Possession is a roguelike where you play as a ghost trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter, and use their strength and abilities as your own.
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2018
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Available: 2018

 

Recent updates View all (2)

January 30

Happy New Year! Possession status going into 2018

Happy New Year! It’s still January here so I can still say that. Here’s where things stand for Possession going into 2018…

First of all, I thought I’d changed the Steam release date from January 2018 back in December, but apparently I didn’t save it, so it was still showing as January 2018 up until a week or so ago. Sorry if anyone got their hopes up, it’s not releasing in January.

Predictably, I didn’t get as much done during the holidays as I’d hoped. But I’ve sat down, looked at what I still have to do, and what needs to be done before I can get the game out for testing. That’s going to be my #1 priority for time I spend on the game going forward. There are plenty of things I can work on while it’s in testing, or afterwards (like sounds and music), but I want to get the game in front of people to play through and help identify bugs, and problems or changes that have to be made.
All in all though, really all I have to do to get it to that point is finish fully implementing all the levels and creatures, which is mostly done.
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October 21, 2017

Possession: Final boss done, stats screen and progress announcement

So this past week we hit a big milestone. After nearly four years in development, Possession is finally winnable! The final level and final boss have some special mechanics going on, but now they're implemented (at least as a rough first pass, I'm sure when testing comes in there's going to be a lot of tweaking).

I don't want to spoil that, though, so instead he's a screenshot of the stats and achievements screen, which is something else that's new since last time:



Since my last post I have actually managed to get a lot done, but the last month or so have not been very productive, because I got married. Turns out that helping plan a wedding is a lot of work (go figure, right), so development had to fall by the wayside.

I'm still hoping to have the game done by the end of the year, but unfortunately the last few months of the year are generally near-constant game sales on Steam (that's not a confirmation they *will* be, because I don't know and even if I did I wouldn't be allowed to say, but that's the way things usually go). I really don't think launching when last year's AAA games are on sale for $10 is a good idea, so no matter what happens release won't be until next year.

I am hoping to have closed beta testing started this year, though, so keep an eye out for that, although that might also be a bit too optimistic given family holiday stuff that's going to be happening as well.
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About This Game

Possession is a roguelike where you play as a ghost trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter, and use their strength and abilities as your own. Hop from body to body as you attempt to make it back to the surface.

Features:

Dozens of possessable monsters, from the horrifying to the hilarious, with a wide variety of powers.
Special themed levels with unique hazards, creatures and layouts. Randomly generated, so each playthrough is different!
Item-less gameplay. The dead have no need for worldly possessions, they just slow you down.
Quick to pick up and play. Unlike most roguelikes, Possession doesn't require you to memorize dozens of weird key commands, or puzzle over confusing skill and ability lists before you start playing.
Entirely playable with just the keyboard, just the mouse, or a combination of the two.
Mod support! Add your own creatures, powers and special levels, or change the ones already there.
@ Choice between graphics or ASCII mode, for the oldschool roguelike fans.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or Later
    • Graphics: OpenGL 2.1 capable graphics card, minimum monitor size 1024x768
    Minimum:
    • OS: Mac OS 10.7 or later
    • Graphics: OpenGL 2.1 capable graphics card, minimum monitor size 1024x768
    Minimum:
    • Graphics: OpenGL 2.1 capable graphics card, minimum monitor size 1024x768
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