Dans la lignée du célèbre The Longest Journey, Dreamfall: The Longest Journey est considéré comme l'un des meilleurs jeux d'aventure jamais conçus et a raflé de nombreuses récompenses à l'E3 en tant que meilleur jeu de sa catégorie.
Évaluations des utilisateurs : Très positive (252 évaluation(s))
Date de parution: 17 avr 2006

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"Easily one of the most pleasant easy-going story-driven 3D games. Just makes you wonder why aren't there more games like this."

Articles

Gamespy.com - Jeu d'aventure de l'année - "Dreamfall sort tellement du lot, nous pensons qu'il aurait été un candidat idéal quelle que soit sa date de sortie. Si le jeu vidéo n'est jamais plus que de simples lumières colorées et des sensations, il a besoin de ce genre de projet expérimental pour évoluer. Le jeu n'est peut-être pas encore un "art", mais avec Dreamfall on s'en approche."

Lisez la critique complète gamespy.com (à la moitié de la page)

Gamespy.com - #8 Meilleur jeu de l'année sur PC - "Un incroyable voyage avec de fascinants personnages que vous allez vouloir rencontrer à travers des paysages les plus époustouflants et merveilleux que vous n'avez jamais vu. "



À propos de ce jeu

Dans la lignée du célèbre The Longest Journey, Dreamfall: The Longest Journey est considéré comme l'un des meilleurs jeux d'aventure jamais conçus et a raflé de nombreuses récompenses à l'E3 en tant que meilleur jeu de sa catégorie. Au fil d'un scénario trépidant et émouvant, vous partez pour un voyage épique où se côtoient exploration et aventure. Avec Dreamfall, le jeu d'aventure entre dans une nouvelle ère : vous serez subjugué par la richesse de son interactivité, sa musique envoûtante, ses superbes graphismes, ses personnages fascinants et sa jouabilité unique. Bref, préparez-vous à vivre une expérience inoubliable.

  • Une jouabilité unique Jamais un jeu d'aventure n'a offert autant de possibilités ! Ruse, combat ou négociation : Dreamfall vous offre la possibilité de choisir vos armes pour relever les défis qu'il vous propose. Choisissiez la politesse ou la grossièreté, la menace ou le respect et laissez-vous surprendre par l'interactivité du jeu.
  • Trois personnages jouables Vivez l'histoire de trois points de vue différents et découvrez comment les destins des personnages se mêlent dans un final épique. Chaque personnage a des caractéristiques et un point de vue propres, vous offrant ainsi une grande variété de jouabilité.
  • Trois univers Découvrez trois mondes superbes au travers de nombreux chapitres et lieux d'une incroyable précision. Dreamfall vous emmènera sur une Terre futuriste, au cœur d'un royaume magique et dans les limbes de l'hiver.
  • Un niveau d'interaction exceptionnel Avec sa fonction « Focus Field », Dreamfall fait tomber la barrière qui sépare les jeux d'aventure classiques de type « pointe et clique », qui vous permettent de cliquer sur tout point à l'écran, et les jeux d'action dans lesquels vous devez vous approcher des objets pour interagir avec eux. Grâce à cette interface simple et intuitive, vous pouvez sonder votre environnement tel qu'il est vu par votre personnage et obtenir des informations sur les objets éloignés, ou découvrir des possibilités de jeu à distance.
  • Un scénario mouvementé et complexe Mélangeant des éléments futuristes, fantastiques et spirituels, Dreamfall est basé sur une intrigue impliquant meurtre, trahison et un complot mettant en péril l'existence de l'humanité. En mariant le jeu d'aventure classique et le jeu d'action moderne, Dreamfall vous offre une expérience de jeu très particulière.
  • Une bande-son époustouflante Laissez-vous subjuguer par une bande-son émouvante en 7.1 surround. Les voix des personnages, enregistrées par plus d'une cinquantaine d'acteurs, et les musiques d'ambiance vous transporteront dans un autre monde.
  • Un jeu pour tous La moitié des joueurs qui ont joué à The Longest Journey étaient en fait des joueuses. Avec son approche cinématique, la crédibilité des personnages, son scénario élaboré et la simplicité de son interface, Dreamfall a tous les atouts pour plaire aux adolescents comme aux adultes, quel que soit leur parcours de joueur.

