Legends of Ellaria is a First-Person/Real-Time Strategy Adventure and Role Playing Sandbox Game where you can build your own kingdom, fight epic battles and explore an immersive fantasy world, set in a universe where an ancient civilization established portals between worlds.
Recent Reviews:
Mostly Positive (18) - 77% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (227) - 81% of the 227 user reviews for this game are positive.
Release Date:
Jul 28, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although Legends of Ellaria is in late development stages, publishing on Early Access will allow us to get more feedback from the community to create the best game possible.”

Approximately how long will this game be in Early Access?

“We expect the full release to be published in an year from now”

How is the full version planned to differ from the Early Access version?

“The full version will include full voiceover, more maps, the main story, and more menus and gameplay elements, as well as support for Mac, Linux, and Xbox.
* We also plan to include Multiplayer support.

During the early access, we will update and add the following features:

  • Kingdom management
  • Espionage, diplomacy and other kingdoms
  • More Main Story chapters
  • More maps
  • Shields, two-handed weapons, and utility magic
  • Tech tree
  • RPG leveling system
  • Character design
  • Control any character in your kingdom

What is the current state of the Early Access version?

“The current version includes the tutorial, most of the first chapter and hours of city building, dungeon exploring and fighting.

Here are the features that are included:

  • Third-Person controller
  • Third-Person combat mode with various melee weapons, bow, and magics
  • Inventory system
  • Army management in RTS and Third-Person modes
  • Construction In RTS
  • Dialogue menu
  • Quests
  • Many dungeons to explore
  • Main Story - Chapter 1

Will the game be priced differently during and after Early Access?

“We plan to raise the price as we ship new content and features”

How are you planning on involving the Community in your development process?

“We believe in developing through community feedback, and have posted plenty feature suggestions and votes with our Kickstarter backers in the last year.

We hope to receive as much feedback as possible, and have active sections for this in our forums.”
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Recent updates View all (37)

March 22

Version is Live!

Dear community,

Thank you for your support on our most recent Major Update, we have taken your new feedback and considerations to improve and add the following:

Version changes:
  • Integrated a new engine for displaying plants and trees, with better performance and view
  • You can now place buildings over trees and in forests
  • Added more trees and plants to the outdoors. The number of trees is affected by the quality settings
  • Buildings now remove the grass and plants around them when built
  • Tweaked the lighting and shadows for a better performance and looks
  • Tweaked the level of detail vs. the performance. Large cities require 70% less GPU
  • Fixed issues where FPS would drop when near the goblin village
  • Optimized LoE's game engine. CPU cost is reduced by 60% when in a large city and/or with a large army
  • Optimized LoE's pathfinding engine to run smoother and faster
  • FPS on Indoors and large indoor maps have been doubled
  • Fixed issues with the minimap not appearing or appearing after a few seconds when moving between places
  • Fixed citizens holding the wrong tools while working
  • Fixed main menu lighting when returning to the main menu for the second time
  • Placed the EA disclaimer text to the main menu since loading the game is too fast to read it

We have begun working on our RPG system and our 'Sphere of Influence', as well as some new graphics overhauling that together will considerably increase gameplay time and the general aesthetics of Legends of Ellaria.

Because of the complexity of these new features, new updates will take longer to publish, but we will still do bug-fixes and optimizations to keep the progress while these release.

Our next update(Mid April) will include First Person View, all path finding fixes, as well as more optimizations and small features.

If you have any ideas that you would like to see in Ellaria, please let us know through our Discussions, comments, Steam Reviews or our Discord, in which we do Dev talks every now and then to directly hear your thoughts in a friendly chat :)

Thank you for supporting us in building a whole new world, we will keep working tirelessly to bring you an epic game.


The Larkon Studio Team
25 comments Read more

March 10

LIVE: Major Update #2, part 2

Dear community,

The second major update for Legends of Ellaria is here!

After many suggestions, feedback, reviews, private messages, emails, dev talks, and beta testing, we decided to prioritize on the critical issues many of you were having.

You will now be able to enjoy:

  • Overhauled graphics and effects, including better texture display, lighting, shadows and colors.
  • Reduced initial RAM usage by over 50%. The game should now load faster and use less memory overall.
  • Outdoor objects now getting wet when it rains.
  • A second floor to the player's home, which includes more chests and props.
  • A "sleep" feature for your king, accessible through the player’s home.
  • A more challenging melee combat system.
  • Smarter civilian NPCs that now use roads whenever possible.
  • Player walks faster.
  • Soldiers following you into dungeons when they are in follow state; Otherwise, they will perform the command you have given them.

As well as the following fixes:
  • Fixed the Barracks door for old saves
  • Fixed the Blacksmith door for old saves
  • Fixed some fog and tree issues for the dark forest
  • Fixed some pathfinding issues for the civilians and soldiers
  • Fixed civilian animations in certain places
  • Enemies don't get knocked through walls anymore
  • Fixed an issue where civilians had more than one tool in their hands
  • Fixed an issue where civilians were walking irregularly while carrying wood
  • Fixed an issue where civilians did work and construction misplacements

Notes from the Part 1:
Completely overhauled the construction:

  • When placing a building: Buildings check if they can be constructed by their shape and not by a general distance from other buildings
  • When placing a building: Buildings cannot be built inside a mountain or close to a cliff - which removes bugs related to doors inside mountains or buildings in the air
  • When constructing a new building, the terrain gets flat exactly where it should, and not as a general circle around the building.
  • Buildings snap to the terrain by their entrance and not by their center. The front entrance is always linked to the terrain smoothly
  • To compensate for the new system, old saves will try to snap the buildings into a more manageable position. If you encounter any problem with old saves, please send us your save file and we will fix it.

