Dreamfall: The Longest Journey, winner of multiple E3 awards as the best game in its genre, is the continuation of a saga that began in the award-winning The Longest Journey, considered to be one of the finest adventure games ever made.
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Дата на излизане: 17 април 2006

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Закупуване на Dreamfall: The Longest Journey

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Закупуване на The Longest Journey + Dreamfall

Включва 2 артикула: Dreamfall: The Longest Journey, The Longest Journey

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Закупуване на Funcom Complete Pack

Включва 4 артикула: Dreamfall: The Longest Journey, The Longest Journey, The Park, The Secret World

 

Рецензии

Gamespy.com - Adventure Game of the Year - "Dreamfall stands so far out of the pack, we believe it would have been a stellar candidate no matter what year it was released". If gaming is ever to be more than merely colored lights and sensation, though, it needs these types of experimental projects to move forward. Gaming may not yet be "art," but with Dreamfall, we're one step closer"

Read the full review at gamespy.com (half-way down the page)

Gamespy.com - #8 Best PC Game of the Year - "An amazing trip with some of the most fascinating characters you'll ever want to meet through some of the most breathtaking and wondrous scenery you're ever going to see "



Относно тази игра

Dreamfall: The Longest Journey, winner of multiple E3 awards as the best game in its genre, is the continuation of a saga that began in the award-winning The Longest Journey, considered to be one of the finest adventure games ever made. In Dreamfall, players are taken on an epic journey of exploration and adventure as they venture through a thrilling and emotional storyline. Dreamfall features a fully interactive world where beautiful music, stunning graphics, fascinating characters and unparalleled gameplay variety promises to bring the adventure genre into a new era. Prepare for a spiritual, fantastic and powerful gaming experience.

  • Unparalleled Gameplay Variety Never before has an adventure game brought this much gameplay variety! Use your brains or your brawn; sneak, fight or talk your way through the many challenges the game offers. Be polite or rude, threaten or sweet talk; in Dreamfall you make the choice, resulting in a game where you never quite know what to expect next.
  • Three Playable Characters Experience the story from three separate perspectives, and learn how their destinies blend together in an epic finale. Each character has unique abilities and world views, giving you constant gameplay variations.
  • Three Worlds Dreamfall spans three beautifully realized worlds, multiple chapters and a stunning amount of detailed locations. Travel across a futuristic version of our earth, journey into a magical fantasy realm and unravel the mysteries of the Winter.
  • Unique World Interaction Bridging the gap between the classic point and click adventure game, where you could click on any given point at the screen, and the action adventure, where you need to move up to an object to interact with it, Dreamfall introduces the brand new focus field feature. In this easy-to-use context-sensitive interface you can scan your entire visible environment as seen by the characters, and use it to get information on far away objects as well as triggering remote gameplay opportunities.
  • Mature "Thriller"-type Storyline Dreamfall delivers a mature and compelling storyline that mixes the futuristic, fantastic and spiritual with a tale of murder, deceit and a conspiracy threatening our very existence. Bringing the classic adventure game into the world of the modern action game, Dreamfall delivers a rare and special story experience.
  • Stunning Sounds and Soundtrack Listen to an emotional and epic soundtrack in 7.1 surround. Hear gripping voices as recorded by more than 50 professional actors, and enjoy soundscapes bringing players to the edge of their seats.
  • A game for everyone 50% of the players of the original The Longest Journey were women. With its cinematic approach, believable characters, mature storyline and easy-to- grasp interface, Dreamfall is a game that any teenager or adult can pick up and enjoy, regardless of their gaming background.

Системни изисквания

    • OS: Windows XP (with service pack 2) only
    • Processor: Intel Pentium 4 1.6 GHz or AMD Sempron 2800+ or higher required. Intel Pentium 4 2.5 GHz or AMD Athlon XP 3500+ Recommended
    • Memory: 512 MB RAM
    • Graphics: 3D Hardware Accelerator Card Required: 100% DirectX 9.0c compatible 128 MB with latest drivers.
    • Hard Drive: 7 GB free disk space
    • Sound: DirectX 9.0c compatible sound
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Наскоро публикувани
beardedbert
( 14.6 изиграни часа )
Публикувани: 18 юни
I've been playing this game back in the days and played it recently.
This game is a real journey. Your gonna love it.