Configuration requise

    Minimale : Windows XP (avec Service Pack 2) exclusif, processeur Intel Pentium  4 1,6 GHz ou AMD Sempron 2800+ ou supérieur, 512 Mo de RAM, 7 Go d'espace disque disponible, carte son compatible DirectX 9.0c, carte accélératrice 3D 128 Mo et derniers pilotes 100 % compatibles DirectX 9.0c.

    Recommandée : Processeur Intel Pentium 4 2,5 GHz ou AMD Athlon XP 3500+

Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
16.7 heures en tout
Posté le : 11 février
Bon, je suis un fanboy TLJ à la base donc forcément ça ne sera peut-être pas très objectif, mais j'ai adoré, encore plus qu'à l'époque où je l'ai fait.

Les personnages sont super attachants : retrouver April, (qui a bien changé), et Crow, BEST.CHARACTER.EVER. Zoé avec son petit accent british nous fait craquer, et même si elle est moins en accord avec ce qui lui arrive (contrairement à April dans TLJ, qui pour le coup avait totalement pris le pli de l'aventure) elle reste très crédible et on a vraiment envie de savoir ce qui va lui arriver. Kian est le petit plus "point de vue des méchats" au début, et même si on ne le joue pas beaucoup il est assez intéressant et promet pour la suite.

L'ambiance est extrêmement bien réussie, grâce à des décors fantastiques, et encore une fois retrouver Marcuria et pouvoir parcourir ses quartiers est un vrai plaisir. Les autres décors ne sont pas en reste, Casablanca est magnifique, et on voit du pays ! La musique est excellente encore une fois.

L'histoire est prenante, grâce à une écriture jamais prise en défaut, des dialogues efficaces et des situations variées. Le rythme de l'aventure est totalement maîtrisé, il n'y a quasiment aucun temps mort et on ne s'ennuie jamais. Le reproche qu'on peut faire à l'histoire (et la raison pour laquelle le jeu s'est pas mal fait basher à sa sortie - à raison) c'est de poser plus d'interrogations qu'elle n'en résout, surtout à la fin qui annonce clairement une suite qui ne sortira que 8 ans plus tard, mais tout ça sera enfin résolu dans Dreamfall Chapters, enfin espérons-le.

Les autres défauts qu'on a reproché au jeu ne m'ont pas dérangé plus que ça : on combat très très peu (5 combats au maximum dans tous le jeu) et on peut éviter la plupart des combats en discutant. Les scènes d'infiltration sont relativement faciles, excepté celle dans la caverne avec le Troll (elle m'avais marqué tant je n'avais pas compris tout de suite quoi faire à l'époque), mais en la refaisant j'ai pas trop galéré (un peu avec les caméras tout de même), donc ça va. Le jeu est quand même globalement très facile.

La maniabilité est de toutes façons clairement pensée pour le pad, et il j'ai dû télécharger x360ce pour pouvoir modifier la zone morte des sticks de mon pad 360, sinon la caméra était juste inutilisable. Avec ces petits réglages le jeu est très jouable et rien ne m'a posé problème durant l'aventure. Le Focus Field est une idée assez intéressante mais trop peu exploitée, dommage.

Bref malgré ses petits défauts le jeu conserve un charme qu'on retrouve de moins en moins dans les productions actuelles malheureusement.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
23.8 heures en tout
Posté le : 25 décembre 2014
As a standalone game, Dreamfall is...iffy. It's not much of a puzzle game - most things are easy to figure out, or require only some running around - but it's not much of an action game, either, as the combat and stealth mechanics are highly simplistic, without any real depth to them.

As a part of The Longest Journey universe, Dreamfall is amazing and a huge step up from its predecessor in storytelling ability. Not much of a puzzle or action game? Good, because the puzzles often detracted from the storytelling of the first game, and too much action probably would too.

