Prepare to enter a world "torn asunder" by timeless, unresolved conflicts--a world of incomparable beauty, intrigue, and betrayal. Prepare to go to Riven. Journey through vast, awe-inspiring landscapes, where clouds sit nestled in a deep blue sky and the rolling sea waters shimmer from bright morning sunlight.
Uživatelské recenze: Spíše kladné (180 recenzí) - 71% z 180 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 29. říj. 1997

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Poznámka: Riven: The Sequel to MYST is not compatible with Windows XP.

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Obsahuje následující položky (celkem 8): Cosmic Osmo and the Worlds Beyond the Mackerel, Myst V, Myst: Masterpiece Edition, realMYST, Riven: The Sequel to MYST, Spelunx and the Caves of Mr. Seudo, The Manhole: Masterpiece Edition, URU: Complete Chronicles

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Informace o hře

Prepare to enter a world "torn asunder" by timeless, unresolved conflicts--a world of incomparable beauty, intrigue, and betrayal. Prepare to go to Riven. Journey through vast, awe-inspiring landscapes, where clouds sit nestled in a deep blue sky and the rolling sea waters shimmer from bright morning sunlight. But be forewarned: nothing is quite as it seems.

Reclusive beings and mysterious creatures populate the land. Deep, dark secrets lay hidden at every turn. Your utmost powers of observation and reason are required to complete a most elusive task. You must let Riven become your world. Only then may the truth be discovered and a world saved. Riven stands as a story for all time, a story that evokes a sense of awe, wonder, and profound purpose. Prepare to go to Riven--a world unlike any you've ever known.

Systémové požadavky

    • OS: Vista / Windows 7 (unofficially supported)
    • Processor: 800mhz Pentium 3 or greater
    • Memory: 256MB RAM
    • Hard Disk Space: 3+ GB available HD space
    • Video: DirectX 9.0c compatible or better
    • Sound: DirectX 9.0 compatible
    • DirectX®: DirectX 9.0c or greater
Užitečné recenze od zákazníků
4 z 5 osob (80%) ohodnotilo tuto recenzi jako užitečnou
12.4 hodin celkem
Přidáno: 25. října
Honestly, Riven was probably my least favorite entry in the Myst series. What I enjoy most about the Myst series, is the prospect of walking around through beautiful, exotic, semi-abandoned worlds. Riven is the Myst game that least fits that description. And since it has been many years since I read the Myst novels, I found the exact plot of Riven rather confusing. And some of the puzzles are just annoying. Like, throughout the game there are doors that you can open with a click, and you can also close them with a click. Normally, this is a completely useless feature, and you assume it's just there for completeness. But exactly twice in the game, there are hidden passages that you don't see unless you close a door after passing through it.

With all that said, being my least favorite entry in the Myst series still means it's a pretty great game. Gehn's character is great, and the sun-drenched isles of Riven are beautiful to walk around, and to figure out the economy of how they all fit together.

And of course, if you're going to play the Myst series, you've got to play Riven anyway.
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4 z 8 osob (50%) ohodnotilo tuto recenzi jako užitečnou
4.9 hodin celkem
Přidáno: 9. října
Not a bad game by any means, I feel that Riven will only appeal to a specific type of gamer. Someone who enjoys challenging brain work & getting immersed in exploring a strange world. You have to have patience of you want to get anywhere, & some of the puzzles can be obnoxiously vague. Also, running on a Windows 7, I had a lot of crashes. Not bad, but not for everyone.
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102 z 113 osob (90%) ohodnotilo tuto recenzi jako užitečnou
105.9 hodin celkem
Přidáno: 4. února 2014
Riven is a sequel to Myst, an old school click adventure game that revolves solving intricate puzzles and exploring surreal worlds created from linking books.

First off let me tell you that Riven is not revised for modern hardware, as such, some feature set is very archaic. The save menu operates like a word document save menu. The resolution is stuck at a piddly 640x480 resolution, this makes playing the game on modern monitors an absolutely awful visual experience. To makes matter worst, the game cannot be set to windowed mode without some major .exe hex coding voodoo. That set aside, the game is still worth playing. After all with the limitation of Riven’s game engine, which is essentially one huge powerpoint slide, it’s not too strange that the game is limited in resolution. The game is a little over 3 gigabytes and it’s 33% of 1080p. Keep in mind that this game was created in 1997, which equates to a 5 CD game. Had this game release at 1080p, it would’ve been around 15 CD’s. Have fun switching and keeping track of that many disk while playing!

Low resolution doesn’t necessarily mean the graphics in Riven are at all bad. In fact, Riven’s pre-rendered graphic looks awesome! It doesn’t look plastic like you would expect from a game from this era, but fairly photorealistic. The graphic looks crisp, and the surreal architecture of the buildings and environment in game brings a sense of wonder and mystery. Very few games in 1997 can blow you away graphically, Riven is one of those games that will leave you in awe at the beauty of 1997 technology.

The music and ambient track in Riven is absolutely amazing on a beefy surround sound system. Visually I was put off by the gigantic black bounding box on screen but the sound immersed me enough for me to overlook the huge dark void surrounding the game. The sounds from a water creek would fade in and out as I get closer or farther away from the source. The sound of machinery is so crisp I could believe I have such machinery in my house.

Riven isn’t for casuals or the easily frustrated. The puzzles in this game are one of the most mind bending and complicated in any game I have ever played. This is probably the first game ever that I got lost even with the assistance of a walkthrough. It’s not that the puzzles are too obscure to figure out, it’s because the logic behind them and the reference to them is sometimes hard to pick up. The map and locale of Riven is also massive so backtracking for clues can become a headache. With the limited screenshot capabilities of the game, it’s even harder to remember specific details about clues without jotting down rough notes to what you see. For casuals and unclean masses who have never played an adventure game before, this game is a deathwish. Veterans of the point and click genre will definitely be challenged.