10/10 for the great story and the details.
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goeywong
( 14.5 изиграни часа )
Публикувани: 17 юни
This game is so good..no...this is not really a game, this is a journey, to let you experience, to let you feel~
This is more than just a game, the story just beautiful, and surreal (certain parts)
I do not complain about the ending tho, i think the ending is not good enough as an 'ending'
The locaation setting is beautiful, the music is so enjoying, April Ryan is so cool lol
We definitely need more of this kind of game that focus deeply on story development.

If you are looking for gameplay like shooting/zombies or whatever, please stay away from this and save your penny, because this is just not for you.

If you are more to a story person, I would say GRAB IT NOW , it worth more than a penny!
Now...I shall be continue my journey
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Asgard
( 16.2 изиграни часа )
Публикувани: 16 юни
Dreamfall series ranks in my top favorite games
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Mountaineer
( 2.1 изиграни часа )
Публикувани: 15 юни
fun story game
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HeavensXsinz
( 18.4 изиграни часа )
Публикувани: 13 юни
Excellent storyline i highly recomend the dreamfall series nothing compares to how greast it is
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zaXan
( 15.3 изиграни часа )
Публикувани: 13 юни
In short: Very good, 8/10

Pro's: Nice GFX, good musical score, Zoe is wonderfull. Great story telling, amazing fantasy world.
Con's: Clumsy controls, fighting scene's suck, hotspot selecting sometimes frustrating.

Playing 10 years after the first game, The longest Journey, Dreamfall gives us a new protagonist, Zoe. A new story, but also a bit of continuation from TLJ. I won't say anthing about the story, (YAY, APRIL!) discover that for yourself. I will only say that it's again great story telling in a marvellous fantasy world, with excitement, wonder, fun and even sadness. (APRIL !!!!!)
Although I will say that I would really have liked to see more of Olivia, more of April's old friends Charlie and Emma, to connect some pieces. More story details about Peats. More background about Faith. And what were the twins actually?
So many questions. I wouldn't have mind if the game was twice as long and a lot of these characters got a bit more depth.

The classic point-and-click feel is a bit less in D:TLJ due to the fully 3D environment, but that is not a bad thing. It's actually great to walk around in Marcuria. What is a bad thing is that the game often feels like a poor console-port. Clumsy controls and frustrating hotspot selection. (I played it on PC with mouse & Keyboard) And the fighting scenes added nothing to the game and were a bad idea.

In honesty, D:TLJ is in my opinion a very different game than TLJ was. Not better or worse, it just feels very different. The world comes much better to life, but it also feels shorter with many unfinished idea's.
None the less, if you can get past the controls issue, it really is a GREAT game and a wonderfull trip and I loved it very much. I would definately reccommend this to anyone who loves story telling and it's a must play if you liked TLJ.
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Xoechan ^_^
( 17.7 изиграни часа )
Публикувани: 1 юни
loved this game, strong story line and can make you think, I\'ve played it many times over and its still just as enjoyable.
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Kisra
( 17.9 изиграни часа )
Публикувани: 29 май
Ranks in my top 3 favorite games, up with Undertale and Skyrim. This series deserves so many more fans than it has. Absolutely a stunning game with a refreshing amount of originality and a unique style of ending (thank god there was a sequel!). Be prepared for both tears and joy.
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pablomakaveli
( 11.8 изиграни часа )
Публикувани: 12 май
TL:DR An adventure game with a great setting and interesting story. Its terrible (but thankfully infrequent) combat sections and poor voice acting lets it down slightly.

Full Version:
The Dreamfall universe is a very interesting one. You've got Stark, which is basically our world but more futuristic, and Arcadia,a sort of fantasy world with magic, with both worlds seperate and still sort of linked. A small few people have the ability to travel between both. You start off playing as Zoe Castillo, who is the games main character and a resident of Stark. As the story progresses you get to play as April Ryan, the main character of this games predecessor The Longest Journey, and Kian, a sort of holy warrior. The story and the duel settings in particular are interesting and are what kept me invested in the game. The gameplay is mainly of the traditional adventure game sort with a lot of dialogue and cutscenes as well as a (thankfully) little bit of combat which is poorly executed and doesnt fit with the rest of the game.