Not recommended at all, or highly recommended, depending on which description interests you.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
26.0 heures en tout
Posté le : 18 mars
This game is mostly about listening to dialogs and running from A to B, back to A and then to C. Has an awesome story!

A sequel to one of the best stories you can find in gaming, but now you get three playable characters and very nice graphics for its time! April Ryan is back although her cheerful spirit is distored after what had happened in the previous game and therefore I recommend playing The Longest Journey first. Zoë, from the world of science, will be fighting a huge corporation while searching for her best friend. Kian, from the world of magic, finds himself torn between his faith and what his leaders tell him to do. All these three characters will get to interact with each other and controlling them, throughout the 14 hours that this title offers, is really great fun. You'll need to solve a few minigame puzzles (hacking), find ways to enter dangerous areas by putting enviroment to use and meet numerous people who always have something interesting to say. I wouldn't like to compare Dreamfall with TLJ since they are very different. They stayed similar in things that matter though and I appreciate that with 10/10. Again.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
11.6 heures en tout
Posté le : 14 mars
Replaying this again in 2015... What this really is, a telltale games game way before there was such thing as telltale game, and just oozes with class and depth, unlike telltale games.

The graphics are aged for pc standards, but thankfully human voices haven't evolved, and its still top quality voice acting by todays standards.

If you never played tlj i'm not sure if the effect would be as strong as it carries over the background... but if you have this is amazing. You're just watching this tlj story continue and you want to come back.. for what happens next in the story story (dont bother thinking about the gameplay, not the point at all, theres quality here and its not that).

....I don't remember dreamfall being as awesome as it is when i first played it. Excellent surprise and really looking forward to chapters.
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11 personne(s) sur 19 (58%) ont trouvé cette évaluation utile
12.8 heures en tout
Posté le : 23 décembre 2014
I'm very, VERY disappointed.

This game is a sequel to "The Longest Journey", a point-and-click adventure released in 1999.
I bought both games one year ago, and finally got some spare time, enough to play them both.
TLJ was simply beautiful. It had good puzzles (and a couple of difficult ones); I instantly fell in love with the world, the characters and the story.

Then I started playing Dreamfall.
You can clearly tell this game was born in an age when classic point-and-click adventures were dead, and the developers started using different mechanics for them (Grim Fandango comes to mind, but that was actually a wonderful game). Also, Dreamfall was developed in a period when consoles were the main target. This combination caused a long string of very bad design decisions that affect the game negatively.

Here are some aspects of the game I'd like to talk about.

The Controls
As soon as the first cutscene ended, I noticed a certain difficulty in interacting with the game. The controls are AWFUL. So awkward and counterintuitive. It is clearly designed with controllers in mind, so I said "Hey, I'll just use my Xbox360 Wireless Controller". But it didn't even work. And if you're planning to use one and you somehow manage to make it work, you still need some third party software to bind the triggers to keyboard keys because they won't work otherwise. So, after 30 minutes of googling and tweaking of input options, I ended up playing the game with keyboard and mouse.

The Camera
Oh, the pain we must endure. This is supposed to be a game about exploration, about searching the environment for clues and items to solve puzzles (I'll talk about "puzzles" later). The way the camera is implemented makes it so frustrating to even look around in smaller rooms. It just gets in the way. Not that there's a lot to look at, anyways. Gone are the descriptions of places, objects and such. There's so much less. And it's written so poorly.

The Main Gameplay and Puzzles
Nonexistant, basically. You have a couple of minigames that you will need to play 5-6 times during the entire span of the game (the hacking one, and the lockpicking one). They're both extremely easy.
There's never been a single moment where I was stuck in this game. The puzzles, which should constitute a good portion of the gameplay, are instead few and boring. The inventory space is very limited, but it's not a problem, since I don't think I ever held more than 5 items at the same time (counting your mobile phone and a lockpick that you always have with you, so that makes it 3). With some characters, you even play big portions of the game without any item whatsoever. At some point, you feel like the game consists only of walking, talking to people, and watching cutscenes. 10-12 hours of cutscenes.
So, puzzles are not a big thing in this one. They instead decided to dilute the gameplay with...

