Chase after Moby Dick, and live through the Golden Age of American whaling in this seafaring strategy game. Set sail around the world, manage your ship and crew, and live Ishmael's story, the sole survivor of the Pequod, a few years after the events narrated by Herman Melville in his masterpiece.
Recent Reviews:
Mixed (16) - 62% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (281) - 76% of the 281 user reviews for this game are positive.
Release Date:
Jan 18, 2018

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Recent updates View all (4)

March 15

Patch 1.1 out!

Ahoy there!

After 10 days of beta testing, patch 1.1 is officially out.
Here are the changes contained in this update:

  • Implemented a Fast Combat Animations option to speed up combat animations. The option can be found in the game settings and it has to be activated, since the default option is “off” to help new players understanding what’s going on.
  • Added a separated volume slider for sea shanties and an option to disable them, since now they keep playing till the end and maybe some people would not enjoy it.
  • Implemented Controller support
  • Added the option to not pause and mute the game when tabbing out. This could be useful if you play the game in window mode or while doing something else.
  • Added “Take All” button in Post Combat interface
  • Added damage to the Tusk Strike attack of the narwhals, since the “bandages” ability was making them too easy to hunt.
  • Changed hunt risk formula to increase chance to have a low risk hunt
  • Added tool tip informing the user about the risks of automatic combat, now you know the chance to lose a man
  • Decreased chance to lose men during automatic combat. By investing in harpoon technology and good hunters you can have “0% chance to lose a man” automatic hunts
  • Changed de rerum animalia skill effect (now all the sea creatures cards are played face up, not just the ones attacking the whaleboat)
  • Decreased difficulty of combats in Main Quest 1
  • Shanties are no longer stopped by entering a city, quest events or combats, they keep playing till their end. They are still stopped by cut scenes.
  • Changed sleeping days of events in order to reduce events recurrence
  • Increased prices of large ships, since moving from a medium ship to a large ship was too fast.
  • Decreased price of small ships (not the base one)
  • Changed crew lay to decrease lay pressure in the end game
  • Reduced effect of the traits greedy/generous (just for crew members)
  • Fixed rare block in combat during the tutorial
  • Fixed attack commands doing negative damage (= healing the target)
  • Fixed Butcher skill not giving bonus on extracted blubber
  • Fixed weak and strong traits adding bonus damage also to non-weak men
  • Fixed Stray Bullet random condition adding Bleeding only for one turn
  • Fixed “In Vivo Testing” skill giving XP bonus only to the character, not to the whole whaleboat
  • Fixed wrong XP bonus given in some cases
  • Fixed safe docks disappearing when the crew was losing men with “Safe Docking” skill
  • Increased influence radius of non-main quests
  • Fixed wrong sea names in Whaling Area quests
  • Fixed pirates chasing ship for long distances
  • Fixed pirates waiting for the player exiting the harbor
  • Fixed wrong quest description when completing a whaling area quest
  • Fixed typos in events
  • Fixed typo in Main Quest 1 description
  • Fixed text in Main Quest 2 description
  • Fixed typo in post quest interface for main quest 7
  • Fixed Main Quest 3, where a particular set of choices gave you no chance to fight Diabolito
  • Fixed events in storm areas not checking who is at the helm to properly trigger
  • Minor gameplay fixes in events
  • Fixed typo in final credits subtitles
  • Fixed typo in Unstoppable combat ability description
  • Fixed event with merchant ship, in which you were losing money and barrels buying grog
  • Fixed trivial quests options not considering the captain “resuscitation” skill
  • Fixed captain xp bar showing wrong fill ratio
  • Fixed black market skills affecting also Merchant’s selling prices
  • Changed cannon compartment name to simply “cannon”
  • Fixed a few typos in newspaper headlines
  • Fixed yearly autosave not working
  • Fixed tooltips of Generous and Greedy traits
  • Fixed morale bonus for captain’s Xenophilous trait
  • Fixed a few typos in interfaces

Our next step is working on Mac and Linux versions of the game. If you are interested in partecipating to the beta for those two versions, write us at
6 comments Read more

March 4

Patch and additional versions update

Ahoy there!

First of all, thank you all. In these past weeks your feedback/suggestions helped us a lot to decide the first steps to take in order to improve Nantucket. Our first patch is now in beta, you can try it out right now, helping us to spot potential new bugs created by these new fixes, or wait a few more days to experience it polished.

If you want to try the beta, click with the right mouse button on Nantucket in your library, select "Properties", pick the "Betas" tab and select "Beta". You can use this pinned post to report new bugs related to the changes made.

The list of changes made can be found here at the moment:
Release notes

Once the patch will be officially released, we will move on the Mac and Linux version of the game. We will need beta testers for those two versions, so, if you want to help us, follow the instructions contained in this post.

That's it for the moment, thank you again for your support.
6 comments Read more


“Nantucket brings to life the golden age of whaling and the story of Moby Dick in a tight package that’s perfect for anyone who is a fan of history, a good management sim or the story of Moby Dick.”
4/5 – Hardcore Gamer

“The fiction elevates everything, to be honest, and it allows the interaction of some fairly straightforward systems to come together and create surprisingly tense stories.”

“Nantucket has an excellent physical feel to it, with its straining harpoon ropes, clattering dice, and creaking wood sounds. I got off to a rocky start in it but soon found myself completely engrossed.”

About This Game

Chase after Moby Dick, and live through the Golden Age of American whaling in this seafaring strategy game. Set sail around the world, manage your ship and crew, and live Ishmael's story, the sole survivor of the Pequod, a few years after the events narrated by Herman Melville in his masterpiece.

Set sail and explore the seas
Set sail around the world, visit cities, and increase your prestige by hunting whales, landing jobs, and searching for new adventures.

Be the captain you want to be
Develop your character in true RPG fashion, by increasing your stats, choosing your reactions, and developing your seafaring skills.

Manage your ship and crew
Hire and manage your crew, give them tasks on your ship, and improve your ship with new compartments, expanding your ship's capabilities.

Experience the Golden Age of whaling
Experience more than a thousand unique events tailored around your choices—and face the results of your actions.

Hunt whales and fight pirates
Discover new whaling areas, hunt whales for blubber, and protect your ship from pirates using a turn-based combat system.

Chase after Moby Dick
Follow an original story line and complete quests to unveil the secrets behind Moby Dick and dissolve Ahab’s curse.

System Requirements

    • OS: Windows XP or newer (64 bit)
    • Processor: 2 Ghz or more
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 1000 MB available space
    • Sound Card: DirectX 9.0c compatible
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