However its the story that is the main selling point here. Its also worth mentioning that playing the Longest Journey or at least reading a synopsis of that games story is advisable as some of the lore and characters might be a bit confusing and the game sometimes assumes you have this knowledge.

Good points:
- The games settings of futuristic Stark and fantasy Arcadia are great and the relationship and lore between them is interesting enough to keep you wanting more.
- The story is quite good which is important for this type of game and having April and Kians sections is a welcome break from the dull Zoe.

Bad points:
- the voice acting is pretty terrible for some characters. Theres one minor female character with an exotic accent that sounds like they kidnapped the voice actress from the airport and forced her to dothe lines at gunpoint. The dialogue was also a bit glitchy at times as every now and again the dialogue would skip.
-the combat it a steaming pile of crap. You have a light attack, heavy attack and a block button. But its like trying to control a an arthritis riddled person to fight agaisnt another person with arthritis who happens to be severely ♥♥♥♥♥♥♥♥. Thankfully though these combat segements arent very frequent and are easy enough. They just add nothing to the game.
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Най-полезни рецензии  През последните 30 дни
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Препоръчани
14.5 изиграни часа
Публикувани: 17 юни
This game is so good..no...this is not really a game, this is a journey, to let you experience, to let you feel~
This is more than just a game, the story just beautiful, and surreal (certain parts)
I do not complain about the ending tho, i think the ending is not good enough as an 'ending'
The locaation setting is beautiful, the music is so enjoying, April Ryan is so cool lol
We definitely need more of this kind of game that focus deeply on story development.

If you are looking for gameplay like shooting/zombies or whatever, please stay away from this and save your penny, because this is just not for you.

If you are more to a story person, I would say GRAB IT NOW , it worth more than a penny!
Now...I shall be continue my journey
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4 от 6 човека (67%) сметнаха тази рецензия за полезна
Препоръчани
17.9 изиграни часа
Публикувани: 29 май
Ranks in my top 3 favorite games, up with Undertale and Skyrim. This series deserves so many more fans than it has. Absolutely a stunning game with a refreshing amount of originality and a unique style of ending (thank god there was a sequel!). Be prepared for both tears and joy.
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Препоръчани
16.2 изиграни часа
Публикувани: 16 юни
Dreamfall series ranks in my top favorite games
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Препоръчани
11.7 изиграни часа
Публикувани: 23 октомври 2014
Overall this was a pretty good game, guys!!!

If you played TLJ (The Longest Journey) then you'll like the story of this game, but quickly realize how big of a change there was in gameplay mechanics of this sequel. As a very big fan of the original, I have to admit, at the start off this game, with the different controls and lackluster main character, I was thinking I wouldn't be a fan of this one and in turn, would end up being disappointed or would avoid the 3rd game, Dreamfall: Chapters- this ended up not being the case. The story is a 3rd person adventure/puzzle (WSAD/arrow key movement, not Point & Click) with minimal fighting and frequent puzzles. The puzzles aren't terribly challenging and only 1 part of the game has you do a lot of back & forth "fetching". You swap between 3 roles or characters in the game with the main character being a new girl, Zoe. Chat can be fast forwarded with the space bar, game is saveable at any idle time (non-conversation/cut scene), and, sadly, the game does not allow full screen windowed, which is something I enjoy in many games due to my dual monitor set up.

Pros
-Game is now realized in a full 3D environment. Graphically much better than TLJ.
-Main character, Zoe, grows and changes from when introduced to the end of the game. I really appreciated this as I initially was very uninterested in her.
-Story developed nicely. It was slow in the start and middle as it built up. The last couple hours of the game I felt very attached and well immersed.
-Puzzles weren't bad and most were easily solved without external assistance. I do want to call out I always use a guide in point & click games because, honestly, I just don't have the time for all the trial and error and I really do enjoy the stories of these games.
-Once you figure out the controls, the WSAD keys, Space Bar, and Tab can control your inventory, action wheel, and every other in game action needed- very easy to play from a laid back position.

