As a "Ghost Master", you recruit a team of ghosts for each mission to rid the residence of mortals and in turn gain new ghosts and skills to progress through the game. There are around 50 ghosts in total and each haunter has its own personality, strengths and weaknesses. The spooks that work for you fall under six categories: sprites, disturbances, elementals, vapours, frighteners, and horrors named after their characteristics and skills. Skills can range from "Rattle Chains" and "Fog" to "Ghostly Apparition" and "Paralyze". Some ghosts are more beneficial in certain situations than others depending on the mission. Each time you scare a mortal you will increase your plasm; the energy that's needed to frighten them to begin with (ghost skills cost plasm to use). Scare them too much and people will flee from the building before all your goals are met, which can make your job more difficult. Mortals also have their own levels of belief, terror, and madness rendering them at times irrational, afraid or even insane! That can affect gameplay for the ghosts assigned to haunt them. Watch out for priests, witches, mediums and ghostbreakers, these humans have the ability to banish your ghosts until the misson is over. Missions can be both fun & humorous, poking fun at movies and TV shows (Titles like eg. Ghostbreakers, Poultrygeist, and Phantom of the Operating Room). Once the goals for a level have been met, the game rates your progress. It factors in time, the impact on the mortals your ghosts haunted, and how many mortals fled. If you completed the mission fairly quickly, a multiplier is added to the final score. This score relates the amount of "Gold Plasm" given, which can now be used to add more skills to spook crew!
****A very unique, funny and highly enjoyable game! Loved it and fully recommend it! Wish they would update it with a remake!****
Posted: December 29th, 2013