Growing up, I had this cat.
She loved going outside, but was too wild to stay in the yard and out of traffic, so whenever she wanted to go out, we would hook her into a harness and let her roam the yard in that. My cat hated the harness, and as soon as it came out, she would turn into a puddle of fur, meat and disconnected bones that made threading her into the harness both an act of frustration and love.
Zen Bound 2 is a lot like that cat.
The object of the game is to wrap up an item with string, which places paint on the object. The objective is to completely cover each wooden effigy with paint. The main object in your arsenal is just to turn and rotate the item to slowly wrap it up, but the game includes nail bombs and paint bombs that also splash paint across the item. It's a simple enough premise in theory, and certainly something I had never come across before.
Perhaps it simply takes a certain type of person to appreciate this kind of game, but I found the puzzles in Zen Bound 2 frustrating me more than relaxing me, and the ambient sounds of rope pulling taut just made me go tense alongside it. I've seen other reviewers say it was soothing, though, so it all depends. The controls seemed tense and unforgiving to me, like I had little control over where the rope would fall, and what it stuck on or slid off of seems inconsistent.
You unlock new levels by covering a wide and delightful array of lovingly-rendered wooden figures, and each 'level' is represented by paper lanterns hanging from a tree. The aesthetic appeal of this game, with its clean and warm graphics, is undeniable, and even clever. I've only seen some of them so far, and look forward to unlocking the rest. The music is similarly Zen, very appropriate to the game.
I did encounter some freezing, stuttering, and long lag times, with items getting 'stuck' mid-turn and glitching out, along with the music and sound effects.
The fact that the game did not give me the experience I had expected doesn't mean I did not enjoy it, though, and find my own reasons to enjoy it. The game is challenging and maybe even punishing, as Perfection always is. There's more to this game than its claws.
Pubblicata: 4 Luglio 2014