Cons
-Movement and camera control gave me motion sickness during the game, especially at the start as I adjusted sensitivity and tried multiple configurations to find the "sweet spot". Eventually I gave up and primarily used the movement turn keys to control the camera turn.
-The combat was dumb. Controls were clunky and fighting was unneeded. This was during the time where game devs were trying new features and hitting as many check boxes as possible.
-Main character was kinda pathetic in the introduction and start of the game. I really felt she started to hit her stride when she arrived at Japan.
-Focus mode was mostly pointless and forgotten the majority of the game. A couple puzzles required it, otherwise it didn't do too much.
-1 Part of the game had you go fetch quest items, back and forth, twice. I really missed the ability the double click the edge of the map to instantly move- something found in other Point & Click Adventure games (Deponia trilogy & TLJ, for example).

TL;DR/Bottom line: Get the original, The Longest Journey, and this game, the sequel, Dreamfall: The Longest Journey, as soon as you can afford it. I highly recommend them both and they go on sale together for $6.24 at the lowest. The 3rd game, Dreamfall: Chapters released 2 days ago (10.21.2014) and is, at the time of this writing, receiving very positive reviews.
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33 от 38 човека (87%) сметнаха тази рецензия за полезна
Препоръчани
8.1 изиграни часа
Публикувани: 16 януари 2014
9/10

+ fantastic presentation, cinematic feeling, great voice acting, great soundtrack
+ awesome story with many twists, fantastic dialogues
+ likeable main character, you get to bond with her
+ although in 3d person, good controls overall

- basic gameplay, more are inventory based puzzles which are fine, but the stealth gameplay is very basic and irritating at times, so are the fighting sequences
- not as good as the original gameplay wise, although the story is better in dreamfall imo and that's why i give it a solid 9
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24 от 25 човека (96%) сметнаха тази рецензия за полезна
Препоръчани
22.7 изиграни часа
Публикувани: 11 ноември 2014
An awesome experience that every gamer should be 'forced' to go through. This is my third playthrough of this gem, this time on Steam, and I still love it like the first time I played. If you miss this, then you lose, simple as that.

Has its faults of course, but what doesn't?

Out of the box setup for keyboard and mouse are terrible, and may put some people off, but once configured correctly as below, its a dream.

http://forums.steampowered.com/forums/showthread.php?t=2829471

Cut scenes can be long winded, and there is a lot of running to and fro, but the story, although confusing at times, grabs you in, and actually makes you care for the characters you play. A few of the puzzles can catch you out, due to it not being clear what exactly you have to do to advance, but you can look up little hints, without spoiling the game to progress, knowing that these are just minor design flaws in the interface.

Still looks great to this day, and on the whole, is a very rewarding journey indeed!



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Препоръчани
13.6 изиграни часа
Публикувани: 23 ноември 2015
Absolutely stunning game. It also has amazing Nvidia 3D Vision support out of the box. Seriously, I would have purchased this if it was released this year at full price. Great game, great story, and I wish it was longer. I beat The Longest Journey and Dreamfall for the first time this week and it has been an incredible ride.

I highly recommend both games! It also runs great with the Steam Controller.
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Не са препоръчани
12.8 изиграни часа
Публикувани: 23 декември 2014
I'm very, VERY disappointed.

This game is a sequel to "The Longest Journey", a point-and-click adventure released in 1999.
I bought both games one year ago, and finally got some spare time, enough to play them both.
TLJ was simply beautiful. It had good puzzles (and a couple of difficult ones); I instantly fell in love with the world, the characters and the story.

Then I started playing Dreamfall.
You can clearly tell this game was born in an age when classic point-and-click adventures were dead, and the developers started using different mechanics for them (Grim Fandango comes to mind, but that was actually a wonderful game). Also, Dreamfall was developed in a period when consoles were the main target. This combination caused a long string of very bad design decisions that affect the game negatively.

Here are some aspects of the game I'd like to talk about.