Stealth and Combat
Seriously, this is the sequel to a point-and-click. It's mainly story-driven. so, WHY ON STARK did the designers think that STEALTH and COMBAT sections were a good idea, I honestly cannot fathom.
Stealth sections are EVIL. Note to all devs: DO NOT put stealth "missions" in ANY kind of game that does not make stealth its primary mechanic. It's frustrating and boring at the same time, and it just has no point whatsoever. You get caught, you have to redo the section. Now combine this with awful camera and controls. Oh, the FUN!
Oh, and the combat. Dull, buggy and boring to death. I honestly don't know why they put combat in this. Luckily you don't get to fight a lot, but still... it's like Serious Sam with crosswords in it. It breaks the flow. Badly.

The Characters
You will control 3 characters throughout the game:
Zoe. She's the "main" character of the game, and gets the most screentime. Some people disliked her, but I actually liked her since the beginning.
Kian. He should play the role of the "Zelous assassin that will slowly come to question the dubious actions of his religious order". But he gets at most 20-30 minutes of screen time during the whole game, provided you don't get lost (which is quite hard in this game). They don't give you enough time and depth to actually see his transformation, or to actually care about him in general. Could have easily been an NPC.
April. By the Balance, girl. What have they done to you? You suck so much in this game. What a sad, sad person you've become. I loved you in TLJ, you were fantastic. Now you're an empty, self-loathing shell.

The Story
NOTE: I don't consider what follows too "spoilery", but I will be talking about the ending in a general sense, trying to not reveal more than the necessary.
So this game has its flaws, I got it. And I forced myself to play it, because I loved the first TLJ and I really liked the story of Dreamfall. And you get to rivisit some of TLJ locations, and assist to events that you knew happened if you played TLJ. And I think this is just awesome.
So I pushed on. And I played avidly despite the awful gameplay because, well, the story is all this game has to offer, and it's actually pretty good.
And when the story is at its peak, it all abruptly ends with the BIGGEST, most cruel cliffhanger ever done. It just ends.
They managed to close a single arc about an insignificant "The Ring Girl" character that you don't really care about during the whole game. And they leave 10-15 threads not just open, but brutally cut. Including the ones about the 3 main characters, whose fate is unknown. Hell, the fate of the WORLDS is unknown. This enraged me to no ends. I played the whole game just to see the ending, and I got NOTHING out of it. It's like they ran out of money and they had to cut this short. And by "cut" I mean "just leave it this way and maybe we'll make a sequel in 8 years where we'll (hopefully) fix this mess".
I ragequit as soon as the credits began rolling.


So, TL;DR.
Awkward controls and camera management; it's impossible to enjoy the scenery. Then again, you won't be able to analyze half of the things you should be able to in a game like this. Terrible inventory system, but it's not such a big deal since the game has very few puzzles in the first place, and they are all boringly easy. Frustrating stealth sections and dull, boring combat sections, mechanics which were hastily developed and don't belong to this genre anyways. Some great characters but some terrible ones as well. Great story, but AWFUL, rage-inducing incomplete ending with huge cliffhanger.

As much as it pains me to say so, DO NOT spend money on this game. It's a 12 hours long, frustrating, and incomplete cutscene.
If you loved the first TLJ like me, wait until the last of the Dreamfall: Chapters is released, so that you can at least get a complete story out of it.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
19.0 heures en tout
Posté le : 31 décembre 2014
The longest journey was great and this one was great as well.
I enjoyed every minute of it.
The story is amazing and keeps going on in a pase that keeps it interesting.
And it really is a pleasure for the eyes to see
I wanted it to be longer, but that's a characteristic of any great game.
The camera made me dizzy in the beginning and i though i would drop the game, but you'll get used to it in mere minutes (and after configuring the mouse ;-) )
All in all 10/10 would enjoy again and i'm defo going to buy the Dreamfall: Chapters!
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
7.7 heures en tout
Posté le : 19 décembre 2014
Fun and great story line
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
15.1 heures en tout
Posté le : 30 janvier
Dreamfall is a heavy storyline game. This is good if you're like me and like games that have a great storyline. There's also heavy dialogue throughout the game. This may be a good thing depending on what you like. If you're not into story-based games you may not want to play it. If you skip dialogues you'll miss the story and may not know what to do next. It's not all dialogue. There's more exploring and adventure than anything. This game has a mix of sci-fi futuristic and medieval environments. This game has a feel of Tomb Raider on how the adventure gets exciting. If you're a fan of story-based games you must play this.

