A vicious, man-eating monster has escaped. And that monster is you! Rampage, devour, and dodge your way through endless procedurally generated levels. Overcome harrowing boss fights, unlock new monsters and upgrades, and compete for first place in the leaderboards. Sate your hunger or die trying.
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Release Date:
Jul 25, 2017

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Recent updates View all (7)

August 1

Patch 1.1.8 Notes

Hello, monsters! We’ve still been hard at work improving People Eater and fixing the few remaining bugs based on all the feedback and bug reports we’ve received. Here are the changes you’ll see when you update to version 1.1.8:

Improvements
  • The game timer now pauses immediately after a boss starts to die.
  • Boss 5: Lightning striking the platform SFX volume lowered.
  • When the game is paused, the volumes will be lowered for Zap Robots, Alarm Robots, and Bomb Robots.
  • Alarm Robots will no longer spawn more Alarm Robots.
  • When Alarm Robots activate nearby deactivated robots, none of those will become Alarm Robots.
  • Enemies will start attacking the player at the start of a level if an Ability is used.
  • Enemies will start attacking the player at the start of a level if a Lunge is used.
  • Hit boxes on rockets and grenades are now smaller and a lot tighter.
Fixes
  • Boss 2 spikes will no longer damage the player after Boss 2 death sequence has started.
  • Fixed a minor texture glitch while exiting the Leaderboards screen.
  • Getting shot while having Fragile Exoskeleton equipped no longer counts as being damaged which would prevent the player from earning any of the “No damage on a boss level” achievements.
  • Players can no longer enter an elevator if they have zero health.
  • Players can no longer get captured immediately after entering an elevator.
  • Rockets and Grenades no longer interact with the player’s “Eating Radius hitbox” if the size of their Eating Radius Hitbox is increased because of “Unhinged Jaw” or “Long Tongue” adaptations.
  • Gore no longer appears below the rug decoration.
  • Eater will no longer become stuck on any obstacles while standing inside an obstacle while the Shadow mode ability comes to an end.
  • Eater will no longer become stuck on Boss 2 while standing inside Boss 2 while the Shadow mode ability comes to an end.
  • When the Boss 5 death sequence begins, rockets will no longer track or damage the player.
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July 28

Arcade Update - Patch 1.1.6 Notes

Since People Eater's release, we've been hard at work on a new game mode based on all the great feedback we've received. As of this patch you can now enjoy Arcade Mode: an endless gauntlet of levels uninterrupted by boss fights or elevators. All of the changes you can expect to see in version 1.1.6 are listed below.
  • Arcade Mode added.
  • Arcade Mode is compatible with both Free Play and Weekly Challenge.
  • Arcade Mode leaderboards added.
  • Sense of Smell adaptation changed to "You have a higher chance of finding a keycard when you eat an enemy."
  • Warrior Pride adaptation description updated to "Your health is increased by a large amount in odd numbered levels."
  • Intimidating Pose adaptation description updated to "Your health is increased by a large amount in even numbered levels."
  • Chomper ability duration changed from 6 seconds to 3 seconds.
  • Bug Fix: Cadaverous achievement was triggering early.
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About This Game

People Eater is a procedural roguelike bullet dodger with six playable monsters, fifty upgrades, over one hundred destructible objects, endless replayability, and an original soundtrack included free with the game.



Deep underground in a secret, government facility, a vicious, man-eating monster has escaped and is on the loose. That monster is you. Rampage, devour, and dodge your way through endless procedurally generated levels of guards, machines, scientists, secret agents, and destructible obstacles. Overcome harrowing boss fights and unlock new monsters and upgrades. Compete for first place in the online leaderboards.



Sate your hunger or die trying.



  • 6 playable monsters, each with their own special ability.
  • 50 unlockable upgrades which stay with you after death.
  • 5 intense boss fights and 5 massive, unique levels.
  • Procedural generation makes every level and boss different each time.
  • Over 100 destructible objects.
  • Original soundtrack with 12 songs.
  • Competitive leaderboards and weekly challenges.
  • Full controller/gamepad support.
  • Arcade game mode with separate ladder.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 2 GB RAM
    • Graphics: 256MB
    • Storage: 1000 MB available space
    • Sound Card: Yes
    Recommended:
    • OS: Windows 10
    • Processor: 2Ghz
    • Memory: 8 GB RAM
    • Graphics: 1GB
    • Storage: 1200 MB available space
    • Sound Card: Yes
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