Riven regardless of it’s age is still well worth playing for veterans of point and clicks. It aged relatively well even with it’s hideous resolution. If you’re itching for a masochistic slideshow adventure game, you won’t find a better one anywhere on steam.
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38 z 43 osob (88%) ohodnotilo tuto recenzi jako užitečnou
5.2 hodin celkem
Přidáno: 11. června 2014
I was really excited to play this game, and for such a cheap price I was sold. The product however, does NOT run properly on windows 7 despite the steam store, and I did not realise until afterward. The game will inconsistantly freeze up when changing screens or saving, averaging 5-20 minutes of play between crashes. It is really disappointing to be unable to play such a great game, but I cannot reccomend it in the state it is sold.
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32 z 34 osob (94%) ohodnotilo tuto recenzi jako užitečnou
9.3 hodin celkem
Přidáno: 26. září 2014
Anyone else remember this game? Riven was the sequel to the massively popular game Myst which launched in 1993. It was famously one of the first games to be released on a CD and helped to popularize the CD-ROM drive. I can't even believe Myst is more than 20 years old now. I can still remember playing Myst on Windows 3.1 and how frustratingly often it used to crash. Then Riven was released in 1997 and came on 5 CDs. You had to annoyingly keep swapping the CDs out as you explored different parts of the island. There's a lot of stuff like this about Riven that requires the player to have a lot of patience. Patience that I had as a kid, but has long since left me as an adult. It's kind of a shame because I'm pretty sure that if I played a game like Riven today, I'd push it aside after 15 minutes or so and move on to something else. While there are some technical limitations and some game mechanics in Riven that have not aged well over the years, there's also a lot this game does really smartly. It's a "slow burn" type of game. If you give Riven your time and patience, it will reward you with some amazingly clever puzzles and an unusual and immersive fantasy story.

For those not familiar with the Myst games, they are point & click style adventure games. But not quite in the same way as the old King's Quest or Monkey Island games. They're no puzzles that involve combining items together through some absurd logic that allows you to progress further or whatever. In Riven, you're gated only by how much you've explored and how deep your understanding is about the island and its inhabitants. It's a game that does a beautiful job of communicating a complex story with few words and minimal cutscenes. The only cutscene you're given for quite a while is the game's initial opening cutscene, which really gives you more questions than answers. During this cryptic scene, a man teleports you to an island called Riven after giving you nothing but two books. You arrive in a jail cell on Riven where one of the books you were given is promptly stolen by a man who does not speak your language. The thief is then quickly killed by another mysterious person who sets you free, but not before taking the stolen book for himself. You're then free to explore the island and unravel the mystery of Riven. An intriguing open, no? What's in that book that's worth killing for? And who are these people who are so desperate to get it?

Riven's story is told through exploring the island, discovering its secrets and understanding the meaning and purpose behind them. Riven doesn't tell its story through dialogue or cutscenes as in most games. When you do watch a cutscene in the game, it usually only serves to confirm what you've figured out about the island already. It's never directly or clearly communicated to you what any of the character's motivations are or even why you were sent to the island in the first place. It's really up to the player to discover and understand the deep story in Riven for themselves, and this may have been the most satisfying part of the game for me. I think the best way to go about doing this is to always ask the question "Why?" when something doesn't make sense. A lot of the fun in this game is trying to form the answers to all of the questions the game gives based on what you know about the island so far. The developers did a fantastic job of being very deliberate with their world design. Nothing is there by accident or coincidence, nearly every object or structure in the game is meant to communicate something important to you. As you explore Riven, you'll encounter many mysterious machines and contraptions. Ask "What do they do?". "Who would have put them here?". If you think on these questions, eventually the details of the story will come in to focus.

The puzzles in Riven are given to you in a similar fashion as the story. The objective or elements of the puzzle aren't given to you explicitly, but rather communicated to you subtly through the environment and world design. It's definitely a game where you have to keep a sheet or two of handwritten notes while you're playing, which is something not many games do anymore. Some of the puzzles in Riven are downright brilliant. There's one amazing puzzle in particular where I can remember feeling so impressed with myself after I had figured it out. The solutions to these puzzles are really so satisfying when you finally figure them out. I'd challenge you to play through this game without looking any of them up.

Riven is not without its faults though and some of them are unfortunately due to this game's age. The game is first person, but it's not full 3D. It's essentially a bunch of still images that have been linked together. This, to me, really makes the game feel aged. A full 3D engine would do this game a lot of good. The game's pace is also incredibly slow and it can be very frustrating to be stuck in one place for a while and feel like you're not progressing. This will likely happen a lot in Riven which can be discouraging to players if they don't have a deep well of patience. There are certain puzzles in the game where Riven may have been to clever for its own good. The puzzle solutions are fair, but they're hidden so deeply in the game's world that they're not easily discovered without a very keen eye and extremely sharp mind.

If you've got the time and patience and love puzzle games, mysteries or unusual stories, Riven would probably be a good fit for you. Just keep in mind that this game will probably show its age and you may also get stuck frequently while playing it. If you've never played a game in the Myst series and are curious, Riven is a great place to start. It's a refinement and improvement on everything that the first game was. While subsequent games in the series improved their audiovisual fidelity, they never quite recaptured the sublime story or brilliant puzzles that made Riven a great game. Also steer clear of Myst 5. That game is terrible. Rand Miller, one of the lead creative minds behind Myst and Riven recently launched a successful kickstarter for his new game, Obduction. It sounds like Obduction will play similarly to Riven and I'd love to try another game like this to see if I still have the patience for it. I'll be interested to monitor the development of Obduction and hopefully play it soon.

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