I also have to gripes about this game too, not real bad but must be said. The game is a little old so the graphics are dated but still good for the game. If you're like me and play it with a Xbox controller you need to take the time to adjust the controller settings. If you don't you'll be pulling your hair out. The mouse, oh I hate the mouse in this game. Even when playing with a controller the mouse arrow never goes away so you have to drag it to the corner. But please take note: do not drag the mouse into the lower right corner of the screen. Windows has that feature "show desktop" and for some reason the game doesn't ignore it. If you drag your mouse to that corner the framerate will suffer greatly! Keep the mouse out of the lower right corner! I thought my game was broken but it was that little glitch that messes it up. Finally, the fighting. There's a few places where combat takes place. Normally I'd welcome it but this game isn't easy to fight with. The controls are stiff and unless you practice in the dojo level (at the beginning of the game) you'll fight bad. The game is mostly moving around and getting from A to B and the fight scenes aren't big and very few. It's just annoying. Otherwise it's still worth playing. It has a great story and I can't wait to play the sequel.

Pros
Story
Music
Voice acting
Dialogues
Futuristic/Medieval environments
Ending was good

Cons
Controller - settings had to be set, don't trust default settings
Mouse - just everything about the mouse (stay out of lower right corner!)
Fighting - it's just bad
Language - there's foul language in this game. It's not necessary.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
13.4 heures en tout
Posté le : 2 mars
This game's mechanics are admitedly dated and the movement in particular can be blocky at times. In addition, possibly due to budgeting reasons, a segment of the story ended in a rushed and perceivably incomplete way.

That not withstanding, however, this was a lovely adventure game, an easy winner for any fans of the original game and any of the adventure P&C surge of the 90s, though this game in of itself veers from its P&C origins. A good story which becomes excellent primarily in its final act, writer/director Ragnar Tørnquist once again serves up thoughtful, charismatic and well-written characters whom- with the exception of main character Zoe- are generally voice-acted very well. This game will definately appeal to any looking for a new venture into story-driven, fantasy games, whilst I would recommend those who consider the mechanical aspect vital to give this a miss, as the limited camera scope and movement mechanics will likely have you tearing your hair out!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
16.9 heures en tout
Posté le : 27 février
I've been waiting for this game since I was 8 years old. And, no kidding, it took me 3 years to complete a single puzzle. I know...
But all this time, I just couldn't hate it. The story is amazing, the concept and the ideas are amazing, the characters, although the graphics don't really help, are powerful and the game is atmospheric. Loved it.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
11.0 heures en tout
Posté le : 26 mars
pretty mediocre sequel with no ending...
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
15.5 heures en tout
Posté le : 25 mars
It's really hard to recommend Dreamfall: The Longest Journey. I guess I wouldn't recommend it unless you're bored. It was engaging and immersive and I really wanted to finish playing it! But, when I was done playing, I was glad that I had finished it.

It would be inaccurate to say that this game is a diamond in the rough--to do so would be to dismiss its flaws and recognize what it could have achieved with more polish. There's something "off" about every aspect of this game. It's actually the consistent level of imperfection that makes this game better than average, almost "so bad it's good." Almost.

The puzzle-y and other game-y aspects of this game ranged from simple, boring chores to extremely frustrating and lacking direction. The whole gameplay thing really just got in the way of the story.

