NEXT JUMP is a turn-based, tactics Shoot 'em up for people who are bad at SHMUPs, but love them. Do space-jumps and chase the vicious Dragons who stole all the stock of Beverage from the Galaxy and now are running away!
User reviews:
Overall:
Positive (10 reviews) - 100% of the 10 user reviews for this game are positive.
Release Date: Apr 28, 2017

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Buy NEXT JUMP: Shmup Tactics

 

Recent updates View all (2)

May 11

NEXT JUMP: First update! (Build 231) and SOUNDTRACK!

Hello Rookies!

First, thanks for supporting the game!
We are very happy that those who played, liked. :)

We apologize for the absence in the forums, our main developer got sick. But he did not stop to take note of how you were playing (or should we write, dying?)!

So here it is, our first update (build 231):



New features:

  • You can now sell the Basic weapon upgrades (the default weapon of the ship). Just click on the "SELL" button and then on the upgrade level you want to sell. Base level can not be sold, only the upgrades.
  • The Federation now remembers the name of Last Pilot missed on action. So when you are registering a new pilot, you can pay homage to him using the same name.



Balancing changes:
  • A Federation Ship only explodes when the HULL reaches "-1". In practice, all ships gained ONE hull point.
  • Change in galaxy generation algorithms: Now, more stores for repairs and purchases will appear. Before, every "empty space" in the first 14 parsecs was a store, this number was expanded to 23pc. (this only affects galaxy's created after this update).
  • The accessory "Piercing Dash" now do "5" damage, was "2" before. (it still uses the same amount of energy, 2)
  • Reduced the energy capacity of the "spear enemies" (the ones that attack by moving in the Ship direction) from "2" to "1". Now they only act once per turn. Also reduced the amount of tiles they move by "1".

Bugs and other changes:
  • It's now (practically) impossible to die while trying to get SCRAP during the transition of a JUMP (when the jump bubble is closing). We tested this, a lot.
  • Fixed the "first action immunity" not working sometimes.
  • You can only move now when the JUMP bubble finishes opening. Made this change to prevent movements that happened because the pilot "clicked at the end of the last jump".
  • Attempt to fix a bug where the pilot could not click on anything inside the cockpit.
  • Many small bugs where fixed.
  • Reduced volume of the "blip" sound (the "LOW HULL" one). Just a little. Some pilots where annoyed by it.
  • Added new "possible" messages on the "black box" SOS event with tips from other pilots.
  • Mines and Teleguided Missiles now show a Text tip (inside the jump bubble) indicating "[RIGHT CLICK TO DETONATE] and [RIGHT CLICK TO ROTATE]", respectively.
  • A DMG tip is now displayed on Enemies that do damage by touch (ie. the Spear and Rotating Turrets enemies).
  • A message is now displayed when you get hit by a TOXIC or/and EMP damage.
  • Many Typos on the Training Sim and Manual got fixed.

In other news the composer of the soundtrack, Rafael Assumção, released the official album in Bandcamp:

NEXT JUMP OST on Bandcamp

It's only 2 dollars and its REALLY GOOD. :)

If you have any problem with the update or have any thing you want to see improved on the game, let us know on the forums!

Have a safe Jump.

3 comments Read more

April 28

NEXT JUMP release!

Hello!

My name is Dilly and I'm the main dev behind NEXT JUMP.
Here is the release trailer:

https://www.youtube.com/watch?v=WoHoz5OrzOo

This game is a (weird) homage to the SHMUPs genre. I truly hope you have a great time playing it!

Let me know if you find any bugs and stuff! :)

Have a safe JUMP! :D

2 comments Read more

Reviews

“Bite-sized with bite, I say jump in.”
Stately Play

About This Game

NEXT JUMP is a love letter to shmup's [Shoot 'em up or space shooters], read in a slightly different manner: In turn-based battles!


Your mission, our mission, is very simple:
The dragons are fleeing with all our Elixir supply. Stop them!
We have an advantage: We are FASTER. Our engines are capable of doing "Juxtaposition Ultra Movement Positioning", or JUMPs, as we call it.
It will not be easy, as the Dragon drones can invade our Jumps, attacking us inside while traveling faster than light. These drones are predictable and always act by following pre-set patterns, but too many drones within the JUMP can be certain death!


  • It's a Tactics SHMUP!
  • A excellent Coffee break game.
  • Not only inspired by the classic Shmups and Bullet Hells, it’s also influenced by tactical games like Final Fantasy Tactics, Jeanne d’Arc and Roguelikes like FTL and Crypt of the NecroDancer.
  • Be a pilot of the Bastards Federation: A group formed by the Elves, Humans, Dwarves and Orcs who used to live in peace, sharing their love for all Beverages.
  • Your mission: JUMP! Chase the Dragons and stop them from running away with all that is most sacred to the Bastards by jumping from sector to sector, facing hordes of enemies in turn-based battles!
  • Each Sector is a Board! Each given “JUMP” represents a new combat board generated procedurally, simulating combat situations only seen in SHMUPs!
  • Pick from four playable Ships, all inspired by classic weapons: The Ballista, Dagger, Hammer and Staff.
  • Equip and Upgrade your ship with different weapons and accessories that change the combat dynamics!
  • Like the classic games of the past, it has a complete MANUAL, accessible within the game!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64bits or later
    • Processor: Core i3 2.5ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.0 Support and 256 MB of RAM
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 minimum resolution.
    Recommended:
    • OS: Windows 7 64bits or later
    • Processor: Core i5 2.2ghz or better
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 Support and 256 MB of RAM
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 minimum resolution.
    Minimum:
    • OS: macOS Sierra
    • Processor: Core i3 2.5ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.0 Support and 256 MB of RAM
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 minimum resolution.
    Recommended:
    • OS: macOS Sierra
    • Processor: Core i5 2.2ghz or better
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 Support and 256 MB of RAM
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 minimum resolution.
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: Core i3 2.5ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.0 Support and 256 MB of RAM
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 minimum resolution.
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: Core i5 2.2ghz or better
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 Support and 256 MB of RAM
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 minimum resolution.

What Curators Say

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Customer reviews Learn More
Overall:
Positive (10 reviews)
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