Grim spectres, howling banshees, and sly gremlins are yours to command as you unleash ghastly spirits on the town of Gravenville and scare the wits out of its citizens. In the world of the Ghost Master, spooks do your bidding, as you solve puzzles and unlock mysteries in a challenge that combines the best of strategy, adventure, and...
User reviews:
Overall:
Very Positive (780 reviews) - 83% of the 780 user reviews for this game are positive.
Release Date: Aug 23, 2003

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About This Game

Grim spectres, howling banshees, and sly gremlins are yours to command as you unleash ghastly spirits on the town of Gravenville and scare the wits out of its citizens. In the world of the Ghost Master, spooks do your bidding, as you solve puzzles and unlock mysteries in a challenge that combines the best of strategy, adventure, and resource management games.
  • Up to 15 unique, hair-raising adventures with multi-branching scenarios - all within a coherent plot and complete virtual world.
  • Spook's-eye view - an innovative 3-D camera lets you view the action from the perspective of humans or ghosts.
  • Revolutionary special effects, incredibly detailed characters, and macabre settings inspired by classic horror films.
  • Groundbreaking artificial intelligence-interact with up to 30 AI-driven characters at every level.
  • Eleven expansive and distinctive locations, including the town's lunatic asylum, military base, sorority and frat houses, and police station.
Ghost Master © 2003 Empire Interactive Europe Ltd. Developed by Sick Puppies, a studio of Empire Interactive. Europe Ltd. Ghost Master, Empire and "E" are trademarks or registered trademarks of Empire Interactive. Europe Ltd. in the UK, Europe and/or other countries. All rights reserved.

System Requirements

    Minimum: Pentium® III 450. Windows® 98,ME,XP,2000. NVIDIA® TNT2 3D card. 128MB of RAM. 750MB of free hard disc space. DirectX® 8.1. Mouse, keyboard.
    Recommended: Pentium® IV 1.5GHz. ATI® Radeon™7500/NVIDIA®GeForce2 3D card. 256MB of RAM.
Helpful customer reviews
32 of 32 people (100%) found this review helpful
12.8 hrs on record
Posted: May 1
Oh, god! I remember this one from my teen years as a hilarious strategy simulation with an innovative concept, especially for its day. I spent days with my retail copy of the game, trying to find ways of releasing those trapped ghosts so I can recruit them! Ghost Master was developed by Sick Puppies Studio in 2003 and enjoyed some critical acclaim due to its intriguing concept. Yet, the game failing on a commercial level, the company closed its doors and Ghost Master remained to be a one shot wonder. Now looking back and enjoying the gameplay yet again, I can positively say that the game lost little in its fun and aged quite nicely anyhow.

Welcome, Ghost Master! You are an incorporeal entity: a commander of spirits of long deceased, haunting this realm to drive those silly mortals out of their wits! ...and you got summoned by a bunch of teenagers via an Ouija board for kicks. Immediately, you get rid of those pesky mortals by summoning your servants and set HQ in the abandoned school in Gravenville. Your next task: scaring the heck out of all those mortals inhabiting your town, teaching them paranormal lessons for their various misdeeds and recruiting new members for your team while you are at it. Enjoy!

Okay, this all sounds wonderful. You are a big, bad ghost master capable of controlling various ghosts and scaring people... But remember that mortals are not defenseless. You'll face witches, mediums, mad scientists and ghostbreakers - actually ghostbusters, but you know, copyright issues - and try to overcome many challenges in each new mission you are introduced with. Gravenville also comes with its own distinct setting, consisting of countless parodies centering paranormal horror stories like Blair Witch, The Legend of Sleepy Hollow, Phantom of the Opera etc. Characters have their own stories wrapped in situational comedy.

Talking about gameplay dynamics, in each mission you are to choose a team of 4-8 ghosts in your repertoire and go on for the haunting. As you win missions, you are given gold plasm based on the success of your haunting, calculated according to how much of a havoc you've managed to wreck in the building: how many mortals scared, any of your haunters get banished, how many new recruits you've managed to save etc. At the end of the haunt, you can visit your HQ and use gold plasm to train your ghosts to unlock many new abilities, building up different strategies for different missions.

The game environment and graphics basically seem like The Sims 2 with a couple story buildings, AI people interacting with the environment and each other. Main difference is that you are the intruder. All your ghosts, depending on their types, need different fetters - items or places that they can be bound to, so their area of influence is limited. This is where the strategy part comes in. You collect plasm during the mission by scaring them and use collected plasm to activate their power levels, also arranging orders for when to use certain powers. Most levels come with puzzles to figure out and as you unlock new missions, things get harder and harder. All missions contain various other ghosts that you can newly recruit if you are to figure out how to free them from their mortal entrapments. They all will ask for certain obscure conditions in riddles to be met and figuring those conditions out is the half of your job. Once figured out, you are left with strategy and patience.

Well, I think that would be all. The game isn't that long, but you are welcome to revisit old missions to gather gold plasm, unlocking new abilities and trying new strategies. The Steam and GOG versions of the game contain a new level at the end that wasn't presented in the original version and it is insanely hard. There is some talk that a fan-made Ghost Master 2 is in development at the moment, so fingers crossed!

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6 of 6 people (100%) found this review helpful
3 people found this review funny
8.7 hrs on record
Posted: December 30, 2015
I love this game. The idea of Ghostbusters reversed is hilarious. The missions are funny and various, so are the ghost and their powers (I especially recommend ghosts' epitaphs!). You can easily develop your own strategy and improve your favorite ghosts. It also has great soundtrack :) When I was a kid it actually helped me to get rid of my fears - whenever I heard some strange noise in the house or had a bad dream, I just thought "oh, it was just Boo trying to scare me". Ghost Master is a great game for 1) everybody who hates mortals, 2) everybody who hates Ghostbusters, 3) everybody who loves Ghostbusters, 4) scared kids, 5) everybody who likes screaming, 6) everybody who likes transparent materials, 7) everybody who wants to watch the world burn.
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4 of 4 people (100%) found this review helpful
3 people found this review funny
0.7 hrs on record
Posted: March 27
Childhood memory.

My dad bought me a CD version in 2003, I was 14 year old at that moment.
I could barely finish stage 5 and I got stuck, I love this game, but my gaming ability at 14 seemed not enough to solve the complicated mechanism of this game.
When i grew up, i had lost the disc of the game. And i feel sad that i didnt have chance to finish what i could want in my childhood.

10 years later, I found this game on STEAM and I bought it without any consideration.

Although 13 years has passed, I still feel a lot of fun when playing.

The mechansim of game and the design is far more superior to others game back to 2000s.

Even nowadays, you cant find such a game with similar theme as well as the mechansim.

Fans of game has made Ghost Master 2,

however, ghost master 1 is still the only master piece.

The game is not expensive, if you are boring because nth to play,

I hope you will give GHOST MASTER a try.

It wont fail you.
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5 of 8 people (63%) found this review helpful
0.4 hrs on record
Posted: December 26, 2015
Train ghosts to scare people and get them to flee the building. Each ghost has a variety of powers at start and you can unlock more over time with gold plasma you earn from your scares. You earn plasma by scaring the people but it also costs plasma to use your ghost's powers. Each level also has a spirit you can unlock by discovering how you free it. I played through the tutorial and saw it has a lot to unlock and each ghost can grow better at scaring the more you use them.

This can be a great game for someone who likes management type sim games but just not for me.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: January 20
Childhood memories. Good game. ;)
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