The real gem here is the story though. It's entertaining and the main character will grow on you. It starts off sluggishly and builds momentum with an equal lack of haste. I have to admit that I skipped through a lot of dialogue in the beginning. I had trouple playing for more than 20 minutes at a time early on. However at what was probably the half-way point of the game I decided that I just needed to finish the thing. I'm still confused about whether or not I liked it, which character was the worst, or if I maybe just missed some of the parts where it went back and filled in plot holes. Also the ending sucks.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
7.6 heures en tout
Posté le : 28 avril
I tried. I really did try.

Dreamfall and its predessor, The Longest Journey, are often praised by adventure game fans, and I like adventure games, but I just cannot find anything to like about either of these. In Dreamfall's case, the adventure/puzzle component has been stripped down to a bare minimum and combat and stealth has been put in to make up for it. The trouble is, it doesn't do any of these things well, so by trying to appeal to "everybody", it becomes decidely mediocre at everything.

This isn't purely down to the game's age, as even fans of the game recognised these shortcomings at its release, but still praised its story. Well, after 7 hours, I can't share those sentiments either. The "twin worlds" idea of "technology" and "magic" is a naive concept at best (what do you think stoves, spinning wheels and doors ARE if not technology?), fate and destiny and conspiracies and ancient civilizations are potentially great sources to mine for a story but I found nothing new or interesting about any of it, at least not by the half-way point. The voice acting is terrible by today's lofty standards, which I accept is an unfair criticism of a relatively low-budget game, but the end result is something that comes across as amateur.

I've sat through worse games, and to call it terrible would be doing it a disservice, but the shoddy stealth/combat bits comined with a fiddly camera have broken this particular camel's back and I cannot summon the will to continue.

On the plus side, I had no problems getting the game running properly this time, which was nice.
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
10.2 heures en tout
Posté le : 3 juillet 2011
Comment faire suite à The Longest Journey sans lui faire honte ? La tâche n'était pas facile et pourtant Dreamfall transforme l'essai sans le moindre mal. Il fait partie, assurément, de ces jeux qui vous font voyager, vous dépaysent, comme Outcast en son temps. Ca n'a l'air de rien mais c'est déjà beaucoup. Vieillissant, Dreamfall n'en reste pas moins bourré de charme. Trois héros, trois histoires entrecroisées et autant de plaisirs ; voilà un jeu d'aventure comme on aimerait en dévorer plus souvent. Quel dommage que steam ne connaisse que la version anglaise du jeu (peut-on espérer une MAJ ?), la VF étant de qualité.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
9.5 heures en tout
Posté le : 25 juin 2014
Suite de The Longest Journey, Dreamfall vous propose de redécouvrir le monde d'Arcadia et de Stark à travers les yeux d'un nouveau personnage, Zoé. Ceux qui avaient adorés le premier opus, préparez-vous bien parce que du Point & Click, on est passé à un mélange d'Action/Aventure assez particulier.

En effet si le jeu vous propose de parcourir un monde et de résoudre des énigmes comme son aîné, vous aurez aussi des phases de combats (Bien qu'assez peu nombreuses et plutôt inutiles en faites). Assez mal construites, cette partie du jeu heureusement ne nous empêche pas de nous plonger de nouveau dans l'univers de la série toujours aussi magique et envoûtant. Un univers qui est d'autant plus magnifique, que le jeu reste visuellement très jolie encore aujourd'hui.

Et c'est sans parlé bien entendu de la bande son qui est toujours d'aussi bonne qualité. Quand à l'histoire, je vais être bref. Si vous avez aimé the Longest Journey pour son histoire et sa beauté, alors vous ne serez pas déçu par l'histoire de Dreamfall, même si on reste peut-être légèrement sur sa faim côté révélations et durées de vie de l'intrigue.

Mais ne vous inquiétez pas, Dreamfall : Chapters approche à grand pas pour corriger ce petit désagrément.


