This war is almost lost... But you won't give up. Find allies, cauterize wounds, heal the ills, pour bad luck with alcohol and drugs. You are a mere mortal, although you still have a chance.
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2018
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Available: 2018

 

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November 20

Devlog: Enemies



Greetings!

In our today's devlog we will talk about the enemies – who they are, what are their features and what in general you can get sick of. An important topic, in the end, that represents the main peril.

To begin with, all mobs are divided into many factions. Along with having different attitude for player (from hostility to armed neutrality), the factions relate differently to each other. For example, mercenaries of the Grand Magistrate prefer not to get involved in conflicts without orders - therefore they are neutral both to the player and to many other parties to the conflict. But the Faithful, the faction of the living dead, do not like to compromise, and therefore are in a state of permanent war with all the rest (aggressive guys, don’t like handshakes and hugs).

Character level cap in Stoneshard is 30, so all objects and enemies in the game are also divided into three tiers – 1-10, 11-20 and 21-30. Instead of scaling existing enemies to the level of location and character, we decided to go the other way. As a result, almost all the fractions in the game are divided into three sub-fractions, found in locations of different level intervals.


Here you can see why they don't get along well with other folks.

If you take Faithful as an example, then in the crypts and ruins of 1-10 levels you will meet the skeletons of the Fallen, undead army, resurrected after the Last King returned. They are still dangerous, but their gear is rusty, and they themselves are too dependent on the forbidden magic that supports them (biology, you know, even bones can decompose). In the locations of 11-20 levels, your main opponents will be the subfraction of the Undead – zombies filled from recently killed soldiers. Unlike skeletons, they have partially retained their free will and remember how to wield a sword well enough to spoil your game experience. In the endgame, the Faithful will also be represented by Vampire Houses, the ancient families of nobles who perfectly master the Blood Magic. Each sub-fraction has its own gameplay features: for example, the Fallen can be weakened by destruction of bone sanctuaries or commanding necromancers, and Vampires feel blood and become stronger with your injuries.

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It is worth mentioning about the peculiarities of the monsters themselves. All beings in Stoneshard use the concept of "matter", in other words, the substances from which they are made. Each matter has a set of special properties. For example, the Fallen are skeletons, so their matter is surprisingly bones. Bones possess increased resistance to piercing and slashing damage, but they are easily crumbled by blunt weapons. In addition, after the Fallen dies again, his bones fall down with a loud crash, and this generates a certain amount of noise that can attract the other mobs to you. Such features are in every matter: for example, opponents consisting of ooze spoil the weapons used against them, and don’t you dare to touch this stuff, the only thing you want to see this acid on, is your enemy armor, not yours.


Kill it before it dublicates! ...Triplicates! ...Quadriplicates!

Naturally, almost every mob has its own set of skills and spells. Slimes, for example, explode at low health, covering a small area with ooooze. Also they are able to multiply when you don’t want them to. Do not have time to look back, or you can see magic: two slimes instead of one! At the moment, we have started to implement the conceived abilities, so wait for more interesting information in the near future.

The number of features, the realization of which our team is just starting, we can recall the number of parts of the body, the susceptibility to pain, the size and interaction with the doors - everything will somehow affect the gameplay. We will tell you all about this next time when we will have something to show.

Stay online!

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November 13

Devlog: Equipment



Greetings everybody!

Monday again, smells like the new devlog is here. Today we decided to tell more about loot in Stoneshard, there is a lot to say about generation and rarity aspects. Let's get started!

In Stoneshard items can be divided into two types: equipment and consumables. Equipment is all that your character can put on. The outfit in every way modifies the characteristics of the character - in general, the standard theme for the RPG. In total, the character has 10 equipment slots: helmet, body, belt, arms, legs, neck, two rings and two arms slots – customise the the way you want. By the way, the player will be allowed to save two weapon sets and, if desired, to switch between them - a very convenient function for archers or crossbowmen, who suddenly found themselves engaged in melee.



