Wrap your way to bliss in Zen Bound 2, the unique down-tempo indie game! This is a different gaming experience: an opportunity to slow down, zone out and focus on a task that’s challenging but not stressful, a set of gentle puzzles for the mind and fingers to solve.
Data de lançamento: 16 Nov 2010
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Comprar Zen Bound 2

$4.99

Sobre o jogo

Wrap your way to bliss in Zen Bound 2, the unique down-tempo indie game! This is a different gaming experience: an opportunity to slow down, zone out and focus on a task that’s challenging but not stressful, a set of gentle puzzles for the mind and fingers to solve.

The goal of the game is to paint wooden sculptures by wrapping them in rope - a task that may sound simple but has surprising complexity. Each of the levels presents a spatial puzzle that becomes obvious through inspection. Some levels feature paint bombs that are helpful in covering complex areas of the object.

Zen Bound 2 is a calm and meditative gameplay experience, with tactile, dusty visuals and a sublime, enveloping soundtrack by the sensational electronic artist ‘Ghost Monkey’.

Key features:

  • Multi-touch controls for object manipulation on Macs with multi-touch trackpads
  • Over 100 levels
  • Multiple gameplay modes with paint bombs
  • 45-minute soundtrack from ‘Ghost Monkey’
  • Beautiful high definition visuals

Requisitos do sistema – PC

    • OS: Windows XP SP3 or later
    • Processor: 1.6+ GHz
    • Memory: 512 MB
    • Graphics: OpenGL 2.0 with shader model 3 required, ATI Radeon X1300 or better, Nvidia 6000-series or better
    • Hard Drive: 250 MB

Requisitos do sistema – Mac

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Any Intel CPU
    • Memory: 512 MB
    • Graphics: Intel GMA 950 or better
    • Hard Drive: 250 MB
    • Controller: Multi-Touch trackpad or Magic Trackpad recommended
Análises úteis de usuários
16 de 19 pessoas (84%) acharam esta análise útil
206 produtos na conta
17 análises
2.5 hrs registradas
Growing up, I had this cat.

She loved going outside, but was too wild to stay in the yard and out of traffic, so whenever she wanted to go out, we would hook her into a harness and let her roam the yard in that. My cat hated the harness, and as soon as it came out, she would turn into a puddle of fur, meat and disconnected bones that made threading her into the harness both an act of frustration and love.

Zen Bound 2 is a lot like that cat.

The object of the game is to wrap up an item with string, which places paint on the object. The objective is to completely cover each wooden effigy with paint. The main object in your arsenal is just to turn and rotate the item to slowly wrap it up, but the game includes nail bombs and paint bombs that also splash paint across the item. It's a simple enough premise in theory, and certainly something I had never come across before.

Perhaps it simply takes a certain type of person to appreciate this kind of game, but I found the puzzles in Zen Bound 2 frustrating me more than relaxing me, and the ambient sounds of rope pulling taut just made me go tense alongside it. I've seen other reviewers say it was soothing, though, so it all depends. The controls seemed tense and unforgiving to me, like I had little control over where the rope would fall, and what it stuck on or slid off of seems inconsistent.

You unlock new levels by covering a wide and delightful array of lovingly-rendered wooden figures, and each 'level' is represented by paper lanterns hanging from a tree. The aesthetic appeal of this game, with its clean and warm graphics, is undeniable, and even clever. I've only seen some of them so far, and look forward to unlocking the rest. The music is similarly Zen, very appropriate to the game.

I did encounter some freezing, stuttering, and long lag times, with items getting 'stuck' mid-turn and glitching out, along with the music and sound effects.

The fact that the game did not give me the experience I had expected doesn't mean I did not enjoy it, though, and find my own reasons to enjoy it. The game is challenging and maybe even punishing, as Perfection always is. There's more to this game than its claws.
Publicada: 4 julho 2014
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6 de 6 pessoas (100%) acharam esta análise útil
284 produtos na conta
9 análises
2.3 hrs registradas
Ironically, this game is pretty stressful to me. I can feel my shoulders tensing up as I play it. I have come back to this game on-and-off for probably a year, and nope, it's still not relaxing or particularly fun. While it is untimed and has pleasant sound and visuals, It doesn't control well. Maneuvering the objects feels harder than it should be, and when the rope "sticks" to an object, it's irritating to detach it. The gameplay just doesn't flow well. I can see this being better with smoother controls.
Publicada: 23 março 2014
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5 de 6 pessoas (83%) acharam esta análise útil
860 produtos na conta
111 análises
0.2 hrs registradas
In Zen Bound you need to wrap ropes around objects. After a couple of objects it get repetitive. I didn't find it enjoyable.
Publicada: 14 maio 2014
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3 de 4 pessoas (75%) acharam esta análise útil
28 produtos na conta
1 análise
0.2 hrs registradas
In all honestly, I found it rather boring, never mind calming. After you've done a few it becomes uninteresting. I've played about 10 minuets of this game before uninstalling it.
Publicada: 17 maio 2014
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1 de 1 pessoas (100%) acharam esta análise útil
393 produtos na conta
4 análises
2.8 hrs registradas
A puzzle game that's both relaxing and challenging. A lovely distraction for a moment aside.

The goal; wrap the roap around the object to cover it in paint. The more you cover, the better your rating. The less rope you use, the more challenging. But no clock, no pressure. Take your time. Enjoy.
Publicada: 23 junho 2014
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0 de 1 pessoas (0%) acharam esta análise útil
223 produtos na conta
85 análises
0.5 hrs registradas
Zen... zen... ZEN DEMAIS ME IRRITAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAH
Se eu fosse um dragão de verdade a primeira coisa que eu teria feito seria cuspir fogo nessas maderinha com corda maldita!
AHUauHuhauhAUHaUHAA
Publicada: 4 fevereiro 2011
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