PS : Tout comme pour son aîné, un Patch FR du jeu est disponible dans la section "Guides" de la page Steam, ceci afin que vous puissiez jouer au jeu en français, ou en VOSTFR. ^^
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 17 janvier 2013
Une excellente suite à The Longest Journey, auquel j'avais joué il y a quelques années et que j'avais adoré. On retrouve en Dreamfall toutes les bonnes idées de son prédécesseur, avec un moteur graphique très impressionnant pour l'époque, pour peu que l'on mette tout à fond. Malheureusement les quelques phases d'infiltration et - pire encore - de combat, sont assez mal rendues et gâchent un peu ce jeu qui aurait pu être parfait. Ceci étant dit l'aventure de Zoë est aussi passionnante que celle d'April dans le premier jeu, et les fans ne seront pas déçus, d'autant plus que l'histoire de Dreamfall en est la suite directe.
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32 personne(s) sur 32 (100%) ont trouvé cette évaluation utile
11.7 heures en tout
Posté le : 23 octobre 2014
Overall this was a pretty good game, guys!!!

If you played TLJ (The Longest Journey) then you'll like the story of this game, but quickly realize how big of a change there was in gameplay mechanics of this sequel. As a very big fan of the original, I have to admit, at the start off this game, with the different controls and lackluster main character, I was thinking I wouldn't be a fan of this one and in turn, would end up being disappointed or would avoid the 3rd game, Dreamfall: Chapters- this ended up not being the case. The story is a 3rd person adventure/puzzle (WSAD/arrow key movement, not Point & Click) with minimal fighting and frequent puzzles. The puzzles aren't terribly challenging and only 1 part of the game has you do a lot of back & forth "fetching". You swap between 3 roles or characters in the game with the main character being a new girl, Zoe. Chat can be fast forwarded with the space bar, game is saveable at any idle time (non-conversation/cut scene), and, sadly, the game does not allow full screen windowed, which is something I enjoy in many games due to my dual monitor set up.

Pros
-Game is now realized in a full 3D environment. Graphically much better than TLJ.
-Main character, Zoe, grows and changes from when introduced to the end of the game. I really appreciated this as I initially was very uninterested in her.
-Story developed nicely. It was slow in the start and middle as it built up. The last couple hours of the game I felt very attached and well immersed.
-Puzzles weren't bad and most were easily solved without external assistance. I do want to call out I always use a guide in point & click games because, honestly, I just don't have the time for all the trial and error and I really do enjoy the stories of these games.
-Once you figure out the controls, the WSAD keys, Space Bar, and Tab can control your inventory, action wheel, and every other in game action needed- very easy to play from a laid back position.

Cons
-Movement and camera control gave me motion sickness during the game, especially at the start as I adjusted sensitivity and tried multiple configurations to find the "sweet spot". Eventually I gave up and primarily used the movement turn keys to control the camera turn.
-The combat was dumb. Controls were clunky and fighting was unneeded. This was during the time where game devs were trying new features and hitting as many check boxes as possible.
-Main character was kinda pathetic in the introduction and start of the game. I really felt she started to hit her stride when she arrived at Japan.
-Focus mode was mostly pointless and forgotten the majority of the game. A couple puzzles required it, otherwise it didn't do too much.
-1 Part of the game had you go fetch quest items, back and forth, twice. I really missed the ability the double click the edge of the map to instantly move- something found in other Point & Click Adventure games (Deponia trilogy & TLJ, for example).

TL;DR/Bottom line: Get the original, The Longest Journey, and this game, the sequel, Dreamfall: The Longest Journey, as soon as you can afford it. I highly recommend them both and they go on sale together for $6.24 at the lowest. The 3rd game, Dreamfall: Chapters released 2 days ago (10.21.2014) and is, at the time of this writing, receiving very positive reviews.
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29 personne(s) sur 33 (88%) ont trouvé cette évaluation utile
8.1 heures en tout
Posté le : 16 janvier 2014
9/10

+ fantastic presentation, cinematic feeling, great voice acting, great soundtrack
+ awesome story with many twists, fantastic dialogues
+ likeable main character, you get to bond with her
+ although in 3d person, good controls overall

- basic gameplay, more are inventory based puzzles which are fine, but the stealth gameplay is very basic and irritating at times, so are the fighting sequences
- not as good as the original gameplay wise, although the story is better in dreamfall imo and that's why i give it a solid 9
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18 personne(s) sur 18 (100%) ont trouvé cette évaluation utile
22.7 heures en tout
Posté le : 11 novembre 2014
An awesome experience that every gamer should be 'forced' to go through. This is my third playthrough of this gem, this time on Steam, and I still love it like the first time I played. If you miss this, then you lose, simple as that.