In terms of visual design, we try to adhere to moderate realism: usually, objects are created on the basis of actually existing weapons (got exclusions, everyone likes epic badass super-duper gear), it will not do without fantasy samples. All items are also ranked by level: from the first to the last level you will come across completely different outfits. No autoscale, the encountering loot changes depending on the level of location in which you found it. If at the beginning of the game you fight almost by what came handy, then in the end the equipment will look much scarier than a swiss knife.

RPG is no RPG without rare items. We have 5 different qualities:
  • Common

    Common, regular, normal, ordinary, usual, routine, everyday, frequent, rife, easy to find, nothing special items, believe me. The item has exactly the characteristics that the game designer assigned it (I did that).

  • Uncommon

    A little bit more special, always has one enchant, that affects the item characteristics in different ways. We will tell more further.

  • Rare

    Stronger enchants, more uncommon than uncommon.

  • Epic

    Very rare items from the equipment sets. The more items of the set are equipped - the bigger and steeper the bonuses are. We will add many of them, how about the armor of the Vagabond Knight or the robes of the Forsaken Mystic? (don’t worry about the Mystic, he was not really forsaken, it just sounds cool).

  • Legendary!

    Legendary items are named so for a reason. As a rule ,they are top tier and are really rare: in each campaign, the legendary exist in a single copy, well, with some exceptions. Legendary items have different unique properties: for example, the legendary ring Magnar’s Eye shows you the location of the nearest enemies. Acquiring a legendary item is not that easy, you know, kill the Destroyer of Worlds, complete the main quest of your life, collect billion boulders (not really). The other way is to be patient and lucky.


Some epic quality gear.

Enchants also have a rarity and are divided into Secondary, Primary and Special. As you might have guessed, the rarity of enchantment affects the way characteristics are changed. Accordingly, secondary enchantments improve minor attributes, and primary upgrade more valuable basic ones - Strength, Agility, Perception, Intellect or Will. Special enchantments suggest far more interesting bonuses than just increments to numbers: for example, some weapons can steal life or mana, a helmet - passively increase Morale and Intelligence, and armor – heal you or return some of the damage to the attackers. This enchantments are strictly tied to the type of equipment: for example, the enchantments that increase Savvy (attribute, making it easier to work with locks and mechanisms), come across only on helmets and gloves.

That’s all by now. See you next Monday!

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About This Game





Stoneshard is a turn-based RPG that presents classic roguelike gameplay in a new way, welcoming for both newcomers and veterans alike.

You start out as an ordinary mercenary. Mighty forces have clashed over your once prosperous homeland, now ravaged by war, feud and famine. The Grand Magistrate is about to fall, when mysterious stranger makes you an offer you can’t refuse. Travel across the lands as a leader of the Caravan of Companions, as you gather followers for your cause. Along your path not only will you face hundreds of enemies, but also struggle with hunger, fear and pain - as well as internal conflicts within your company.



  • Travel across the lands of Aldor

    Explore procedurally-generated lands and cities, liberate villages, plunder caverns and dungeons for fame and loot.

  • Lead the Caravan

    Find new allies and persuade them to join you as you build up the Caravan of Companions. Keep the morale high enough to avoid quarrels, and remember - each follower has his own goals, views and traits.

  • Become a true warrior

    As you progress, your character will develop attributes, learn helpful skills and obtain traits and talents. Build a hero in a unique way that matches your playstyle!

  • Survive the overwhelming odds

    Getting cut in half by a skeleton’s broadsword or having a ghoul rip your throat out are just a few among many ways to die in StoneShard - struggle with hunger, thirst, injuries, fear, insanity and various maladies.

  • Fend off invaders

    Try out the vast arsenal of weapons, equipment and enhancing potions. Take part in a fair, face-to-face combat, hunt down your prey using stealth, or cast mystical spells to vanquish those who stand in your path.

  • Pray for victory

    Maintain balance between several rival deities or choose a single patron - and receive astonishing power for a terrifying price.

  • Die… to fight another day

    The player character only has one life, but his death won’t mean the end of the game - continue your journey with another hero as a leader of the Caravan, keeping part of your progress.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: El Capitan
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Recommended:
    • OS: El Capitan
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
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