In a Massively Multiplayer World where you can fight, craft, explore and live, Arcfall offers a game style that captures old school RPG games with modern quality. Emerge yourself in a world where you can craft your own weapons and armor. Own your own house and fill it with furniture that enhances your character.
All Reviews:
Mixed (62) - 61% of the 62 user reviews for this game are positive.
Release Date:
May 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Being a Indie Developer means we can listen directly to players and implement changes to the game on a fast pace to keep up with our community. Utilizing the community in that way, insures we develop the best game we possibly can. As Arcfall is a very social game, this is a very important feature of early access.”

Approximately how long will this game be in Early Access?

“We plan to have Arcfall in early access for the better part of this year, as we flesh out what is expected of it from our community and hope to reach Beta by late 2017. That being said, it will depend on what feedback we get and how much needs to be changed, including bugs and polish, so this time frame might vary.”

How is the full version planned to differ from the Early Access version?

“The size of the world will be much bigger. Additionally there will be a lot more housing space and player-owned islands. As we get more feedback about different skills and crafting, a much wider range of things will be available to increase the variety of combat and character stats.There will also be periodic data wipes and large balance changes. As this is a skill based game, all skills will have a healthy amount of abilities to complement them. Most important is we will have fishing in it!!”

What is the current state of the Early Access version?

“Arcfall is currently in pre-Alpha. There is still a LOT of work to be done, and will be under construction for some time. Which means it might not feel like a finished game to you, the design hasn't been balanced, performance hasn't been optimized, lots of bugs to fix, etc. Joining now means participating in the development, while playing the game.”

Will the game be priced differently during and after Early Access?

“The pricing on the game might change dependent on the amount of content we add. As this is the first version, it will include all the base content. As we plan to sell different DLC's, which will open up different races and continents, we don't intend to increase it much.”

How are you planning on involving the Community in your development process?

“We will be in constant dialogue with our community through Steam forums as well as our own forums. Every month we will be doing short surveys on the forums to pinpoint changes the community wants; after which we would place those changes in the development pipeline that's voted up. Being an indie development company and in early access, it makes it much easier to work alongside the community.”
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Recent updates View all (14)

December 30, 2017

Release Pre-Alpha V1.3

Unfortunately we are still in pre-alpha as we still have some features we want to implement. With this update we have been concentrating on combat abilities and getting most skills up to 1000 point.We have added around 200 new abilities, some passive and others active in this update. Each skill weather its a combat skill like swordsmanship or a crafting skill like mining will have at least one combat/stat ability which will make every skill important. As we are still busy fixing up some skills/abilities we expect to be doing one more wipe in the near future when we add the final set of abilities. We also looked at a better view distance so players can engage more fluently in range combat as well as change camera view position as per requests from feedback. We will be doing another update soon which will bring in more quests and creatures as well as the final version of teh abilities for all other skills still missing abilities. We hope to see you in game enjoying Arcfall.

**Bugs Fixed:**

- Increased Frame rate and reduced frame rate drops when moving around in the world. Now you will only get a slight drop when new mobs spawn in the first time.
- Fixed the PvP-PvE button to display proper changing between the two.
- Fixed it so that character names wont show up above the minimap.

**New:**

- Completion of Swordsmanship Skill tree with abilities going up to 1000 skill points.
- Completion of Archery Skill tree with abilities going up to 1000 skill points.
- Completion of Magery Skill tree with abilities going up to 1000 skill points.
- Completion of Mining Skill tree with abilities going up to 1000 skill points.
- Completion of Lumberjacking Skill tree with abilities going up to 1000 skill points.
- Completion of Tailoring Skill tree with abilities going up to 1000 skill points.
- Completion of Gathering Skill tree with abilities going up to 1000 skill points.
- Completion of Excavating Skill tree with abilities going up to 1000 skill points.
- Added particle effects and smoother animation transition between sword attacks, Archery.
- Changed top Menu icons added descriptions so you can see what each one is.
- Added a quest icon that will show quest status over a NPC.
- Camera Rotation added so you can rotate the character view direction.
- Al major gathering skills now have a ability that allows you to conjure up a tool instead of buying a recipe and crafting it every time
- 30 new items added for resources and crafting.

**Balancing:**

- Increased Archery attack distance from 15 max to 30 max so archers are more effective now before they get attacked.
- Increased view distance for better range combat.
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December 6, 2017

New Archery Skill Tree

Our next post is covering the new Archery Skill Tree. With Archery we wanted to bring in a balance between movement effects and damage. Combining both the Slow Shot ability which slows a target down with the Swift Feet ability which increases your movement speed a archer will become a formidable opponent. With this there is two damage ability's. One called Bullseye does some major damage but has a short casting time so be sure you use it at the right time.



In all abilities where it states base damage, that's the starting amount of damage used in the combat calculation. From there it will determine the targets resist and also add some other stats including your skill level to determine the final amount of damage dealt to a target.

The next Skill we will be covering is Magery which will be the final skill for combat changes coming in the next major update.
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About This Game

WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT.

In a Massively Multiplayer World where you can fight, craft, explore and live, Arcfall offers a game style that captures old school RPG games with modern quality. Emerge yourself in a world where you can craft your own weapons and armor. Own your own house and fill it with furniture that enhances your character. Hire merchants to sell your goods to other players making Arcfall a pure player driven economy.

Being a pure skilled based game, every action you make adds to the growth of your character. Expand your network to include friends in your own guild and raid others in the PvP zones to gain their riches or steal from their homes. Be warned when you kill someone and it is not outside of the King's Reign, you might get branded a murderer and hunted by all.

Sail across the world on your own warship and take on pirates on the open seas, or export goods to other towns and sell them at a profit. With so many different things a player can do, you can shape your character and game play to the way you want it, the end game is just the start of your adventures. As this is early access some features are rather planed for later than sooner as we gather more feedback from players.

Here is a list of current features in this version:
  • Player Non Instance Housing (Implemented)
  • Player driven Economy (Implemented, dependent on players)
  • Trading (Implemented, dependent on players)
  • Crafting (Implemented)
  • Farming (Implemented)
  • Mounts (Implemented)
  • Full loot on death (Implemented)
  • PvE/PVP (Implemented)
  • Banks (Implemented)
  • Harvesting and gathering resources (Implemented)
  • Classless Skill based Character System (Implemented)
  • 5 areas to explore, not final version of map (Work In Progress)
  • PvP

Here is a list of coming soon features:
  • Guilds and factions (Coming Soon)
  • Instanced and Non-Instanced Dungeons (Coming Soon)
  • Massive World to explore (Work In Progress)
  • Ship building and sailing (Coming Soon)
  • Player owned Islands (Coming Soon)
Do note this is pre-alpha so when stated implemented it means base design is in but all features will still be changing allot over the development process and polished.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bit or newer
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 12 GB RAM
    • Graphics: DirectX11 Compatible AMD Radeon R9 / NVIDIA GeForce GTX 1080
    • DirectX: Version 11
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
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