Completely Overhauled the Weather and Sky:
  • Included a new cloud system that looks more natural and full
  • Improved the weather and sky’s performance
  • Rain is more epic, and storms are darker at night
  • Night time lighting and sky is smoother

Graphics improvements:
  • Included a new grass system which looks better and has touch - bending features
  • Improved some of the terrain’s textures
  • Most objects in the game react to rain and wetness, more to come
  • Improved 25% of the texture and memory usage, much more to come
  • Improved Camera effects and general game atmosphere, more to come
  • Temporarily removed VSync, which will be added to the options menu in later versions

Made General Fixes and improvements:
  • When Pressing "New Game" and then pressing the Escape button, the game doesn't start a new game
  • When falling through the ground or from the edge of the world, your character will be returned to a normal position
  • Fixed an issue where the terrain would be flat or have flat portions

Improved AI:
  • Enemies try to avoid the Circle of Fire spell whenever possible
  • Completely rebuild the Pathfinder system; NPC goes smoother and smarter from place to place.
  • Improved Followers and RTS Commands:
  • Followers can now follow you indoors. When you enter a dungeon, 3 of your best soldiers will go in with you.
  • Followers won’t wander too far from you unless instructed to. When in combat, followers will disengage and return to you in a tactical way if you are too far from them.
  • Also, when pressing the ‘Follow’ command during combat, soldiers will immediately disengage and retreat towards you
  • Soldiers react to Attack, Move and Follow commands even when in combat mode

As of now, we are beginning to work on much-anticipated features such as a full RPG system, an initial RTS experience, and 'The Sphere of Influence' (more news on that later).

In the near future, updates will include:

  • Full RPG Leveling System
  • World Map
  • Siege Weapons
  • Destructible buildings and castle wars
  • Mage Towers
  • Kingdom Management
  • Cavalry and much, much more

We can't be more thankful and humbled by your support until now, we will continue to work non-stop to bring you an epic title, so please continue to give us ideas and suggestions on how to improve.

We are here to build the best game possible, so as long as you tell us where is the issue, we will be there to fix it.

Thank you for joining us in Legends of Ellaria, there is still much, much more to come.


- The Larkon Studio Team


Version changes:
  • A set amount of followers follows you to places. I.E no followers will enter your house, 4 followers will enter the barracks
  • Fixed an issue where NPCS are not visible for a few seconds when going to outdoor
  • Fixed chests, bed and interactions don't work in player home on old saves
  • Fixed pixelated clouds at night time
  • May have fixed a rare issue where buildings disappear
  • Fixed a spelling error when interacting with the player's bed

Version changes:
  • Fixed some issues related to missing items and buildings
  • Fixed disappearing items or items that cannot be picked up when dropped

Version changes:
  • Fixed enemies and chests not spawning
  • Fixed more issues with disappearing buildings
  • Improve FPS in certain areas in Outdoors. More to come
  • Tweaked the Quality Settings to influence Volumetric Fog and Clouds Quality
38 comments Read more
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About This Game

Legends of Ellaria is not currently optimized and has known issues with AMD based systems and with older Intel based systems.

Major Update #2 progress

Check out our development progress

Join our Discord channel

Legends of Ellaria is a First-Person/Real-Time Strategy Adventure and Role Playing Sandbox game where you can build your own kingdom, fight epic battles and explore an immersive fantasy world. Command your armies and lead them from the front lines, all set in a universe where an ancient civilization established portals between worlds.

Your first task is to escape your dying world to Ellaria, and rebuild your kingdom. Your task will not be easy, as your old enemies have followed you, and strange beasts populate this new world. Your greatest threat, however, will come from an entirely different world...

Main Game Features:

  • Swap between real-time strategy and first person modes at any time.
  • Recruit, lead and command your armies.
  • Construct cities building by building, in multiple regions.
  • Rule your kingdom's economy, research upgrades for your cities, armies and your own skills.
  • Interact with other civilizations and kingdoms through personal dialogues and diplomacy.
  • Control your character in the first person, including his / her skills and abilities
  • Control other characters in your kingdom through First-Person, including your heroes and your soldiers.

This Early Access version will include the following features:

  • Third-Person character control
  • Third-Person combat mode with various melee weapons, bow, and magics
  • Inventory system
  • Army management in RTS and Third-Person modes
  • Construction In RTS
  • Dialogue menu
  • Quests
  • Many dungeons to explore
  • Main Story - Chapter 1

Coming soon features:

  • World and regional map
  • Kingdom management, laws and sphere of influence
  • Espionage, diplomacy and other kingdoms
  • Tech tree, more city buildings, civic events
  • More Main Story chapters
  • More maps
  • Shields, two-handed weapons, and utility magic
  • Siege weapons, cavalry, dwarves, necromancers, elves
  • RPG leveling system and classes
  • Character design
  • Army design
  • Control any character in your kingdom
  • Control and interact with any object
  • First Person

Planned Features:

  • Mac, Linux, Xbox
  • Multiplayer
  • Modding

System Requirements

    • OS: Windows 7/8/10 (64-bit OS required)
    • Processor: Intel Core i5-2300 2.8 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 550 Ti 2GB or equivalent
    • DirectX: Version 11
    • Storage: 11 GB available space
    • OS: Windows 7/8/10 (64-bit OS required)
    • Processor: Intel Core i7 4790 3.6 GHz or equivalent
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GTX 780 3GB or equivalent
    • DirectX: Version 11
    • Storage: 11 GB available space
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