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+ cool portals, gels and light bridges
+ varied test chambers
+ harmonious style
- rather simple environments
- few details
+ engaging game world
+ exciting, funny and mysterious
- sacrificed in places atmosphere in favor of gags
+ subtle atmospheric music and effects
+ damn good credits
+ many witty comments, optional
- only Wheatley can be annoying
+ beginner-friendly start-puzzles
+ gradually increase in difficulty
+ level design is tricky, but fair
- help is missing
+ imaginative and challenging situations
+ portals highly versatile
- next exit sometimes hiding something
+ portal physics compelling and sophisticated
+ ghange physics properties of objects with color gels
+ gravity credible and realistic
Weapons & Extras:
+ portal gun's still a lot of fun
+ numerous successful new puzzle elements
+ contains some nice twisting tale
+ just as exciting as touching the end
- sometimes slightly turned
+ solo playtime around 12 hours
+ co-op levels
+ more varied than its predecessor
+ achievements and comment mode
- no incentive to play through multiple times
Multiplayer: very good 6 / 6
+ multiplayer playtime around 12 hours
+ enjoyable brooding cooperation with droll droid couple
All the puzzles and tinkering is held together by a divided into ten chapters story that offers a good rhythm game. While there is no shortage of puzzle test chambers, but these interrupts Portal 2 again and again by action events and even a trip outside the sterile laboratories. The portal odyssey begins when we are suddenly awakened from a deep sleep Stasis - with a few centuries late.
By far the most brilliant innovation of Portal 2, three colored gels that were developed in the experimental kitchens of Aperture Science. The Goo we may not take, but there are plenty of levels in which the gel drops of pipes.
By portals passing them on to all sorts of corners and ends where they color a surface permanently and thereby change their physical properties. The blue Repulsion Gel makes objects leaps and bounds, the red Propulsion Gel provides ice-like smoothness and the white Conversion Gel allows the setting of portals. Of course, the physics comes into play; where the gas flowing through a portal gel flows just depends on the angle of incidence. This game element allows some captivating puzzles, and on top of that makes the play with the color irrational lot of fun.
On the other hand something of a challenge mode is missing to have after a successful playing an incentive to play the puzzle again. There are as thick consolation to the new co-op mode that contains a good amount of additional puzzle rooms that have been specifically designed for the teamwork of two players.
The co-op mode of Portal 2 offers 40 additional levels that have been specifically designed for two players take on the role of cute droid Atlas and P-body. In a central area you get together with his partner, then - accompanied by usual cynical comments GLaDOS - to enter a six test sections. If you play up to the exit by which each next (more difficult) field is enabled.
Humor and atmosphere were fun trump cards of the portal. The sequel is more extensive and varied, but sometimes just louder and not necessarily harmonious.
A must program for fans of its predecessor !! - and generally just about any player looking for a smart, fun and original challenge. If you step by step to finish a level of gameplay crackles constant, to the considerable comfort when eventual mastery. The gels are a hit, the other new puzzle elements also enrich the portal gameplay. Even though I have sometimes pondered strong and sometimes cursed - the level design is fair and the motivation high until the final.
Score: 92 / 100
Sorry for my bad english.
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