Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!
User reviews:
Recent:
Very Positive (514 reviews) - 94% of the 514 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,335 reviews) - 94% of the 2,335 user reviews for this game are positive.
Release Date: May 18, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ravenfield is developed by one person and is largely influenced by feedback and ideas from its community. Early access allows the community to be closely connected to the development of the game, while also providing the developer with feedback and bug reports so the game can be improved.”

Approximately how long will this game be in Early Access?

“Ravenfield will be in early access for 6-12 months.”

How is the full version planned to differ from the Early Access version?

“The full version of Ravenfield will feature a conquest campaign mode where two teams fight to take control over a world map. On top of fighting battles, the player must also manage their army placement, resource control, and aquire new weapons and vehicles for use on the battlefield.

All game levels (around 8-10 in the final game) are present on the world map, and the player must decide what territories to conquer in order to supply their troops with reinforcements and resources.

Ravenfield will have modding support, including custom levels, vehicles and weapons. One of the main goals of Ravenfield is to provide an accessible yet powerful platform to create custom content!”

What is the current state of the Early Access version?

“4 levels are included in the first early access version, which are all playable in instant action (select your favorite game mode and level, then play!). At the moment, the game has 20+ equipable weapons and items to choose from, and a slew of vehicles to use in battle.”

Will the game be priced differently during and after Early Access?

“The price will not change during early access, nor when the game leaves early access.”

How are you planning on involving the Community in your development process?

“Feedback from the Ravenfield community has always been a backbone of the game's development. Naturally, not all suggestions can be implemented in the game, but community feedback is invaluable for providing a general guideline for Ravenfield's development.

Major content updates are scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.

Modding tools will be rolled out during the game's development, starting with custom level support. These tools will allow those particularly creative community members to experiment with the game themselves, and share their mods with others.”
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Recent updates View all (4)

June 28

The Archipelago Update - Early Access Build 2 is out now!

Hi everyone! I just released the new update to Ravenfield which is centered around the new, completely reworked Archipelago level!



The level is centered around naval combat, where the Eagles are attacking a group of small islands with their aircraft carrier. To increase the chaos of battle there are now attack boats armed with autocannons and mortars, time to lay down some supressive fire for your ground troops!

You can also use the new wire-guided missile launcher to take out armor from afar. Keep in mind that the missile will loose tracking after a certain distance, so don't expect to snipe that helicopter on the other side of the map out of the sky!

https://www.youtube.com/watch?v=ULuXYGRcTp8

Here's the full list of changes:

Content

  • Completely reworked Archipelago!
  • Added Attack Boat
  • Added stationary wire-guided missile launcher

Balance
  • Added new difficulty level and tweaked existing ones.
  • Increased tank health from 2000 to 3000 hit points.
  • Increased plane machine gun clip size and added convergence to the bullets.
  • Flags will now stay neutral until fully captured, which slows down attackers somewhat.

AI
  • Major AI decision making improvements to handle the multiple islands of Archipelago better.
  • There are now three AI difficulties: Easy (same as old easy), Normal (slightly easier than old challenging), Hard (slightly harder than old challenging).
  • Improved cover point finding, AI will now pick better spots to camp when defending a flag, and also will avoid taking cover next to (or inside) stationary turrets.
  • Improved plane AI, they are way better at engaging targets now. This still needs some tweaks, but it's a major improvement.
  • Sped up AI movement speed when engaging enemies, will only walk if the target enemy is very close.
  • AI aiming tweaks, makes them slightly at keeping their sights roughtly on target but slightly worse at sniping.
  • AI pathfinding improvements, including the ability to navigate shallow waters on foot and in some watercrafts (like the RHIBS)
  • AI can no longer teamkill close teammates (especially noticable in transport vehicles)
  • AI is somewhat more inclined to staying and defending a point if people are attacking it.

Misc
  • Added checkbox to disable joystick binding (useful if you have a joystick plugged in that prevents other inputs from being bound)
  • Fixed sniper reload animations sometimes not playing
  • Capture points now uses cylindrical radius queries instead of spherical. This means that I can now make sure you can't capture flags from unexpected places (such as one floor above or below the actual flag point)
  • Improved UI hiding (with home and end keys) so that the UI no longer pops up again after death. Flag capture messages are now also hidden if gameplay UI is hidden.
  • Added respawn button to loadout (access it by pressing enter) while alive. You can use this instead of the suicide button (K)
  • Can no longer melee or kick yourself.

Hotfix patch 1:
  • Should solve the issue of pressing spacebar causing the player character to die.

I'm happy with the current state of Archipelago for now (though it will receive improvements sometime in the future). My plan is now to shift focus to supporting custom, player made maps and workshop integration. I will try to roll out mapping tools via the beta branch sometime early July - be sure to join the Ravenfield discord chat server if you are interested in using these as soon as they become available https://discord.gg/xavGMJa!

Thank you for your support, and I hope you'll enjoy this new update!

/SteelRaven7

325 comments Read more

June 15

Archipelago Progress and update plans

Archipelago is shaping up nicely! If you haven't checked it out yet, you can try it on the beta branch (instructions here)! This is a brand new screenshot from today's beta branch update:



I'm happy with the layout of the new map, so my plan is to finish up the overall structure of Archipelago and release it on the main steam branch as Early Access Update 2 next week. Don't worry, I will continue improving the map at a later stage, but I think it's good enough for now!

This is what Archipelago looks like at the moment:


After releasing the Early Access Update 2, I will shift my focus to custom map support and workshop integration. This means that I will start rolling out the official modding tools which are used inside the Unity Editor. There are already some really cool map ideas drawn by community members, and some of you even started making levels inside the Unity Editor!

This is a custom map idea from community member McDenny's09:


If you want to get access to the Map Making tools as soon as possible, make sure you join the discord chat server over on https://discord.gg/xavGMJa!

Thanks!

348 comments Read more
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About This Game

Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!

Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!

Key Features

  • Easy-to-pickup, singleplayer mayhem
  • Fight as infantry, or in ground vehicles, aircraft, or watercraft
  • Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
  • The number of combatants is only limited by what your computer can handle!
  • Damaged soldiers drop team-colored blood splats, indicating where battles have taken place

Development Roadmap

Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.


While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
  • Custom map support
  • Steam Workshop integration
  • AI Commanding
  • Campaign mode
  • Custom vehicle support
  • Custom weapon support

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 or Newer
    • Processor: 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Storage: 1 GB available space
    Recommended:
    • OS: Latest OS X
    • Processor: 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04, SteamOS
    • Processor: 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Storage: 1 GB available space
    Recommended:
    • OS: Latest Ubuntu, SteamOS
    • Processor: 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
Customer reviews Learn More
Recent:
Very Positive (514 reviews)
Overall:
Very Positive (2,335 reviews)
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