Stars End is a multiplayer sci-fi survival game set hundreds of years in the future in a solar system colonized by humans. Come and join us for crafting, construction, missions and PvP on the wild frontier...
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stars End is the game in the MMO survival genre, which is next to impossible to complete without at least a Year long Early Access run. As our studio grows and expands into the new genres we felt that Early Access was the best way to launch Stars End.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access for at least 1 year, with full release aimed for early to late 2019.”

How is the full version planned to differ from the Early Access version?

“The quick way to describe it is - "More of Everything". More Weapons, More Ships, More Buildings. In addition we are considering adding a number of new features as well, that we`ll discuss and design together with our players.”

What is the current state of the Early Access version?

“This is the most confident Early Access release our studio has ever done, with the vast majority of gameplay mechanics already present. Entire Stars End system is accessible. Some features have not been implemented into the game yet, but these features were not advertised, and we plan to continue working on them together with our players over the Early Access period. The selection of craftable materials, weapons, alien bugs and vehicles would greatly increase during the Early Access period. And finally - as it is expected with the launch of this magnitude - networking, and performance would need a bit of time to realize their full potential.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price through the early access - as more and more features are added and the game is nearing the completion price point.”

How are you planning on involving the Community in your development process?

“It`s our teams history to work with our players. We strive to do everything in our power to open up the development and commit to bi-weekly updates. We plan to talk with our players directly in-game, and read and reply to almost every forum suggestion and reports. Players will be asked to vote on features proposed by other players, and our team will do our best to add most desired ideas, and features in-game.”
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Available: 2018


Recent updates View all (5)

January 25

Regarding Pre-release Access

Welcome Colonists!

We have some updates with regards to getting you game access, and looks like we are sticking with our current approach - only email application is open for now, and automated way to get into the game is getting postponed until late February.

We planned to enable automated tester access in January, however - demand has exceeded all our expectations, and same time the quality of testers we got through email application has been absolutely outstanding. So when it came to our production needs, the current testers got everything covered with countless pages of feedback in game, forums and discord.

So we are sticking to the same approach for now, and to remind you how to apply.

How to join right now
Send us an email to, titled: Stars End Testing Request

Inside please include a link to you Steam profile (a picture if your profile is Private).

If you have played any of our Kingdom War games before, please note that, and include a picture with your hours with our games. We give preference to the players who played our previous games.

Also please include couple of sentences as to how you can help us with testing Stars End this early on (previous experience with similar games e.t.c)

You will hear from us within 72 hours with your game key.

But please keep in mind that our early access launch is yet to be announced next year, and Stars End is in extremely early development.

Streamlined Access on February 20th
Now for a quick and easy way to join you`ll need to wait until February 20th.

First way is to join the dedicated tester signups. We will have the form up on January 20th. They`ll be live on our official website
You`ll need to enter quite a bit of info to show your interest in the game.

Second way is automatic for these who are true veterans of our previous games and have accumulated quite a few hours (well over a hundred) with our titles. We`ll be sending out email invites on February 20th, with an automated way for you to grab your steam key and start playing.

If you have any questions, please drop by our forums, we`ll be glad to help.

As always – Forever Grateful for your support!
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January 25

Update v0.2.5 - Beta Prairie 2.0

Attention Colonists, a large new update has landed for Stars End. We have reworked several major elements and while there are hundreds of fixes, only major changes are listed below. And of-course, it`s our pleasure to present you with Beta Prarie 2.0 - a good look at what final planets will look like. New Beta Prairie planet is huge - roughly 10x the size of the old planet. It features over 25km of new highways, redesigned towns and dozens of new POIs.

Next up - we are working on several very big and exciting features. First of all - full localization will be added within a week or so, including Korean, Chinese, Russian, German, French, Italian, Portuguese, Spanish. Up next is the big space station update, populating the universe with 100s of space stations for players to explore or claim. At the same time we hope to add huge asteroid belts. And lets not forget the NOVa - the near orbit vehicle that will enable going into space even in very early game.

Same time we are working on finally getting the finalized gathering and crafting into the game, but this is a huge project that will take us towards the end of February.

And so.... presenting update 0.2.5:

Steam and Accounts
• The database has been wiped
• Steam ID Changed - the game no longer uses your steam name as your ID but a backend steam ID.
• Security enabled so the game can no longer be loaded outside of steam.
• First and Last Name added to creation screen

Beta Prairie 2.0
• A new version of Beta Prairie has been added, which is roughly 10x the size of the old planet. New highways, towns and POIs have been enabled around the planet.
• The major POIs of Clayton Shire are Redberry, Clayton and Area 22.
• 30 minor POIs have been created which spawn procedurally around the planet
• About 25km of new road has been layed across the shire (and so much more coming soon!)

Territory Capture
• Territory capture has been re-coded from the ground up. In order to support a large amount of territories to control, some big changes had to be made.
• Capture territory by joining a faction - owning a territory allows you to spawn directly in town.
• The respawn screen has been revised to reflect point capture changes
• Players now only have to stand near a point to begin capturing.
• Further UI enhances have been added, such as the territory tab in Inventory, and Flashing ABC icons if the point is being captured
• Join a faction quest enabled if you either finish or skip tutorial

• Reworked the way items and backpacks are retrieved at startup, potentially fixing the inventory issues (requires testing).
• Procedural substance textures removed, potentially fixing a crash when joining a server (requires testing).
• Ground vehicles now spawn in environment - find them around clayton shire there are only a certain number of vehicles allowed to spawn at any one time. Make sure you take care of your vehicle or another player might get hold of it! (space fighter spawns coming next patch)
• A bug at loading screen is resolved which was causing players to get stuck on retrieving position if character creation was not completed previously
• Procedural building stairs and ramps should no longer cause a shake if going up them
• Procedural buildings door issue is resolved
• Makeshift backpack recipe added as a temporary measure for increasing weight
• Improved error console reporting created for server
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About This Game

Stars End is a multiplayer sci-fi survival game set hundreds of years in the future, in a solar system colonized by humans escaping their dying home world.

Start with basic supplies and find a way into space - without any loading screens! Players will have the opportunity to travel the system to seek out resources, completing missions and uncovering mysteries - while building strongholds in space and planetside, continually facing the danger of other players.

Utilising procedural planets, the game world is vast - but it’s not so large that you won’t be able to play with your friends.

The biggest feature of Stars End is planetary warfare and territory control, with hundreds of players populating each server. Be it FPS fighting across planets and space stations, or dog fighting in open space - Stars End brings system wide combat to the genre.

Make sure you keep your ship locked and your items stored container somewhere far away!


  • Procedural Planets
  • Online Multiplayer
  • Story-based Missions
  • Exploration
  • Survival/PvP
  • Territory Control
  • Faction Wars
  • Mining, Crafting and Resources
  • Planet Base and Space Station Construction
  • Fast-paced FPS/TPS combat
  • Cash Store with Cosmetic Changes
  • Dog-fighting with Multiplayer or AI crews
  • Random and Procedural Events

System Requirements

    • OS: Windows 7+
    • Processor: 2.2 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Broadband Internet connection
    • OS: Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 12 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Broadband Internet connection
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