflected, I can't see some of the blocks sometimes due to their color, and I have a pretty hard time discerning where the hell some of the attacks are going to land. There's a part in the second stage where many attacks come in, all of which are the same color, and they're bouncing off the sides. If it wasn't so late into the stage I could probably pick up on it, but I just lose interest. It's pretty poor design, in my opinion, and that just annoys me.

I boot it up every few months because I think it'll be different; I really do like the music, but I don't get to experience it because I suck.

So yeah, if you suck at this game you're just going to have a bad time lol. I totally dislike this one because Im not good at it and I'm not willing to try to get better. The flaws irritate me and turn me off.

But yeah, check it out.

Oh, but the menus in that game suck. Click and it sends a ball/block thing. Wait a fullish second for it to hit your paddle before the thing actually goes through! And if it misses then you don't go into whatever you selected. Glorious :)
Publicado: 12 junio 2014
¿Te ha sido útil este análisis? No

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