The Controls
As soon as the first cutscene ended, I noticed a certain difficulty in interacting with the game. The controls are AWFUL. So awkward and counterintuitive. It is clearly designed with controllers in mind, so I said "Hey, I'll just use my Xbox360 Wireless Controller". But it didn't even work. And if you're planning to use one and you somehow manage to make it work, you still need some third party software to bind the triggers to keyboard keys because they won't work otherwise. So, after 30 minutes of googling and tweaking of input options, I ended up playing the game with keyboard and mouse.

The Camera
Oh, the pain we must endure. This is supposed to be a game about exploration, about searching the environment for clues and items to solve puzzles (I'll talk about "puzzles" later). The way the camera is implemented makes it so frustrating to even look around in smaller rooms. It just gets in the way. Not that there's a lot to look at, anyways. Gone are the descriptions of places, objects and such. There's so much less. And it's written so poorly.

The Main Gameplay and Puzzles
Nonexistant, basically. You have a couple of minigames that you will need to play 5-6 times during the entire span of the game (the hacking one, and the lockpicking one). They're both extremely easy.
There's never been a single moment where I was stuck in this game. The puzzles, which should constitute a good portion of the gameplay, are instead few and boring. The inventory space is very limited, but it's not a problem, since I don't think I ever held more than 5 items at the same time (counting your mobile phone and a lockpick that you always have with you, so that makes it 3). With some characters, you even play big portions of the game without any item whatsoever. At some point, you feel like the game consists only of walking, talking to people, and watching cutscenes. 10-12 hours of cutscenes.
So, puzzles are not a big thing in this one. They instead decided to dilute the gameplay with...

Stealth and Combat
Seriously, this is the sequel to a point-and-click. It's mainly story-driven. so, WHY ON STARK did the designers think that STEALTH and COMBAT sections were a good idea, I honestly cannot fathom.
Stealth sections are EVIL. Note to all devs: DO NOT put stealth "missions" in ANY kind of game that does not make stealth its primary mechanic. It's frustrating and boring at the same time, and it just has no point whatsoever. You get caught, you have to redo the section. Now combine this with awful camera and controls. Oh, the FUN!
Oh, and the combat. Dull, buggy and boring to death. I honestly don't know why they put combat in this. Luckily you don't get to fight a lot, but still... it's like Serious Sam with crosswords in it. It breaks the flow. Badly.

The Characters
You will control 3 characters throughout the game:
Zoe. She's the "main" character of the game, and gets the most screentime. Some people disliked her, but I actually liked her since the beginning.
Kian. He should play the role of the "Zelous assassin that will slowly come to question the dubious actions of his religious order". But he gets at most 20-30 minutes of screen time during the whole game, provided you don't get lost (which is quite hard in this game). They don't give you enough time and depth to actually see his transformation, or to actually care about him in general. Could have easily been an NPC.
April. By the Balance, girl. What have they done to you? You suck so much in this game. What a sad, sad person you've become. I loved you in TLJ, you were fantastic. Now you're an empty, self-loathing shell.

The Story
NOTE: I don't consider what follows too "spoilery", but I will be talking about the ending in a general sense, trying to not reveal more than the necessary.
So this game has its flaws, I got it. And I forced myself to play it, because I loved the first TLJ and I really liked the story of Dreamfall. And you get to rivisit some of TLJ locations, and assist to events that you knew happened if you played TLJ. And I think this is just awesome.
So I pushed on. And I played avidly despite the awful gameplay because, well, the story is all this game has to offer, and it's actually pretty good.
And when the story is at its peak, it all abruptly ends with the BIGGEST, most cruel cliffhanger ever done. It just ends.
They managed to close a single arc about an insignificant "The Ring Girl" character that you don't really care about during the whole game. And they leave 10-15 threads not just open, but brutally cut. Including the ones about the 3 main characters, whose fate is unknown. Hell, the fate of the WORLDS is unknown. This enraged me to no ends. I played the whole game just to see the ending, and I got NOTHING out of it. It's like they ran out of money and they had to cut this short. And by "cut" I mean "just leave it this way and maybe we'll make a sequel in 8 years where we'll (hopefully) fix this mess".
I ragequit as soon as the credits began rolling.