Has its faults of course, but what doesn't?

Out of the box setup for keyboard and mouse are terrible, and may put some people off, but once configured correctly as below, its a dream.

http://forums.steampowered.com/forums/showthread.php?t=2829471

Cut scenes can be long winded, and there is a lot of running to and fro, but the story, although confusing at times, grabs you in, and actually makes you care for the characters you play. A few of the puzzles can catch you out, due to it not being clear what exactly you have to do to advance, but you can look up little hints, without spoiling the game to progress, knowing that these are just minor design flaws in the interface.

Still looks great to this day, and on the whole, is a very rewarding journey indeed!



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21 personne(s) sur 24 (88%) ont trouvé cette évaluation utile
17.8 heures en tout
Posté le : 12 janvier 2014
Dreamfall: TLJ is a 3-d third-person point and click adventure game. The game is a sequel to a classic adventure game released in 1998 called The Longest Journey. It is not necessary to play the original TLJ to play Dreamfall, but it helps a lot, since the game universe and many characters are the same. The game is very heavy on story, dialogue, and cinematics, and light on puzzles and gameplay.

Story: the story is both the best and the worst I have ever seen in an adventure game. In the last two years I have completed 12 adventure games including old classics and modern indies. Dreamfall has a very complex and compelling story involving several interesting characters, political movements, and the complex game universe. It includes elements of comedy, drama, and tragedy. The story really gathers steam toward the end, resolving one storyline while introducing several more. Then, in the middle of the gathering drama and revelations, the game suddenly ends with no resolution to the fate of a dozen major characters and a dozen major plotlines. This is perhaps the most unsatisfying ending I have ever seen in a game, movie, book etc. Even if they did plan on a sequel, this was just plain terrible. I know a lot of people hated The Empire Strikes Back because of the unresolved plot lines. This is 100x worse.

Gameplay: there are a few puzzles that require some thought, but overall the mental challenge of this game is on the light side for an adventure game. It is a little unfair to say that this is just an interactive movie, there are some clever puzzles. Unfortunately there are many times you are just sent on a mission to fetch a particular item and bring it to a particular place. The purpose of these brainless missions is to trigger cut-scenes that move the story along. A lot of the action takes place in small rooms and tunnels. This means the camera that follows you has to zoom in and out a lot. I suppose this is a problem with any 3-d third-person game, but it can make you a bit dizzy. The interface was tweaked to be more "console friendly". This makes it a little more clunky for the PC, but not terrible.

Fighting and stealth: the developers added a few fights and a few stealth sequences in the game. The fighting is flat out a waste of time. Just stand in front of your enemy and smash the mouse button and you win. Either that, or the enemy is so tough you always lose. The stealth sequences were much better, although they did not really fit in an adventure game. I like to play adventure games leisurely, with one hand on the mouse and the other hand holding a cup of coffee. I don't want action.

Graphics: the graphics are dated by 2013 standards, but they are nice, especially the Dreamcore sequence. The close-up shots of faces look the worst. Lots of cut-scenes, some of which are pretty cool.

Sound: there seems to be a lot of interesting music and sounds, much better than the typical adventure game.

Overall, from the quality of the story, to the quality of the sound and graphics, to the overall scope of the game, this had the potential to be EASILY the best adventure game of all time. Unfortunately the game was crippled by bizarre decisions by the developers: the mega-cliffhanger ending, the introduction of bad action elements, the clunky interface, the too-easy puzzles. What were they thinking?
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