So, TL;DR.
Awkward controls and camera management; it's impossible to enjoy the scenery. Then again, you won't be able to analyze half of the things you should be able to in a game like this. Terrible inventory system, but it's not such a big deal since the game has very few puzzles in the first place, and they are all boringly easy. Frustrating stealth sections and dull, boring combat sections, mechanics which were hastily developed and don't belong to this genre anyways. Some great characters but some terrible ones as well. Great story, but AWFUL, rage-inducing incomplete ending with huge cliffhanger.

As much as it pains me to say so, DO NOT spend money on this game. It's a 12 hours long, frustrating, and incomplete cutscene.
If you loved the first TLJ like me, wait until the last of the Dreamfall: Chapters is released, so that you can at least get a complete story out of it.
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19 от 20 човека (95%) сметнаха тази рецензия за полезна
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Препоръчани
23.8 изиграни часа
Публикувани: 25 декември 2014
As a standalone game, Dreamfall is...iffy. It's not much of a puzzle game - most things are easy to figure out, or require only some running around - but it's not much of an action game, either, as the combat and stealth mechanics are highly simplistic, without any real depth to them.

As a part of The Longest Journey universe, Dreamfall is amazing and a huge step up from its predecessor in storytelling ability. Not much of a puzzle or action game? Good, because the puzzles often detracted from the storytelling of the first game, and too much action probably would too.

Not recommended at all, or highly recommended, depending on which description interests you.
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23 от 27 човека (85%) сметнаха тази рецензия за полезна
Препоръчани
17.8 изиграни часа
Публикувани: 12 януари 2014
Dreamfall: TLJ is a 3-d third-person point and click adventure game. The game is a sequel to a classic adventure game released in 1998 called The Longest Journey. It is not necessary to play the original TLJ to play Dreamfall, but it helps a lot, since the game universe and many characters are the same. The game is very heavy on story, dialogue, and cinematics, and light on puzzles and gameplay.

Story: the story is both the best and the worst I have ever seen in an adventure game. In the last two years I have completed 12 adventure games including old classics and modern indies. Dreamfall has a very complex and compelling story involving several interesting characters, political movements, and the complex game universe. It includes elements of comedy, drama, and tragedy. The story really gathers steam toward the end, resolving one storyline while introducing several more. Then, in the middle of the gathering drama and revelations, the game suddenly ends with no resolution to the fate of a dozen major characters and a dozen major plotlines. This is perhaps the most unsatisfying ending I have ever seen in a game, movie, book etc. Even if they did plan on a sequel, this was just plain terrible. I know a lot of people hated The Empire Strikes Back because of the unresolved plot lines. This is 100x worse.

Gameplay: there are a few puzzles that require some thought, but overall the mental challenge of this game is on the light side for an adventure game. It is a little unfair to say that this is just an interactive movie, there are some clever puzzles. Unfortunately there are many times you are just sent on a mission to fetch a particular item and bring it to a particular place. The purpose of these brainless missions is to trigger cut-scenes that move the story along. A lot of the action takes place in small rooms and tunnels. This means the camera that follows you has to zoom in and out a lot. I suppose this is a problem with any 3-d third-person game, but it can make you a bit dizzy. The interface was tweaked to be more "console friendly". This makes it a little more clunky for the PC, but not terrible.

Fighting and stealth: the developers added a few fights and a few stealth sequences in the game. The fighting is flat out a waste of time. Just stand in front of your enemy and smash the mouse button and you win. Either that, or the enemy is so tough you always lose. The stealth sequences were much better, although they did not really fit in an adventure game. I like to play adventure games leisurely, with one hand on the mouse and the other hand holding a cup of coffee. I don't want action.

Graphics: the graphics are dated by 2013 standards, but they are nice, especially the Dreamcore sequence. The close-up shots of faces look the worst. Lots of cut-scenes, some of which are pretty cool.

Sound: there seems to be a lot of interesting music and sounds, much better than the typical adventure game.

Overall, from the quality of the story, to the quality of the sound and graphics, to the overall scope of the game, this had the potential to be EASILY the best adventure game of all time. Unfortunately the game was crippled by bizarre decisions by the developers: the mega-cliffhanger ending, the introduction of bad action elements, the clunky interface, the too-easy puzzles. What were they thinking?
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